Re: Building a Better NCAA Football 12
My 2 cents:
Where is this developement team? Ian and company is tweeting an everything with gamers. But for NCAA, little to nothing. Hope we don't get the old "It's too late in the developement cycle..." response when info is put out.
The team must address the Special Teams problem that plagues this game.
As an Intern at a major University, we spend most of our time gaming for Special Teams. That's how much of an "Impact" this area has on the game.
-Dangerous Returners need to have an impact outside of being the fastest on the field
-Such players should increase the blocking of those on the return teamj to help in this area.
**It's 2011, we should be able to set/edit our ST Depth charts by now
-Some teams make you hold your breathe during PAT/Punt Block because they are so good at it.
**Would be nice if this was included in 2012, but maybe 2017
Contact physics is killing this game.
-300 lb OL doing the 2-step dance with 180 lb DB's during blocking animation
-Just look at some of Backbreaker's contact animations, enough said!!!
Different throwing animations, which causes different release times, which help with sacks instead of increasing ratings of Def player's so that it mimmicks pressure (ratings have gotten to the point that true representation can't be seen)
Attach playbooks to coach's/coordinator's instead of to the school
**Current method voids the need of a coach or carousel, because although coach's change schools, playbooks still remain the same.
-Get rid of the Pro style hand catches and include shoulder/stomach/pouch catches, as 97% of college players currently use to make a catch.
**Way too many hand catches, this is suppose to be College, right?
ESPN/CBS intergration
-If this is not in this year, it just shows what's really going on
**Why purchase the exclusive license, if your not going to use it
Editing, Editing, Editing!!!
-The problem with EA is it's reluctance to open up more editing features (other than ratings/uniforms etc...) to gamer's as NBA 2k11 has demostrated.
-Tuning sliders (like speed threshold etc...) that allow gamers to adjust aspects of gameplay to their liking.
**Ball velocity/distance, Weather affects (falling/slips etc...), Fan Attendance for each school
Maybe the quiet auditorium we're (NCAA Gamers) sitting in means that the Dev team is going to step from behind the curtain and WOW us
My 2 cents:
Where is this developement team? Ian and company is tweeting an everything with gamers. But for NCAA, little to nothing. Hope we don't get the old "It's too late in the developement cycle..." response when info is put out.
The team must address the Special Teams problem that plagues this game.
As an Intern at a major University, we spend most of our time gaming for Special Teams. That's how much of an "Impact" this area has on the game.
-Dangerous Returners need to have an impact outside of being the fastest on the field
-Such players should increase the blocking of those on the return teamj to help in this area.
**It's 2011, we should be able to set/edit our ST Depth charts by now

-Some teams make you hold your breathe during PAT/Punt Block because they are so good at it.
**Would be nice if this was included in 2012, but maybe 2017

Contact physics is killing this game.
-300 lb OL doing the 2-step dance with 180 lb DB's during blocking animation

-Just look at some of Backbreaker's contact animations, enough said!!!
Different throwing animations, which causes different release times, which help with sacks instead of increasing ratings of Def player's so that it mimmicks pressure (ratings have gotten to the point that true representation can't be seen)
Attach playbooks to coach's/coordinator's instead of to the school
**Current method voids the need of a coach or carousel, because although coach's change schools, playbooks still remain the same.
-Get rid of the Pro style hand catches and include shoulder/stomach/pouch catches, as 97% of college players currently use to make a catch.
**Way too many hand catches, this is suppose to be College, right?
ESPN/CBS intergration
-If this is not in this year, it just shows what's really going on
**Why purchase the exclusive license, if your not going to use it

Editing, Editing, Editing!!!
-The problem with EA is it's reluctance to open up more editing features (other than ratings/uniforms etc...) to gamer's as NBA 2k11 has demostrated.
-Tuning sliders (like speed threshold etc...) that allow gamers to adjust aspects of gameplay to their liking.
**Ball velocity/distance, Weather affects (falling/slips etc...), Fan Attendance for each school
Maybe the quiet auditorium we're (NCAA Gamers) sitting in means that the Dev team is going to step from behind the curtain and WOW us

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