Player Rating Categories

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  • theDude47
    Rookie
    • Jan 2010
    • 300

    #1

    Player Rating Categories

    I've been looking at one of Rocky's posts where he broke down most of the player ratings categories, and I'm going to work on finding out the names of the unknown categories. The list appears below.

    In Order:

    Speed
    Agility
    Read Coverage?
    Pass Power
    Stamina
    Kick Power
    Durability?
    Strength
    Jumping
    Coverage
    Run Route
    ?
    Tackle
    Break Tackle
    Pass Accuracy
    Composure?
    Catch
    Run Block
    Pass Block
    Secure Ball
    Pass Rush
    Run Coverage
    Kick Accuracy
    ?
    ?
    ?
    Run Style (1, 50, 99)
    Consistency?
    Scramble
    ? (All 99's)
    Durability?
    Height

    I'm pretty sure 2 of the unknown categories are Leadership and Aggressiveness. I'll do testing to figure out which ones. If any of you have any ideas what could be the other unknown categories, please post it in this thread. I need to figure this out before I start working on my 2010 NFL rosters.
    Last edited by theDude47; 02-18-2011, 11:07 PM.
  • Rayp
    Rookie
    • Jan 2008
    • 218

    #2
    Re: Player Rating Categories

    Maybe one is reach tackle O_o or does that tie into tackle, maybe they added some like awareness??

    Comment

    • ReMeDy
      Rookie
      • Jun 2010
      • 124

      #3
      Re: Player Rating Categories

      What's the highest value possible? I have a WR with 5F jumping (95 decimal?). Is 100 the highest the decimal can go? In Backbreaker, I know the stats could go to 255, prior to Greathouse #3 patch.

      I guess I'll find out for myself if he jumps off-screen, lol.

      Comment

      • Cryolemon
        MVP
        • Aug 2008
        • 1669

        #4
        Re: Player Rating Categories

        Originally posted by ReMeDy
        What's the highest value possible? I have a WR with 5F jumping (95 decimal?). Is 100 the highest the decimal can go? In Backbreaker, I know the stats could go to 255, prior to Greathouse #3 patch.

        I guess I'll find out for myself if he jumps off-screen, lol.
        Well in 2k5 they could go to 127 using the editor, so I presume it's either that or 255.

        Comment

        • ReMeDy
          Rookie
          • Jun 2010
          • 124

          #5
          Re: Player Rating Categories

          I tried jumping on a receiver with 128, but noticed nothing special in his talents. I'm going to try taking it to 254.

          I'll also try testing durability. That would be funny to have players who are famously always injured, like Bob Sanders, with 1 durability. And before you guys say that's too low, remember Bob Sanders pretty much went out the first play of the first week in the new season despite having nearly all of last season and the off-season to rest.
          Last edited by ReMeDy; 01-15-2011, 05:49 PM.

          Comment

          • ReMeDy
            Rookie
            • Jun 2010
            • 124

            #6
            Re: Player Rating Categories

            Originally posted by Cryolemon
            Well in 2k5 they could go to 127 using the editor, so I presume it's either that or 255.
            I think you're right - this may apply to APF 2k8 as well. From what I've tested, I believe 127 decimal (in hex that equals 7F) is the max. If you try to surpass that number, your player incurs some kind of penalty in that attribute. I tested this with the speed rating. Despite a decimal of 200'ish, my player was slow as a snail. When moving it down to 127, he became super fast.

            Can anyone else confirm this?
            Last edited by ReMeDy; 01-16-2011, 11:16 AM.

            Comment

            • AVONFTW
              Rookie
              • Jan 2004
              • 335

              #7
              Re: Player Rating Categories

              I gave a Randall Cunningham a 127 rating in speed, since qb's are so slow and he seemed pretty fast. Couldn't tell if it was faster than a 99 though. I'll have to try it out on a receiver or back.

              Comment

              • ReMeDy
                Rookie
                • Jun 2010
                • 124

                #8
                Re: Player Rating Categories

                Originally posted by AVONFTW
                I gave a Randall Cunningham a 127 rating in speed, since qb's are so slow and he seemed pretty fast. Couldn't tell if it was faster than a 99 though. I'll have to try it out on a receiver or back.
                Yea the 127 without question works, but I think if you raise it a little higher (even just one point?) then it f00ks up the speed and he goes slow. 127 definitely seems faster than a 99 imho. I was doing outside runs pretty effectively.

                Comment

                • ReMeDy
                  Rookie
                  • Jun 2010
                  • 124

                  #9
                  Re: Player Rating Categories

                  I'm trying to make a QB with a strong throwing arm, but with awful accuracy (don't ask). I've learned there's more that factors into arm strength than just "Pass Power." Problem is I don't know what yet.

                  Lvl 2 charged w/ Rocket Arm definitely helps, but when the QB throws a no-charge normal spiral, it's awfully slow, despite 7A (122) arm str and 70 (112) normal strength. He's a bronze QB, but star quality shouldn't matter if stars are stat-dependent to begin with, right? The QB has no other abilities.

                  My guess is either one of these four must also factor into strength:
                  - pass accuracy
                  - read coverage (?)
                  - composure (?)
                  - consistency (?)

                  Edit: It's not consistency (?) or composure (?). In fact, neither seemed to do much of anything, low or high. What do they both really do for QB's anyways?
                  Last edited by ReMeDy; 01-22-2011, 03:30 PM.

                  Comment

                  • jyoung
                    Hall Of Fame
                    • Dec 2006
                    • 11132

                    #10
                    Re: Player Rating Categories

                    Yeah I really hate the "charge" special moves in this game.

                    The one thing Madden has right is that all the special moves are instantaneous.

                    Comment

                    • ReMeDy
                      Rookie
                      • Jun 2010
                      • 124

                      #11
                      Re: Player Rating Categories

                      Btw, I'm convinced the normal strength attribute has no bearing on arm strength. One of my created gold QB's had 0A (10 decimal) str, yet throws like a demon.

                      Also, wEEman, on your 3rd last attribute, what do you mean by "all 99's" ? I'm looking at my stat for different players and it doesn't match 99, if that's what you mean.

                      Edit: I think there's more to "read coverage (?)" than meets the eye. I raised it and my QB is now throwing the no-charge spirals harder. There still not perfect though. I'm going to try maxing pass accuracy and see what happens.

                      Edit #2: I think that may have helped his throwing, but now he's too damn accurate, lol. I want him to be inaccurate, but a strong thrower, not both at once. I'm beginning to think there's only so much edited stats will do for a player. At the end of the day, they need abilities. Abilities must unlock certain hidden potentials or AI features that stats simply cannot do (ex. Pocket Presence).
                      Last edited by ReMeDy; 01-23-2011, 12:20 PM.

                      Comment

                      • tpaterniti
                        Rookie
                        • Aug 2005
                        • 288

                        #12
                        Re: Player Rating Categories

                        You have a question mark next to jumping, but that is correct.
                        GT: tpaterniti
                        The PS2 Roster Editor (but I no longer have rosters)

                        www.2kfootballstrategy.com

                        Comment

                        • bowdown
                          Rookie
                          • Apr 2007
                          • 0

                          #13
                          Re: Player Rating Categories

                          which blocks do you look for to see individual attributes you mentioned on this thread?
                          Bowdown

                          All Pro Ladder Record 4-1

                          Comment

                          • Sweetness85
                            Rookie
                            • Feb 2011
                            • 3

                            #14
                            Re: Player Rating Categories

                            I believe i have finally figured out how the player tiers,abilities and ratings work. Try some testing yourself to see if this theory is right.

                            1. Tiers and Position determine created player starting ratings. A Gold CB will start with 90 speed. Silver will be 85 and Bronze will be 80. Position also matters because a Gold QB will not have 90 speed but will have 90 Throwing Power and Accuracy.

                            2. Abilities increase ratings related to the ability. Speed Burner will increase Gold CB speed to 95 etc... Some abilities affect ratings only in certain situations. Clutch ability will increase all important position ratings by X points during the specific situation. Our Gold CB position ratings like speed may increase to 99 during Clutch situations like 3rd down or Red Zone defense.

                            3. There is a maximum rating number and if you hex edit a player over this number the rating starts over again. Also you have to leave room for abilities to add to the ratings or the player rating will go negative. Here is an example. A Gold CB we hex edit to 127 decimal (7F) speed. we also give him speed burner and clutch. If the true max rating is 127 and we use him in a game the Speed Burner ability will increase the rating to 132. He will play like he has 5 speed because the rating reverts to zero and starts over.

                            I think this explains some of what happens if you get to greedy and max ratings and abilities. The big question is what is the true max rating. If it is 127 (7F) the we need to put a lower number in to account for abilities.

                            I think the max is 127 ,but in hex editing the max is 99. I think this accounts for ability ratings boost. The basic game mechanics and numbers are the same as 2K5. The abilities are just boosters for ratings.

                            Tell me what you think. Am I crazy or what?

                            Comment

                            • ReMeDy
                              Rookie
                              • Jun 2010
                              • 124

                              #15
                              Re: Player Rating Categories

                              Originally posted by Sweetness85
                              3. There is a maximum rating number and if you hex edit a player over this number the rating starts over again. Also you have to leave room for abilities to add to the ratings or the player rating will go negative. Here is an example. A Gold CB we hex edit to 127 decimal (7F) speed. we also give him speed burner and clutch. If the true max rating is 127 and we use him in a game the Speed Burner ability will increase the rating to 132. He will play like he has 5 speed because the rating reverts to zero and starts over.

                              I think this explains some of what happens if you get to greedy and max ratings and abilities. The big question is what is the true max rating. If it is 127 (7F) the we need to put a lower number in to account for abilities.

                              I think the max is 127 ,but in hex editing the max is 99. I think this accounts for ability ratings boost. The basic game mechanics and numbers are the same as 2K5. The abilities are just boosters for ratings.

                              Tell me what you think. Am I crazy or what?
                              Ahh, that would explain my bronze QB issue then. I gave him max edited hex strength WITH the str boost of an ability. When lowering his strength value, I was confused why his strength had improved. It's because I had lowered it enough so that the str ability doesn't surpass the max str attribute.

                              I'll have to test this.

                              Comment

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