Redshirting top recruits

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  • clemsonfan
    Rookie
    • Jul 2004
    • 60

    #1

    Redshirting top recruits

    I finally started landing some of the nation's top recruits in my dynasty. I have the #1 QB and he had early playing time rated as very important. My question is, how early is early enough? I would like to redshirt him for his first season as a I have a junior that is pretty good and start playing him some his second year (redshirt-freshman). I didn't promise him that I wouldn't redshirt him so my question is, will he transfer? Has anyone ever had a player that ranked early playing time very high or most, transfer after you redshirted him even though you didn't make any promises about redshirting or first year playing time? I'm also quite cautious now about unhappy players as last season I experienced the online dynasty transfer bug where if you talk any unhappy players out of transferring, the game will say dynasty not available and you can't progress. The only way the online dynasty will advance is to choose advance to the next stage without convincing any of the unhappy players to stay. Basically I had 3 guys I had to wave adios to even though two of them were willing to stay.

    In my opinion, a QB that redshirts, gets to play some his RS-freshman year and then starts the next three years is considered playing early but who knows if my opinion coincides with EAs. What do you guys think?
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  • Hellisan
    Fan of real schools
    • Jul 2002
    • 1893

    #2
    Re: Redshirting top recruits

    Early playing time is one of the pitches that I wouldn't recommend using. Reason being, I have heard of people starting him immediately, then finding he wants to transfer and the promise is broken. Common consensus is that you should have him #1 on the depth chart before advancing to the regular season, that is the best thing you can do to hopefully keep that promise. And then of course play him all year. Early PT means playing immediately, but even then, it's supposedly glitchy and you might get screwed.

    I also like the topic of do you play these guys or redshirt them? For players whose stats I can control (QB's, HB's, WR's, TE's... MLB) I play them right away if they are great and I need them. That guarantees you three years with a great player and you only have to try to convince them to stay one time. If you play them right away they can't go pro till after their junior season. On the other hand, if you redshirt a great player and then have two great years they can try to go pro after their soph. year.

    Most other positions I will redshirt them and hope they stay all four years and become a 99 OVR.

    I'd like to hear what everybody else does.

    Comment

    • Palo20
      MVP
      • Dec 2006
      • 3908

      #3
      Re: Redshirting top recruits

      As far as play or redshirt, I go strictly off my depth chart. If a guy fits into my depth chart and will significantly contribute as a frosh, I'll play him. I'm not just talking OVR either-- if they can help, they're playing.
      Twitter: @Palo50
      @PFF_Steve

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      • Roggie
        MVP
        • Dec 2008
        • 1753

        #4
        Re: Redshirting top recruits

        If you're just talking his interest level, then it doesn't mean anything, actually. Pitch interest is meaningless once they make it onto campus. But if you promise playing time, you have to keep him 1 on the depth chart.
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        • Hellisan
          Fan of real schools
          • Jul 2002
          • 1893

          #5
          Re: Redshirting top recruits

          Originally posted by Roggie
          If you're just talking his interest level, then it doesn't mean anything, actually. Pitch interest is meaningless once they make it onto campus. But if you promise playing time, you have to keep him 1 on the depth chart.

          I mis-read his post, thanks for clearing that up for me.

          yeah if it's just his pitch interest, no worries whatsoever.

          Comment

          • hazey
            Pro
            • Mar 2008
            • 723

            #6
            Re: Redshirting top recruits

            What't this transfer bug you are talking about for online dynasty? I am in my first ever OD just getting ready to wrap up my first season with my team builder, and when I recruit I don't ever make any promises. Will I still worry about this transfer bug, and what is it exactly?

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            • Roggie
              MVP
              • Dec 2008
              • 1753

              #7
              Re: Redshirting top recruits

              If you don't make promises, it won't bother you. If you promise a winning record against rivals as a TB team, it will always come up as a failure to hold the promise.
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              • hazey
                Pro
                • Mar 2008
                • 723

                #8
                Re: Redshirting top recruits

                Originally posted by Roggie
                If you don't make promises, it won't bother you. If you promise a winning record against rivals as a TB team, it will always come up as a failure to hold the promise.

                Thanks for that that is interesting I did not know that. I didn't know my team builder team could have a rival. I replaced Indiana and one of my coaches goals says "beat Purdue", so I'm not sure if Purdue is now my rival or if I just don't have one. Oh well.

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                • dvdbengals
                  Rookie
                  • Aug 2010
                  • 6

                  #9
                  Re: Redshirting top recruits

                  Just pitching makes no difference, however if you promise early playing time, or no redshirt year. They might transfer for you breaking the promise.

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                  • JCHuskies
                    Rookie
                    • Jan 2011
                    • 18

                    #10
                    Re: Redshirting top recruits

                    Although, if you think about it, pitch interest should have an effect on whether or not they decide to transfer. If his interest in early playing time is A- or higher, and he's not getting playing time, he should want to transfer. I'm not saying that's the circumstance here, but the whole "early playing time" promise needs to be fixed, and player happiness would add to the realism.

                    Comment

                    • Hellisan
                      Fan of real schools
                      • Jul 2002
                      • 1893

                      #11
                      Re: Redshirting top recruits

                      Originally posted by JCHuskies
                      Although, if you think about it, pitch interest should have an effect on whether or not they decide to transfer. If his interest in early playing time is A- or higher, and he's not getting playing time, he should want to transfer. I'm not saying that's the circumstance here, but the whole "early playing time" promise needs to be fixed, and player happiness would add to the realism.
                      It would equate to a situation where you'd have to keep track of a bunch of things and add way too much time to the recruiting side. If they added some kind of email system where your assistant coach could bring to your attention that he needs to see the field or he would likely transfer, then maybe...

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                      • UniversityofArizona
                        Rookie
                        • Dec 2009
                        • 322

                        #12
                        Re: Redshirting top recruits

                        i like the idea of pitch interest affecting player happiness however i feel like first ea has to really lock down how they count the number of snaps played and let people know what the cut off is for early playing time etc.

                        Comment

                        • clemsonfan
                          Rookie
                          • Jul 2004
                          • 60

                          #13
                          Re: Redshirting top recruits

                          Originally posted by hazey
                          What't this transfer bug you are talking about for online dynasty? I am in my first ever OD just getting ready to wrap up my first season with my team builder, and when I recruit I don't ever make any promises. Will I still worry about this transfer bug, and what is it exactly?
                          The bug I speak of happens when you have unhappy players wanting to transfer out. If you try to talk them into staying, you get an error (something like dynasty not available, or try later). As soon as you skip that step, the dynasty will resume and you can advance to the next offseason step. You effectively cannot talk any unhappy players out of transferring.
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                          • Deegeezy
                            All Star
                            • Jul 2002
                            • 5265

                            #14
                            Re: Redshirting top recruits

                            Originally posted by JCHuskies
                            Although, if you think about it, pitch interest should have an effect on whether or not they decide to transfer. If his interest in early playing time is A- or higher, and he's not getting playing time, he should want to transfer. I'm not saying that's the circumstance here, but the whole "early playing time" promise needs to be fixed, and player happiness would add to the realism.
                            I've always taken this to mean that the player likes your depth chart in regards to his chances to start. But if he doesn't, he won't be mad. He just thought your school gave him the best shot.
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