MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Enjoy tomorrow, what time does it all kick off, think you will be able to get some early Community Day thoughts on here when having a break?Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
It was said in the past that when you go into the red zone it will automatically be an error, is that true? Or, is it possible the throw will simply be in the dirt but a good first basemen will be able to pick it up? Hopefully it's not automatically an error, as I'm sure everyone would just eat the throw in that case as soon as they see they've gone into the red (or try to throw again as you've just said). To my mind that's not entirely realistic, as in real baseball an infielder doesn't start to throw a ball, realize as they are about to release it's going to be an error and then stop throwing. You only realize it's going to be an error after the ball has left your hand...
Also, are you able to elaborate on what a good rated fielder bringing a red throw back into the yellow zone means exactly, or how that mechanic will work?
Red means error..........most of the time..............well that depends on the player you are using if he is a good enough fielder your throw may just be offline (yellow throw) this works vice versa as well. You can pre-load a green throw with a terrible fielder and his ratings might be low enough to move it into the offline range.
Onto your second comment playing baseball with a controller and buttons isn't realistic either but this is a video game.
Analog fielding takes into account many factors its not just the player ratings and your input. We dynamically look at the route you are taking to the ball how fast you are running etc.............................. from there the game will que up one of the 30,000 animations in the game for a throw.
I'll explain this more when the guys get here because we could talk about the changes and additions to fielding all day. I'll get Brian to stop by since he can explain it way better than I can.
But I will leave you all with this nugget of info along with all the fielding ratings being re-written. We have cataloged all the fielding animations in the game and broken them up into tiers. For instance there is a gold glove tier if you will. Meaning only players with extremely high fielding ratings have access to these animations. If he doesn't have the ratings the player can't que up these special animations web gem type animations.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
I cannot wait to hear about the hands on impressions from the CD guys in regards to the re-written defensive attributes.
Actually, I can't wait to try them myself, but alas I have to wait.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Red means error..........most of the time..............well that depends on the player you are using if he is a good enough fielder your throw may just be offline (yellow throw) this works vice versa as well. You can pre-load a green throw with a terrible fielder and his ratings might be low enough to move it into the offline range.
Onto your second comment playing baseball with a controller and buttons isn't realistic either but this is a video game.
Analog fielding takes into account many factors its not just the player ratings and your input. We dynamically look at the route you are taking to the ball how fast you are running etc.............................. from there the game will que up one of the 30,000 animations in the game for a throw.
I'll explain this more when the guys get here because we could talk about the changes and additions to fielding all day. I'll get Brian to stop by since he can explain it way better than I can.
But I will leave you all with this nugget of info along with all the fielding ratings being re-written. We have cataloged all the fielding animations in the game and broken them up into tiers. For instance there is a gold glove tier if you will. Meaning only players with extremely high fielding ratings have access to these animations. If he doesn't have the ratings the player can't que up these special animations web gem type animations.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Been reading through this thread, and I'm liking what I have been reading. One question though. So, as I understand it, and correct me if I'm wrong, but retractable roofs are out this year?Last edited by kt-od; 01-09-2011, 11:33 PM.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
Red means error..........most of the time..............well that depends on the player you are using if he is a good enough fielder your throw may just be offline (yellow throw) this works vice versa as well. You can pre-load a green throw with a terrible fielder and his ratings might be low enough to move it into the offline range.
Onto your second comment playing baseball with a controller and buttons isn't realistic either but this is a video game.
Analog fielding takes into account many factors its not just the player ratings and your input. We dynamically look at the route you are taking to the ball how fast you are running etc.............................. from there the game will que up one of the 30,000 animations in the game for a throw.
I'll explain this more when the guys get here because we could talk about the changes and additions to fielding all day. I'll get Brian to stop by since he can explain it way better than I can.
But I will leave you all with this nugget of info along with all the fielding ratings being re-written. We have cataloged all the fielding animations in the game and broken them up into tiers. For instance there is a gold glove tier if you will. Meaning only players with extremely high fielding ratings have access to these animations. If he doesn't have the ratings the player can't que up these special animations web gem type animations.Comment
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Re: MLB 11 The Show Hands-On Impressions, CES 2011 (dmbfan1970)
But I will leave you all with this nugget of info along with all the fielding ratings being re-written. We have cataloged all the fielding animations in the game and broken them up into tiers. For instance there is a gold glove tier if you will. Meaning only players with extremely high fielding ratings have access to these animations. If he doesn't have the ratings the player can't que up these special animations web gem type animations.Pitchers and Catchers Report; Life Worth Living AgainComment
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Re: DMB day @ CES '11. Hands on.
Underthrow and overthrow is determined when you press up on the right analog stick. If you hit the yellow line dead on your pitch is going to to be pretty much where you placed it. (Of course ratings, fatigue and pitch control all play a factor in this. Now if you miss the line low your pitch will dip down into the strike zone if you miss high your pitch will rise in the strike zone.Comment
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