Fight Night Champion Blog: A Quick Look at Gameplay with Video -
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
Looks pretty awesome, much improved. Still has plenty of room to improve in the coming years, but they may finally have found the right formula for FN gameplay upon which to build. Hagler looks and fights realistically great, but not convinced with Hearns. He looks too big, not skinny enough, and I saw little of his powerful long punches. I wonder how many specific animations they have for punches. It's the key step to making each boxers feel different. If you're going to have less than 100 licensed boxers, it should be easy to get the punching animations of each boxer's punches simulated correctly. I think they have started to do that with some animations, but perhaps not enough yet.
Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
I wish they have better camera angles to use this time around. I do not like the default camera the way it centers all the time. The gameplay is still a little too sluggish for me. If thats the speed when they have full stamina imagine when their energy gets half way or depleted. You can tell the crowd will dead again.
Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
Hearns was the computer AI at the highest difficulty setting, so at least its not cheesy this year; but it definitely doesn't seem to offer much of a challenge.
Hearns was not aggressive at all, and his jab seemed ineffective.
Hopefully i'm just overanalyzing things.
"I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill
Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
Originally posted by Vast
Hearns was the computer AI at the highest difficulty setting, so at least its not cheesy this year; but it definitely doesn't seem to offer much of a challenge.
Hearns was not aggressive at all, and his jab seemed ineffective.
Hopefully i'm just overanalyzing things.
Looks like we're going to have to bump up that CPU Off awr slider............Just hope we don't get some lame cheese like that instant Jab-Counter from FNR4
Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
I feel like the camera is too overbearing. It accentuates the two boxers to where the ring looks too small. Fortunately, Phobia mentioned there are alternate camera views, but the one in this video is too zoomed in and heavy feeling.
Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
Originally posted by DaveDQ
I feel like the camera is too overbearing. It accentuates the two boxers to where the ring looks too small. Fortunately, Phobia mentioned there are alternate camera views, but the one in this video is too zoomed in and heavy feeling.
Yea I mentioned a few times. Wide camera + simulation presentation = Much better than default. You can see about a foot worth of canvas under the fighters feet. So it is far enough out to see both fighters completely.
Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
Phobia, have a quick question for you man. Dont know if you already answered. From the looks of this video, it looks like the stun window is gone correct?
Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
That's it..?? It's still FN Rnd 4. Very stiff movements, nothing close to free-flowing movements like in real life. This game doesn't look so promising to me.
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