Another one: Thou shall give us more options with custom conferences. Let us customize them IN the dynasty and not just before it. Let us rename them if we please. Let us expand them by 1 or 2 teams. Etc...
The "Commandments" of NCAA Football 12
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Re: The "Commandments" of NCAA 12
6. Make weight actually matter. Why the hell do I see DEs with 88 speed ? But yet scrambling QBs with 70 speed ? Hell I even seen some WRs with 76 speed.
8. Thou shouldn't make punts automatic. This is COLLEGE. Where is the bad punt snaps ? Missed punt kicks ? Punt BLOCKS ??????? And in bad weather it should be even more bad snaps in the punt formations and shot gun formations.
When you playing in a hostile stadium that is rated in the top 25 toughest places to play, if you losing or the momemntum is going against you, then damn it your center should be messing up every once in a while, like snapping it over your head, skipping it a long the ground, snapping it too wide, etc.
9. Make weather effect player morale. IF you got a school like Florida playing at Wisconsin or Michigan during the fall when it is cold outside, the coldness should effect the warm weather team, like it does to teams in REAL LIFE.
10. THOU SHALL NOT RELEASE, RELEASE DAY PATCHES ANYMORE. They should wait a week or two after release day before they release a patch. That way they can get all the info and feed back they need from the retail version of the game.
Last year they jumped the gun and killed the cpu QB scramble AI right off the bat with their release day patch. It is a shame too because being it was a release day patch, 98% of their customers probably didn't even know that the CPU QBs scrambled a good amount by default before that patch.
So hold off a good week or 2 after release before you start releasing patches.
11. Thou shall record all new commentary.
12. Thou shall give us a pre game, halftime and post game show, along with a dynasty show.
13. Thou shall give us injury reports in a timely manner. I shouldn't be hearing about my star guy got hurt 2 plays later.
14. Thou shall fix the kick off and punt return game for both human and cpu. I have yet to have the cpu return anything more then 10 yards. Return rating don't mean jack.
15. Thou shall give us either a scramble slider or scramble attribute. And what ever that rating is, shall dictate how often that player scrambles.
16. Thou shall give us a priority attribute for players. The higher the number is, the more passes and touches shall come that player's way. Slot WRs shouldn't be the number one receiving yards leader on the team.
17. If I sack you 3 or more times in the 1st half, that should make you more fearful and therefore you be more quicker to scramble because you don't want to get knocked on your butt anymore. Just like if I pick off your passes too many times in the 1st half, the coach should change the game plan right there and start having his team run the ball a little bit more for his QB can calm down.Comment
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Re: The "Commandments" of NCAA Football 12
I like a lot of what I have read so far, and I have one to add.
Thou shall give the user ability in both online and offline dynasties to chose which tuner set will be used for that dynasty.
This may be more of an system thing, but I would love to be able to chose which patch to use as well without having to play offline.Comment
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Re: The "Commandments" of NCAA Football 12
thou should have off setting penalties.....we should have multiple penalties on any given play...sometimes the penalty is on both teams not just one team ea sports .......Comment
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Re: The "Commandments" of NCAA 12
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Good write up, I sitll play this game more than any other I own. One thing that drives me nuts is in the Stat screens. When I go to stats and look at the players it always shows the symbols behind them first....then eventually the team. So when I am trying to look at guys stats I gotta wait for the star...the hotstreak.....the the awards they won, the all american signal....then FINALLY the TEAM they are on! Please change it so the team logo shows up first!!!!
And fix the dang lock up issues!Comment
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Re: The "Commandments" of NCAA Football 12
9. "Thou shalt have Recruits look at depth charts before committing". I'm Nebraska in our online dynasty. I run the old school triple option of the Tom Osborne era and I run it well. I average almost 400 rushing yards a game....and not a single 5 star scrambling quarterback will give me the time of day. If a team is the reincarnation of the 1995 Cornhuskers, 5 star RBs and Mobile QBs should be beating down that Coach's door wanting to commit. If I return 2 defensive backs on my entire team....I shouldn't go to the prospect list and see a total of 3 out of 200 generated defensive backs that have me in their top 10. By that same token, Georgia should not sign 3 of the top 6 Quarterbacks in a single recruiting season....while they already have 3 Signal Callers on their roster. Blatant roster management/recruiting snafus like these are quite common in NCAA 11 and should be tweaked for NCAA 12.
How about when I couldnt sign a WR to save my life?
I still have nightmares of Alabama stealing my croots while I'm sleeping.Comment
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Re: The "Commandments" of NCAA Football 12
Great list and comments all around.
Only thing I can think to add is Thou shalt allow the play-action pass to be useful once again. Even if I've been killing thy CPU with the run, it's defense completely ignores any threat of a run, breaks through thy offensive line in less than 2 seconds and commences to take down thine QB before he can even execute a fake. I've stopped using it all togetherA negative mind will never give you a positive life.
PSN: Sixty5SouthComment
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Re: The "Commandments" of NCAA Football 12
A big yes sir to the whole list!!. The whole OSU, ALA, OU, TX, FL recruiting bias gets sickning on each dynasty I play. With playing in my Michigan dynasty right, week 10, I have landed 5 recruits, all 4 stars!! 2 visit opportunites with everyone, 2 wins, A+, A-, & A grades and nothing!! And this is freshman recruiting. So I am all for getting this recruiting issue correctedComment
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Re: The "Commandments" of NCAA Football 12
Great list and comments all around.
Only thing I can think to add is Thou shalt allow the play-action pass to be useful once again. Even if I've been killing thy CPU with the run, it's defense completely ignores any threat of a run, breaks through thy offensive line in less than 2 seconds and commences to take down thine QB before he can even execute a fake. I've stopped using it all together
Gotmadskillzson said it best that no game should be patched before it even comes out. Two weeks should be enough time to determine what is an issue and what is people just griping.Relax, it's just a video game!Comment
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Thou shalt not tell us "We're been working really hard", then say we didn't have time to do that.
Thou shalt not exclude ESPN/CBS presentation for a 3rd year after having exclusive rights.
Thou shalt not exclude a Broadcast Camera view again.
Thou shalt not prevent gamers from having greater Editing abilites for Offline play.
Thou shalt not limit gamers to using only 12 Team Builder Teams/Slots in a Franchise.
Thou shalt not touch the engine, add touch up paint and expect the community to excited and happy.
Thou shalt not treat "Offline Franchise" as the ugly step-sister because Online seems more popular.
Thou shalt not have WR/TE's catching every pass with their hands only.
Thou shalt not use 0-99 scale for Jump, Strength, Juke, Spin because these abilites are very, very, very small in degree of separation in real life and these animations look gimmicky (sliding/warping/super-jump etc...) when trying to play out the scale during gameplay.
Why is the Dev for the game that comes out a month after this one communicating weekly with the community, but it is "Too Early" to have similiar communications with this game that is so close?Comment
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Re: The "Commandments" of NCAA Football 12
Last year was a little better, but I do not understand how I can know more about a game that comes out a month later than this one. I just hope because the team made some good improvements in 11 that they can sit back and just repackage the same game with a couple of vanity improvements.Comment
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agree that NCAA 2011 is not as flawless as many would have us believe ESPECIALLY in the Dynasty mode. In an Online Dynasty all the problems that you guys have are way worse when another player has one of those teams that are great at recruiting.
Here are my ten Commandments for NCAA 2012.
1. Thou shall not be able to see the entire field at the snap of the football thus being able to immediately figure out the coverage and pick defenses apart.
2. Thou shall not be -1 behind a crappy computer team in recruiting even though you negative recruited them for hundreds of points.
3. Thou shall not run the counter like its the basic run thus defeating the purpose and design of the play.
4. Thou shall be able to throw a post route against man coverage.
5. Thou shall not be able to turn on conservative ball carry and still break tackles.
6. Thou shall make awareness matter for all players not just QB's
7. Thou shall make recruiting interest make sense in some kind of way.
8. Thou shall make Heisman and other award voting make sense.
9. Thou shall not make Vince Young every other season, a 70+ speed quarterback should be able to run the read option adequately if you consistently make good decisions.
10. Thou shall bring back the 4 play 4 button play call screen instead of the 3 play one button one.Comment
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