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Old 01-13-2011, 04:47 PM   #28
illwill10
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Re: Building a Better NCAA Football 12

Quote:
Originally Posted by DJ
First off, let me say that I'm a big fan of NCAA 11. I've had the game since launch and 6 months later am still playing it. I feel like it's the best football game we've had this generation, Madden included.

Obviously there are things we'd all like to see improved/implemented/changed going into NCAA 12 and the article does a good job stating some of the ones most frequently discussed on these boards.

For me, the biggies are:

-Fix the QB ratings so we can actually have "dual-threat" quarterbacks.
-To do that, we'll also need to see better blocking out of the spread and better AI by both the QB and RB.

-Improve zone defense AI for both the Human and CPU.

-Reduce the leaping ability of DL/LB, especially on the CPU side. This wasn't an issue until the patches/tuners came out.

-As the article mentioned, give us the option to choose which Tuner Set we want to use.

-Bowl patches

-Dreads (for you, ODogg!)

-Improved commentary

-Pre-game, halftime and post-game show

-Improve in-game stats layout

I'm sure there's more but that starts getting into nit-picking territory.

NCAA 11 took a lot of positive steps forward. I'm hopeful the development crew will continue to build on this now solid foundation.
Agreed. That, improved atmosphere, and Improved Dynasty and RTG and NCAA 12 will be a elite(probably best) game
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