MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

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  • Shaffer26
    MVP
    • Feb 2009
    • 1237

    #166
    Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

    Originally posted by EnigmaNemesis
    It is a great start, and wait till you see the level of thought and detail they put in it... I am not going to spoil anything just yet, but it is WOW! And I never seen it this detailed in ANY video game... PERIOD!
    The weather?

    Comment

    • EnigmaNemesis
      Animal Liberation
      • Apr 2006
      • 12216

      #167
      Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

      Originally posted by Shaffer26
      The weather?
      The rain, yes. They just did not want to "add rain" they wanted to add "realistic acting rain".

      I will leave it at that.
      Boston Red Sox | Miami Dolphins

      Comment

      • Shaffer26
        MVP
        • Feb 2009
        • 1237

        #168
        Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

        Originally posted by EnigmaNemesis
        The rain, yes. They just did not want to "add rain" they wanted to add "realistic acting rain".

        I will leave it at that.
        Hmm, I wonder what the entails...

        Comment

        • Blzer
          Resident film pundit
          • Mar 2004
          • 42517

          #169
          Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

          Originally posted by Shaffer26
          Hmm, I wonder what the entails...
          Maybe that it will work with the wind and it can transition anywhere from drizzling to downpours.
          Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

          Comment

          • PsychoBulk
            Hoping for change...
            • May 2006
            • 4191

            #170
            Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

            Originally posted by EnigmaNemesis
            The rain, yes. They just did not want to "add rain" they wanted to add "realistic acting rain".

            I will leave it at that.
            You cruel man, teasing us like this :wink:

            Enjoy tomorrow, what time does it all kick off, think you will be able to get some early Community Day thoughts on here when having a break?

            Comment

            • 42
              Hall Of Fame
              • Feb 2009
              • 8801

              #171
              Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

              Originally posted by PsychoBulk
              Enjoy tomorrow, what time does it all kick off, think you will be able to get some early Community Day thoughts on here when having a break?

              Absolutely!

              Spoiler

              Comment

              • Russell_SCEA
                SCEA Community Manager
                • May 2005
                • 4161

                #172
                Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                Originally posted by ripwalk
                It was said in the past that when you go into the red zone it will automatically be an error, is that true? Or, is it possible the throw will simply be in the dirt but a good first basemen will be able to pick it up? Hopefully it's not automatically an error, as I'm sure everyone would just eat the throw in that case as soon as they see they've gone into the red (or try to throw again as you've just said). To my mind that's not entirely realistic, as in real baseball an infielder doesn't start to throw a ball, realize as they are about to release it's going to be an error and then stop throwing. You only realize it's going to be an error after the ball has left your hand...

                Also, are you able to elaborate on what a good rated fielder bringing a red throw back into the yellow zone means exactly, or how that mechanic will work?

                Red means error..........most of the time..............well that depends on the player you are using if he is a good enough fielder your throw may just be offline (yellow throw) this works vice versa as well. You can pre-load a green throw with a terrible fielder and his ratings might be low enough to move it into the offline range.

                Onto your second comment playing baseball with a controller and buttons isn't realistic either but this is a video game.

                Analog fielding takes into account many factors its not just the player ratings and your input. We dynamically look at the route you are taking to the ball how fast you are running etc.............................. from there the game will que up one of the 30,000 animations in the game for a throw.

                I'll explain this more when the guys get here because we could talk about the changes and additions to fielding all day. I'll get Brian to stop by since he can explain it way better than I can.

                But I will leave you all with this nugget of info along with all the fielding ratings being re-written. We have cataloged all the fielding animations in the game and broken them up into tiers. For instance there is a gold glove tier if you will. Meaning only players with extremely high fielding ratings have access to these animations. If he doesn't have the ratings the player can't que up these special animations web gem type animations.

                Comment

                • countryboy
                  Growing pains
                  • Sep 2003
                  • 52739

                  #173
                  Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                  I cannot wait to hear about the hands on impressions from the CD guys in regards to the re-written defensive attributes.

                  Actually, I can't wait to try them myself, but alas I have to wait.
                  I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                  I miss the old days of Operation Sports :(


                  Louisville Cardinals/St.Louis Cardinals

                  Comment

                  • gator3guy
                    MVP
                    • Jul 2004
                    • 2233

                    #174
                    Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                    Is there still a large amount of short hops from fielders and is it an automatic scoop by the first baseman everytime?

                    Comment

                    • EnigmaNemesis
                      Animal Liberation
                      • Apr 2006
                      • 12216

                      #175
                      Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                      Originally posted by Russell_SCEA
                      Red means error..........most of the time..............well that depends on the player you are using if he is a good enough fielder your throw may just be offline (yellow throw) this works vice versa as well. You can pre-load a green throw with a terrible fielder and his ratings might be low enough to move it into the offline range.

                      Onto your second comment playing baseball with a controller and buttons isn't realistic either but this is a video game.

                      Analog fielding takes into account many factors its not just the player ratings and your input. We dynamically look at the route you are taking to the ball how fast you are running etc.............................. from there the game will que up one of the 30,000 animations in the game for a throw.

                      I'll explain this more when the guys get here because we could talk about the changes and additions to fielding all day. I'll get Brian to stop by since he can explain it way better than I can.

                      But I will leave you all with this nugget of info along with all the fielding ratings being re-written. We have cataloged all the fielding animations in the game and broken them up into tiers. For instance there is a gold glove tier if you will. Meaning only players with extremely high fielding ratings have access to these animations. If he doesn't have the ratings the player can't que up these special animations web gem type animations.
                      Fantastic stuff here!
                      Boston Red Sox | Miami Dolphins

                      Comment

                      • kt-od
                        MVP
                        • Feb 2008
                        • 2354

                        #176
                        Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                        Been reading through this thread, and I'm liking what I have been reading. One question though. So, as I understand it, and correct me if I'm wrong, but retractable roofs are out this year?
                        Last edited by kt-od; 01-09-2011, 11:33 PM.
                        Twitch

                        Comment

                        • Joey
                          Pr*
                          • Mar 2004
                          • 1836

                          #177
                          Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                          I sure do like the sound of higher tiers having more defensive animations than slower tiers. Sounds like they really reworked the defensive-side of the game, can't wait!

                          Comment

                          • ripwalk
                            Pro
                            • May 2009
                            • 531

                            #178
                            Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                            Originally posted by Russell_SCEA
                            Red means error..........most of the time..............well that depends on the player you are using if he is a good enough fielder your throw may just be offline (yellow throw) this works vice versa as well. You can pre-load a green throw with a terrible fielder and his ratings might be low enough to move it into the offline range.

                            Onto your second comment playing baseball with a controller and buttons isn't realistic either but this is a video game.

                            Analog fielding takes into account many factors its not just the player ratings and your input. We dynamically look at the route you are taking to the ball how fast you are running etc.............................. from there the game will que up one of the 30,000 animations in the game for a throw.

                            I'll explain this more when the guys get here because we could talk about the changes and additions to fielding all day. I'll get Brian to stop by since he can explain it way better than I can.

                            But I will leave you all with this nugget of info along with all the fielding ratings being re-written. We have cataloged all the fielding animations in the game and broken them up into tiers. For instance there is a gold glove tier if you will. Meaning only players with extremely high fielding ratings have access to these animations. If he doesn't have the ratings the player can't que up these special animations web gem type animations.
                            That sounds great. Thanks for the info.

                            Comment

                            • dodgerblue
                              MVP
                              • Feb 2003
                              • 1239

                              #179
                              Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)

                              Originally posted by Russell_SCEA
                              But I will leave you all with this nugget of info along with all the fielding ratings being re-written. We have cataloged all the fielding animations in the game and broken them up into tiers. For instance there is a gold glove tier if you will. Meaning only players with extremely high fielding ratings have access to these animations. If he doesn't have the ratings the player can't que up these special animations web gem type animations.
                              It's stuff like this that keeps me coming back several times a day to see if there is anything new!
                              Pitchers and Catchers Report; Life Worth Living Again

                              Comment

                              • Russell_SCEA
                                SCEA Community Manager
                                • May 2005
                                • 4161

                                #180
                                Re: DMB day @ CES '11. Hands on.

                                Originally posted by Blzer
                                Oh also, how do you pitch in accordance to height? I noticed you mentioned locating inside and outside, but is there a way to try and aim high or low?

                                Underthrow and overthrow is determined when you press up on the right analog stick. If you hit the yellow line dead on your pitch is going to to be pretty much where you placed it. (Of course ratings, fatigue and pitch control all play a factor in this. Now if you miss the line low your pitch will dip down into the strike zone if you miss high your pitch will rise in the strike zone.

                                Comment

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