Fight Night Champion Blog: A Quick Look at Gameplay with Video
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
I'd like to see another video but with larry holmes or someone like that so we can know for sure.Liquor in the front, poker in the rear.Comment
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
I like the video. I'm trying to be enthusiastic with this game. The stamina and knockouts look great. I LOVE the way being "hurt" plays out now with the different levels of "hurt". Also, punches look like they create the knockout now instead of it looking like it's...punch...2 seconds later...go into some weird looking KO animation.
I will say that the fact that Hearns is on GOAT in that video really worries me because he was picked apart fairly easy. It does look like CPU is at least boxing Hearns' style which is jab, jab, jab and use the right hand and use good movement. I'm not sure if we'll be able to do this in sliders. But I think for boxers with great jabs, it should cause more damage to your health meter and damage to your face. I feel like they kinda did this in Round 3. The jab should only affect those two things. It shouldn't be able to knock you out, stun you or anything or else it would exploited but I think they should tune the jab a bit.Comment
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
I like the video. I'm trying to be enthusiastic with this game. The stamina and knockouts look great. I LOVE the way being "hurt" plays out now with the different levels of "hurt". Also, punches look like they create the knockout now instead of it looking like it's...punch...2 seconds later...go into some weird looking KO animation.
I will say that the fact that Hearns is on GOAT in that video really worries me because he was picked apart fairly easy. It does look like CPU is at least boxing Hearns' style which is jab, jab, jab and use the right hand and use good movement. I'm not sure if we'll be able to do this in sliders. But I think for boxers with great jabs, it should cause more damage to your health meter and damage to your face. I feel like they kinda did this in Round 3. The jab should only affect those two things. It shouldn't be able to knock you out, stun you or anything or else it would exploited but I think they should tune the jab a bit.
I believe we'll have the ability to edit the punch ratings and styles/tendencies of the licensed boxers this time.Comment
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
On topic, I feel the game is improved. The foot movement looks looser and it doesn't look like you get stuck when in close. Animations aside. Collision detecting seems very well done."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
Just imagine 2k11 type foot movement with momentum, blended in with FNC's punches. make it free flowing and 1 flush shot can drop you with pin point collision detection.
On topic, I feel the game is improved. The foot movement looks looser and it doesn't look like you get stuck when in close. Animations aside. Collision detecting seems very well done.Comment
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
That's exactly it. That camera looks just like a 2D horizontal scroller.Being kind, one to another, never disappoints.Comment
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
and make knockdowns like UFC...don't break the action with a replay and do do a cut scene, make the user get up and keep the whole thing "live" - let's see the replay when there's a break in the action (end of round/fight)Liquor in the front, poker in the rear.Comment
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
I remember not liking the swing cam for some reason. I just want a stationary camera. Seeing boxers move around the ring would help a lot.Shout out to The Watcher! Where you at bruh?Comment
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
Yea, the swing cam was a stationery camera man. You viewed the boxers entire body and the boxers moved in circles around the ring.Comment
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
Another great comment/idea taken from the various threads we have going on here. That's really a good observation. You could even grant the one standing the opportunity to taunt while he stands there, or humbly go to the corner. That would be a great interaction too between the referee and the fighter. There's lots you could do with it.Being kind, one to another, never disappoints.Comment
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
Another great comment/idea taken from the various threads we have going on here. That's really a good observation. You could even grant the one standing the opportunity to taunt while he stands there, or humbly go to the corner. That would be a great interaction too between the referee and the fighter. There's lots you could do with it."I'm addicted to Video Games, and i chase it with a little OS." -Winston ChurchillComment
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video
Another great comment/idea taken from the various threads we have going on here. That's really a good observation. You could even grant the one standing the opportunity to taunt while he stands there, or humbly go to the corner. That would be a great interaction too between the referee and the fighter. There's lots you could do with it.
I'm a boxing fanatic so I'll buy FNC regardless. But I would be a lot more excited if they added stuff like this instead of a campaign mode full of cut scenes.EA: Please add in-game saves.Comment
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