Honestly I don't think it can get better than it is right now. Gamers uncover all the bugs and glitches and game developers patch them. Many of you forget the days of "you get what you get", there was no way to patch the game and if it had bugs or glitches you waited until they got fixed for next years game.
The Yearly Release Cycle Needs to Be Changed Up
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Not a good idea at all. The reality is that EA, or any other game maker, cannot test a game thoroughly enough to catch all the bugs and problems. Why? Because when a game releases within days millions of games will be played online and offline. How can a developer match that? How many game testers to you expect them to employ? And there is always some creative soul out there who thinks of a new way to beat a game and finds a glitch.
Honestly I don't think it can get better than it is right now. Gamers uncover all the bugs and glitches and game developers patch them. Many of you forget the days of "you get what you get", there was no way to patch the game and if it had bugs or glitches you waited until they got fixed for next years game. -
You are simply wrong when you say the developers and gamers would benefit from this. I want to say it's all about the money. To EA a new release is NEW money. a new Ultimate Team Mode is... NEW money. They make money because you have to reset and start over.
Personally I don't mind. I enjoy my yearly releases. It's just $60. It's fun to get excited about upcoming games, cracking open that new game and popping it in the system the first time. It's a simple join but a good one. I don't want to see it done every other year.
As for the patches and such... I knew the moment XBOX Live started making patches available where it was headed. Honestly it's not as bad as it could be though. I have been a long time PC game player and patches have been used there blatantly to get broken games sold to you too early. Yes XBOX games might need patching but rarely do they need to be overhauled. "Front Page Sports Football" anyone? lolALL THINGS DALLAS
NFL: Dallas Cowboys
NHL: Dallas Stars
NBA: Dallas Mavericks
MLB: Texas Rangers
NCAA: Baylor
Producer/Graphic Artist/Animator-CBSComment
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With most of my time spent playing EASHL, I never manage to finish more than a season of BaGM or BaP offline before the next game comes out.No Cheese, No Glitching, SimHockeyRules!Comment
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Great article. I would actually prefer a biyearly release for all sports games as well. Sports games are starting to become stale. I would rather give game developers two cycles to take the time necessary to drastically improve the previous game. I'm still waiting for an nfl 2k5-esque halftime show with cyber news anchors. That will probably never happen again because gaming companies never have enough time between cycles. I'd doubt that they would build on something like that each year.Comment
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I think that bi-annual releases could still be problematic in terms of game quality because there is then more time/resources devoted to keep the first product updated versus developing the new game. In practical terms, a bi-annual schedule will not happen because too many consumers buy the product the day it's released. I haven't looked at any sales numbers, but I would bet the most profitable day for a game developer is release day. If more consumers were willing to wait, then maybe something like a bi-annual schedule would work; however, given the impulsiveness of most gamers in terms of buying the games...it won't happen.88
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Never going to happen. Profits would be less than half when you consider, at current rate, development cost would double - when considering a two year development cycle, while profits that might only slightly increase from a yearly release would need to cover cost for a two year span. Makes no sense, at least economiclly, to do that.Comment
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I don't really care what the developers do as I don't purchase the newest version every year. I alternate the NHL and FIFA series (except this year where I skipped FIFA all together) as well as alternate Madden and Tiger (except this year where I will skip Tiger all together).
I do tend to buy NCAA FB every year, though I did skip 07 and 08.
I haven't bought a basketball game since College Hoops 2K6.
Baseball is a bit different as I bought The Show 10 from a friend as a curiosity to see if I enjoyed it. I liked it well enough (and like what I hear from the devs) that 11 is a likely purchase. The 2K series is in my rear view until I hear that it simply cannot be missed.
I'm a sim-style racer, but still play Forza 1. I have no interest in GT5 even though it is my favorite series in the genre. I didn't like what I heard/read about it.
I simply do not have the time or money to purchase games every year. It would be nice to have an every other year cycle, but, again, I already do that. As far as buying the updates and whatnot, I don't envision myself doing that. I rarely purchase anything that is available as DLC. I suppose that would change if it were the only solution, but it would be just as likely that I would end up playing different games, or not playing at all.
Paying for updates and the like is the first step toward making us pay $60 for a game that comes incomplete. The day will come when you will buy a disc that must be used to play the game you downloaded. Your system will identify your unique 360/PS3 address with the unique "address" of the DLC with the unique "address" of the disc. There will be no more used game problems because each disc and all DLC content will work with only your individual system. Of course, the disc will be $60, DLC will be micro based where you pay by piece. Each NFL division would be $5, the Super Bowl stadium will be $5, dreads and ponytails will set you back $5 (though all hair styles will be unlocked that way).
Just wait."You guys pair up in groups of three, then line up in a circle."
- The late Bill Peterson, former head coach at FSUComment
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I would welcome the doing away of yearly releases for sports titles. As it stands, there is not enough improvement being made to the vast majority of sports titles to warrant a $60 purchase every year. Fans of the series can and do grow fatigued from having to spend $60 a year for a roster update and a few gameplay tweaks and would rather spend their money elsewhere on a different genre of game that won't be outdated in a year. I do not anticipate the coming release of a new sports title. Instead, I dread it because I know the current version I own will be worth nothing.
I would rather spend $60 on a sports game and then $20 a year later to get the update for next season. The series would benefit from having a longer development cycle and the next iteration of the series will truly feel improved and original. Also, stretching out the release cycle to 2 or 3 years will build more hype and anticipation for the next game. Sports games are never nominated on video game websites for game of the year because nothing feels special about them anymore. You have a problem when it is tough to tell the difference between this year's version of a game and last year's.
Companies need to explore different models than the yearly release cycle to keep their titles fresh and interesting. I would feel like a sucker for buying the same sports title for two consecutive years in a row, so I don't.Comment
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Another problem with this is if the new game is a total flop everyone is talking about it being lame for 2 years.
I do like the idea though. I'm still playing Fifa 09 and NHL 09 simply because I like the gameplay and have accomplished so much with my franchises/ be a proComment
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this would be a bad idea. if we cut the yearly reales because look at NBA Elite Updates will not fix that game. yearly reales will stay because it won't work in sports games. and thats a fact.Comment
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http://www.iracing.com/
This is a prime example of what sports games should all become. It is a subscription-based game that is constantly being updated to improve on it's sim properties.Comment
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I don't see how this can ever happen. Profits would plummet from the increased development cost for 2 years of work. It would be the same even if they had two development teams at the same time working for two years, while one game gets released one year, and the other the next.
They could save some expenses on creating retail discs and have a big DLC update for the nest season, which would require a purchase of the game from anybody who waits two years and wants to play the new version.
It really just comes down to the quality of the development team, no matter how long or short the development period is. Duke Nuke Forever, anyone?Comment
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Wait, am I missing something. The game you specifically referenced is the NHL system. Am I the only one who thought NHL 10 was a phenomenal game and NHL 11 was even better and improved on it in a lot of great ways? I don't at all feel there were any game-stopping issues in NHL 11 and I couldn't ever imagine going back to NHL10.Comment
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Wait, am I missing something. The game you specifically referenced is the NHL system. Am I the only one who thought NHL 10 was a phenomenal game and NHL 11 was even better and improved on it in a lot of great ways? I don't at all feel there were any game-stopping issues in NHL 11 and I couldn't ever imagine going back to NHL10.
I could´ve played NHL10 (if they would´ve removed some glitches with an update) for two years no problem.No Cheese, No Glitching, SimHockeyRules!Comment
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