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Old 01-10-2011, 01:56 PM   #4
Dazraz
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Join Date: Mar 2009
Location: Kent, UK
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Th problem with biannual releases is that even if a company alternated titles year on year, there would be a reduction in income when compared to yearly releases. Therefore the developer would have no alternative but to reduce staff numbers. This would mean that despite having an additional 12 months to develop a game the reduced staff numbers would lead to little if any increase on actual man hours dedicated to any particular title.
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