Fight Night Champion Blog: A Quick Look at Gameplay with Video

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Hova57
    MVP
    • Mar 2008
    • 3754

    #31
    Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

    Originally posted by Sausage
    I know what you mean, it is somewhat possible to box circles around your opponent, but do to the footwork/boxer movement it feels cumbersome.
    its just alittle extra bounce we are looking for. its not like we are asking for Mario jump or anything. A little bit more flexion in the knees and looser feel to lateral movement

    Comment

    • big_larry
      Banned
      • Apr 2009
      • 573

      #32
      Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

      Looks the same as Round 4 is to me, stiff movements, and still no hugging and punching at the same time when the boxers are tired.

      Comment

      • allBthere
        All Star
        • Jan 2008
        • 5847

        #33
        Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

        Originally posted by Vast
        Hearns was the computer AI at the highest difficulty setting, so at least its not cheesy this year; but it definitely doesn't seem to offer much of a challenge.
        Hearns was not aggressive at all, and his jab seemed ineffective.

        Hopefully i'm just overanalyzing things.
        I agree with this also...even though it looks much better than 4 - the jab is still not there. It's too slow and wasn't used enough. Most of the other punches are getting a lot better and the jab is too, but not enough - needs more speed and snap still. It's looking like you may or may not be able to work off of it.

        I'd like to see another video but with larry holmes or someone like that so we can know for sure.
        Liquor in the front, poker in the rear.

        Comment

        • albsur2003
          Rookie
          • Jun 2003
          • 213

          #34
          Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

          I like the video. I'm trying to be enthusiastic with this game. The stamina and knockouts look great. I LOVE the way being "hurt" plays out now with the different levels of "hurt". Also, punches look like they create the knockout now instead of it looking like it's...punch...2 seconds later...go into some weird looking KO animation.

          I will say that the fact that Hearns is on GOAT in that video really worries me because he was picked apart fairly easy. It does look like CPU is at least boxing Hearns' style which is jab, jab, jab and use the right hand and use good movement. I'm not sure if we'll be able to do this in sliders. But I think for boxers with great jabs, it should cause more damage to your health meter and damage to your face. I feel like they kinda did this in Round 3. The jab should only affect those two things. It shouldn't be able to knock you out, stun you or anything or else it would exploited but I think they should tune the jab a bit.

          Comment

          • Kanobi
            H*F Cl*ss *f '09
            • Apr 2003
            • 6052

            #35
            Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

            Originally posted by albsur2003
            I like the video. I'm trying to be enthusiastic with this game. The stamina and knockouts look great. I LOVE the way being "hurt" plays out now with the different levels of "hurt". Also, punches look like they create the knockout now instead of it looking like it's...punch...2 seconds later...go into some weird looking KO animation.

            I will say that the fact that Hearns is on GOAT in that video really worries me because he was picked apart fairly easy. It does look like CPU is at least boxing Hearns' style which is jab, jab, jab and use the right hand and use good movement. I'm not sure if we'll be able to do this in sliders. But I think for boxers with great jabs, it should cause more damage to your health meter and damage to your face. I feel like they kinda did this in Round 3. The jab should only affect those two things. It shouldn't be able to knock you out, stun you or anything or else it would exploited but I think they should tune the jab a bit.

            I believe we'll have the ability to edit the punch ratings and styles/tendencies of the licensed boxers this time.

            Comment

            • Vast
              MVP
              • Sep 2003
              • 4015

              #36
              Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

              Originally posted by Sausage
              I know what you mean, it is somewhat possible to box circles around your opponent, but do to the footwork/boxer movement it feels cumbersome.
              Just imagine 2k11 type foot movement with momentum, blended in with FNC's punches. make it free flowing and 1 flush shot can drop you with pin point collision detection.

              On topic, I feel the game is improved. The foot movement looks looser and it doesn't look like you get stuck when in close. Animations aside. Collision detecting seems very well done.
              "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

              Comment

              • Sausage
                MVP
                • Feb 2003
                • 3905

                #37
                Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                Originally posted by Vast
                Just imagine 2k11 type foot movement with momentum, blended in with FNC's punches. make it free flowing and 1 flush shot can drop you with pin point collision detection.

                On topic, I feel the game is improved. The foot movement looks looser and it doesn't look like you get stuck when in close. Animations aside. Collision detecting seems very well done.
                Come to think about what makes it difficult to box circles is the fact the camera always keeps you facing your opponent like on a 2d plane (like Street Fighter). In Victorious boxers the camera stayed in place you can move your boxer behind your opponent with footwork.

                Comment

                • DaveDQ
                  13
                  • Sep 2003
                  • 7664

                  #38
                  Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                  Originally posted by Sausage
                  Come to think about what makes it difficult to box circles is the fact the camera always keeps you facing your opponent like on a 2d plane (like Street Fighter). In Victorious boxers the camera stayed in place you can move your boxer behind your opponent with footwork.
                  That's exactly it. That camera looks just like a 2D horizontal scroller.
                  Being kind, one to another, never disappoints.

                  Comment

                  • TheCreep
                    Banned
                    • Nov 2008
                    • 1792

                    #39
                    Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                    They should bring back the swing cam from Round 3. That was my camera of choice.

                    Comment

                    • allBthere
                      All Star
                      • Jan 2008
                      • 5847

                      #40
                      Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                      Originally posted by TheCreep
                      They should bring back the swing cam from Round 3. That was my camera of choice.
                      and make knockdowns like UFC...don't break the action with a replay and do do a cut scene, make the user get up and keep the whole thing "live" - let's see the replay when there's a break in the action (end of round/fight)
                      Liquor in the front, poker in the rear.

                      Comment

                      • BezO
                        MVP
                        • Jul 2004
                        • 4414

                        #41
                        Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                        Originally posted by Sausage
                        Come to think about what makes it difficult to box circles is the fact the camera always keeps you facing your opponent like on a 2d plane (like Street Fighter). In Victorious boxers the camera stayed in place you can move your boxer behind your opponent with footwork.
                        The camera and bad footwork do work together to make movement choppy & lifeless.

                        Originally posted by TheCreep
                        They should bring back the swing cam from Round 3. That was my camera of choice.
                        I remember not liking the swing cam for some reason. I just want a stationary camera. Seeing boxers move around the ring would help a lot.
                        Shout out to The Watcher! Where you at bruh?

                        Comment

                        • TheCreep
                          Banned
                          • Nov 2008
                          • 1792

                          #42
                          Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                          Originally posted by BezO
                          The camera and bad footwork do work together to make movement choppy & lifeless.

                          I remember not liking the swing cam for some reason. I just want a stationary camera. Seeing boxers move around the ring would help a lot.
                          Yea, the swing cam was a stationery camera man. You viewed the boxers entire body and the boxers moved in circles around the ring.

                          Comment

                          • DaveDQ
                            13
                            • Sep 2003
                            • 7664

                            #43
                            Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                            Originally posted by allBthere
                            and make knockdowns like UFC...don't break the action with a replay and do do a cut scene, make the user get up and keep the whole thing "live" - let's see the replay when there's a break in the action (end of round/fight)
                            Another great comment/idea taken from the various threads we have going on here. That's really a good observation. You could even grant the one standing the opportunity to taunt while he stands there, or humbly go to the corner. That would be a great interaction too between the referee and the fighter. There's lots you could do with it.
                            Being kind, one to another, never disappoints.

                            Comment

                            • Vast
                              MVP
                              • Sep 2003
                              • 4015

                              #44
                              Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                              Originally posted by DaveDQ
                              Another great comment/idea taken from the various threads we have going on here. That's really a good observation. You could even grant the one standing the opportunity to taunt while he stands there, or humbly go to the corner. That would be a great interaction too between the referee and the fighter. There's lots you could do with it.
                              Definitely a great idea. I'll add that to the tons of ideas in the great boxing game bucket list.
                              "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                              Comment

                              • boritter
                                Pro
                                • Mar 2006
                                • 917

                                #45
                                Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

                                Originally posted by allBthere
                                and make knockdowns like UFC...don't break the action with a replay and do do a cut scene, make the user get up and keep the whole thing "live" - let's see the replay when there's a break in the action (end of round/fight)
                                Originally posted by DaveDQ
                                Another great comment/idea taken from the various threads we have going on here. That's really a good observation. You could even grant the one standing the opportunity to taunt while he stands there, or humbly go to the corner. That would be a great interaction too between the referee and the fighter. There's lots you could do with it.
                                Great ideas.

                                I'm a boxing fanatic so I'll buy FNC regardless. But I would be a lot more excited if they added stuff like this instead of a campaign mode full of cut scenes.
                                EA: Please add in-game saves.

                                Comment

                                Working...