Building a Better NCAA Football 12 - Operation Sports Forums

Building a Better NCAA Football 12

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  • khaliib
    MVP
    • Jan 2005
    • 2841

    #61
    Re: Building a Better NCAA Football 12

    My 2 cents:

    Where is this developement team? Ian and company is tweeting an everything with gamers. But for NCAA, little to nothing. Hope we don't get the old "It's too late in the developement cycle..." response when info is put out.

    The team must address the Special Teams problem that plagues this game.

    As an Intern at a major University, we spend most of our time gaming for Special Teams. That's how much of an "Impact" this area has on the game.
    -Dangerous Returners need to have an impact outside of being the fastest on the field
    -Such players should increase the blocking of those on the return teamj to help in this area.
    **It's 2011, we should be able to set/edit our ST Depth charts by now

    -Some teams make you hold your breathe during PAT/Punt Block because they are so good at it.
    **Would be nice if this was included in 2012, but maybe 2017

    Contact physics is killing this game.
    -300 lb OL doing the 2-step dance with 180 lb DB's during blocking animation
    -Just look at some of Backbreaker's contact animations, enough said!!!

    Different throwing animations, which causes different release times, which help with sacks instead of increasing ratings of Def player's so that it mimmicks pressure (ratings have gotten to the point that true representation can't be seen)

    Attach playbooks to coach's/coordinator's instead of to the school
    **Current method voids the need of a coach or carousel, because although coach's change schools, playbooks still remain the same.

    -Get rid of the Pro style hand catches and include shoulder/stomach/pouch catches, as 97% of college players currently use to make a catch.
    **Way too many hand catches, this is suppose to be College, right?

    ESPN/CBS intergration
    -If this is not in this year, it just shows what's really going on
    **Why purchase the exclusive license, if your not going to use it

    Editing, Editing, Editing!!!
    -The problem with EA is it's reluctance to open up more editing features (other than ratings/uniforms etc...) to gamer's as NBA 2k11 has demostrated.
    -Tuning sliders (like speed threshold etc...) that allow gamers to adjust aspects of gameplay to their liking.
    **Ball velocity/distance, Weather affects (falling/slips etc...), Fan Attendance for each school

    Maybe the quiet auditorium we're (NCAA Gamers) sitting in means that the Dev team is going to step from behind the curtain and WOW us
    Last edited by khaliib; 01-14-2011, 01:20 AM.

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    • BlastX21
      MVP
      • Jul 2010
      • 2120

      #62
      Re: Building a Better NCAA Football 12

      I would like to add pressure improvements. Particularly against the CPU. There are two problems.

      1. The CPU auto-finds open receivers once the pressure gets there. They are more effective when pressured immediately than when given all day. Sometimes, if you get instant pressure, the CPU will throw it perfectly to a receiver that isnt looking and isnt even close to making his cut, but will catch it anyway.

      2. QB's, especially CPU QB's, make way too perfect throws under pressure. I am seeing perfect 20 yard strikes when the DT is just about to slam them, sometimes even while the sack is being made. Pressure makes QB's less accurate. This needs to be represented.
      Originally posted by Kaiser Wilhelm
      there should not be ties occurring in the NFL except when neither team wins the game.

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      • osubeavs721
        Banned
        • Dec 2008
        • 1600

        #63
        I like the AD mode idea, hopefully that gets in and i like the coach mode too. I think they could work hand in hand actually. I mean if you're a coach and you want to stay at a school they should want to improve the facilities to keep their "hot" coach that other programs want to hire away.

        But then if they implemented AD mode with Stadium building and such you could also improve facilities and you could have a new progression system. Such as a certain grade of facilities will get you so many points and then other progression would be all performance based.

        Comment

        • EVILFACE
          Rookie
          • Aug 2010
          • 2

          #64
          Re: Building a Better NCAA Football 12

          A lot of good suggestions so far.

          I'd add:

          point spreads before the game.

          Easier create a prospect option, instead of having to change the points, you can select a default 5 star, 4 star ect.

          Comment

          • Gotmadskillzson
            Live your life
            • Apr 2008
            • 23305

            #65
            Re: Building a Better NCAA Football 12

            I would also like them to go back to talking about the history of the school you choosing to play as or if it is a rivalry game, the history of the rivarly. They use to have this in the past NCAA football games last generation.

            Comment

            • shigogouhou
              Banned
              • Dec 2008
              • 294

              #66
              -Special teams need work. I remember the special teams focus of 07 with a prototype of Player Lock; it was so much fun because I knew I could actually block some kicks/punts, I knew the CPU could do the same & I believe there was a panic button that allowed you to abort the kick & try to make a break for it if you felt it was going to be blocked. Return game is a wreck, there are no lanes, your only hope is to get enough blocks to let you run straight long enough for the coverage team to all converge in the middle & then outrun them to the outside & the end zone while they bump into each other.

              -Love the Coach Mode idea but please coincide it with a stadium creator/editor. To hell with how "unrealistic" it is, if I become a coach at East Palookaville Tech & they start winning FBS conference titles & (god forbid) BCS bowl games, I should be able to upgrade from the 15,000 seat stadium at SOME point & it shouldn't be tied into a separate gameplay mode.

              -Shotgun running never works. OL seems to treat every run like a draw play & as such only draw plays work; everything else has the handoff too fast so the DL keys in on the HB and he gets swarmed long before the offensive line starts to block.

              Oh and give those schedule people their working schedules (I usually go with Syracuse so it's not a big deal for me but now that I'm playing as Texas A&M and Minnesota in different dynasties I can see how it'd be frustrating for the schedules to be incorrect) and give the dread guys their dreads. Also bowl patches. Also dynamic conference field logos/jersey patches so if you move to a different conference you don't have the old conference logo on your jerseys/helmets/field.

              Create a rivalry would be nice but probably idealistic. Rivalries would have to cap at 1 more than whatever team has the most rivalries, so that someone playing as that team gets to use the feature without having to drop a rivalry (oh yeah you have to be able to drop rivalries too in case you fill it up or don't feel like playing a team any more once you get way into a dynasty and the team prestige levels aren't even any more) & someone playing as one of the other 119 can choose any team to start a rivalry with without being handicapped by them being already overloaded right from the start.
              Last edited by shigogouhou; 01-14-2011, 05:21 AM. Reason: formatting, typos

              Comment

              • osubeavs721
                Banned
                • Dec 2008
                • 1600

                #67
                Re: Building a Better NCAA Football 12

                Ive been wanting created rivalries. Keep natural ones like Mich- Oh St and those but allow us to gain and drop some. Like For example Im using Ohio in a dynasty. I moved to the big 10... my rivals shouldnt continue to be Marshall and Miami (oh). One should be Ohio St (in state) and then another gained through a couple of years of tough games. In this case it would be Wisconsin for this particular dynasty since the last 4 meetings we have split 2-2 and they have all been decided by 7 or less.

                Comment

                • blkprince04
                  Rookie
                  • Dec 2002
                  • 256

                  #68
                  Re: Building a Better NCAA Football 12

                  everything you guys have said is spot on from gameplay to uniforms so i dont need to comment on that ,also we must have the chain gang back also..............

                  Comment

                  • jethrotull
                    Pro
                    • Jan 2009
                    • 988

                    #69
                    Coaching Carousel

                    In real college football certain coaches are known for certain things, and will attract certain players to the program. I hate that in order to drop a team in OVR DEF rating you have to make the players bad. The defensive scheme is bad not every player. Take DT#68 on Michigan. That player is a stud, but in a 3-3-5 he is almost rendered useless because he is only 6-2 295lbs. Ideally in a 3-3-5 you want a 6-5 330lb beast over the center. If DT#68 played in a 4-3 he would be dominant.

                    My point is that coaches should have traits, say at least three traits we can edit, so a D-Cordinator, say Mich D-Cordinator would read this way

                    Mich D-Cordinator
                    1)ALL DEF AWR -5
                    2.) ALL DEF MAN COVER -10
                    3.) ALL DEF TCKL 10

                    I think you see my point.

                    Comment

                    • jethrotull
                      Pro
                      • Jan 2009
                      • 988

                      #70
                      ALL DEF TCKL Should read -10

                      Comment

                      • illwill10
                        Hall Of Fame
                        • Mar 2009
                        • 19122

                        #71
                        Re: Building a Better NCAA Football 12

                        Player and Recruit Evaluation Madden had something like this 05-08. ex. terrific speed and great route runner. ESPN has it. It can describe players and what system they fit. With School having Play Styles, schools can recruit to their playstyle.
                        Recruit Ratings Either recruit overall rating should be raised or Player ratings should be decreased. There is alot of recruits coming in with low rating. Recruit positional rating should be higher. Only ATH and 5 STAR come in with position ratings. there needs to be power rbs.
                        Smaller Schools I want to see small schools getting big time recruits or recruits progress to high rating. Some 4 or 5 star recruits doesnt progress or produce. Some 1-3 star recruits progress very well or produces very well.
                        Last edited by illwill10; 01-14-2011, 02:37 PM.

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                        • GGGswim
                          Rookie
                          • Oct 2010
                          • 330

                          #72
                          Re: Building a Better NCAA Football 12

                          Originally posted by sportyguyfl31
                          3) Balance between man and zone coverage: Too much route mirroring in man coverage, too little assignment recognition in underneath zone coverage.
                          Works both ways, too. Had an INT in a game 2 nights ago where my CB stretched for the ball and by catching it, it spun him around clockwise about 270-degrees. He was tackled, as is the norm in the game, right away by the WR. Why? Because, after seeing it in replay, the WR did the identical 270-degree spin WITHOUT the ball ending up facing the back of my CB for the easy tackle. And when I say identical, they rotated the same degrees and at the same rate, as if they'd practiced it.

                          Way too often the underneath routes in zone are completely unnoticed.

                          In other words, agree, agree, agree...

                          Comment

                          • LionsFanNJ
                            All Star
                            • Apr 2006
                            • 9472

                            #73
                            Re: Building a Better NCAA Football 12

                            you know what. Throw my hat into the special teams mix. I'd really like to see it matter now. As it stands there's no fear of any type of block on punts or FG attempts, and the blocking on kicks and punts leave something to be desired.
                            HELLO BROOKYLN.
                            All Black Everything

                            Comment

                            • DubTrey1
                              MVP
                              • Mar 2008
                              • 1024

                              #74
                              Great blog and comments thru all - Another thing I would love to finally see, id penalties. Other than holding and the occasional clipping call - I would love to actually see PI calls on both sides of the ball, as well as intentional grounding for a change.
                              Truly Blessed -

                              Comment

                              • ReadyForTheShow
                                Rookie
                                • Jul 2009
                                • 112

                                #75
                                Re: Building a Better NCAA Football 12

                                I feel that the playbook/play style should effect player progression, or atleast play a role. I think the offseason should have to parts of player progression such as a workout part and (don't have a name for the second) mode. Both of course being simmed like last(this) year but seperate so you can see the differences.

                                For example almost all or most athletes who play, train in specific areas such as agility, strength and stamina. These attributes would be effected by the workout portion. So core attributes like strength and agility would progress or regress as these are usually applicable for almost all players regardless of position.

                                The second part of training would be geared more towards the actual way in which players fit in each system. For example training for an Air Raid offense (Texas Tech) would see WR gain better route running, catching and other attributes that help with that offense. (QB's better throw power/awarness, RB's better catching) On the other hand an option team like Georgia Tech would see more focus on running back attributes etc. (QB's better elusiveness and other ball carrying skills, O-Line better Run Blocking etc.)

                                I blitzed (wasn't trying to make a pun or joke) through this and there maybe grammatical errors and such but I can explain more where/when needed.
                                College Football: Oregon
                                NFL: Philadelphia Eagles
                                MLB: Toronto Blue Jays

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