The "Commandments" of NCAA Football 12
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Re: The "Commandments" of NCAA Football 12
THou shalt not let CPU CB's and LB's run the passing routes before the receivers do on Heisman.
Thou shalt call pass interference on CPU CB's
Thou shalt let Human controlled QB's complete passes to wide open receivers on Heisman.
Thou shalt allow realignment, playoffs, and player attribute edits during offline and online franchises
Thou shalt allow editable recruiting classes
THou shalt incorporate coaching carousel
THou Shalt allow coaching attributes. Great players are on bad teams, but the only way to make a team worse is to destroy player ratings. Players who make it to the next level don't always graduate from Ohio State, Alabama, and for the fifth year in a row Florida StateComment
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Re: The "Commandments" of NCAA Football 12
The Commandments need to be e-mailed to the game developers ASAP!Comment
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Re: The "Commandments" of NCAA Football 12
Smarter DB's in zones.
Harder hitting Safetys to break up passes.
Overall tighter coverage.
Height/weight actually mean something.
Better pass coverage... Even poor scrambling QB's can get outisde the pocket and make crazy throws on the run.Gators - Manchester UnitedComment
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Re: The "Commandments" of NCAA Football 12
Post 32 states just the opposite of what is listed in your post. That's why i don't think EA can really make everyone happy because one states the coverage is bad and the other guy states the coverage is too good
Personally I don't really see an issue but kinda use the options available to customize the game and remedy the situation to a certain extent.
I think the reason why somethings were touched with the original patches weven if the game was fine was because of the conflicting information EA gets by reading these boardsNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: The "Commandments" of NCAA Football 12
This post along with post #32 is why i think they include Sliders......
Post 32 states just the opposite of what is listed in your post. That's why i don't think EA can really make everyone happy because one states the coverage is bad and the other guy states the coverage is too good
Personally I don't really see an issue but kinda use the options available to customize the game and remedy the situation to a certain extent.
I think the reason why somethings were touched with the original patches weven if the game was fine was because of the conflicting information EA gets by reading these boardsComment
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Re: The "Commandments" of NCAA Football 12
The special teams argument. It's a good one, I think that it shouldn't be as automatic and we should see more blocks and botched snaps. You should be able to control the snap accuracy and power, kind of like the kick meter on Madden 11, then proceed with the kick the way you kick on all of the NCAA games. I also say that CPU jumped snap shouldn't be so strong.Comment
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This post along with post #32 is why i think they include Sliders......
Post 32 states just the opposite of what is listed in your post. That's why i don't think EA can really make everyone happy because one states the coverage is bad and the other guy states the coverage is too good
Personally I don't really see an issue but kinda use the options available to customize the game and remedy the situation to a certain extent.
I think the reason why somethings were touched with the original patches weven if the game was fine was because of the conflicting information EA gets by reading these boardsComment
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Re: The "Commandments" of NCAA Football 12
I wanna see...
* Offline recruiting fixed - Tired of seeing top recruits always going to Alabama, Ohio State and Florida...there are other teams. Also fix how CPU teams recruit i wanna see teams go after players that fit their styles Ex. Alabama - One back "should go after a Top RB" Georgia Tech - Option " Mobile Quarterback" stuff along those lines and PLEASE!! don't let CPU teams stack up on players at one position!
* Height/Weight Playing a factor - This is a big issue for me. If i have a 6'5 WR who has a big frame ( Something like mike Williams of the seahawks) i would like to see him take advantage of that against a small corner. Ex. if i had my receiver on a curl out. I should be able to throw up a jump ball and my Receiver should come down with it if he matched up against a corner that shorter then he is. Now focusing on the Weight issue. I would like to see this applied to both offense and defense players. i wanna see big behemoths doing battle in the trenches like in the 3-4 defense the NT majority time if a big man so he can draw more attention to himself and free up the linebacker to bring pressure on the QB.
* Coaching Carousel & Coach grades - I really like this idea of having a coach loose his job for not getting his team were it should be. Also coaches staffs should take part in the game " behind every great coach lies even better staff " lol. Now onto coaches grade which i think would be great for dynasties. IMO i think if they add coaching grade it would help out progression in the off-season like if you have a great Wide-Receiver coach the WR should get a little bit of a boost from the way they are getting coach or like a defensive linemen that always bring pressure to the QB should get abit of a boost because the coach help polish up their techniques.
* Bring back some of the old stuff - I would like to see the Dev. bring back some of the other game play from previous NCAA that we liked and implement them into Ncaa'12. If they could do that i bet it would be a game ten times better then any of the other versions.Last edited by WizKhid; 01-24-2011, 08:40 PM.New Dynasty Project (Coming Soon!)
Miami Hurricanes|Houston Texans|Sacramento Kings
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Thou shalt not have linebackers and D linemen be able to jump and knock down a 30 yd pass in mid flight.
Thou shalt give the user more control over off season training results (without having to BUY an add on).
Thou shalt give us customized play books for heaven's sake!
And on the eighth day, EA created the perfect game, the Eden of college football!OH-IOComment
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Give us the ability to shade our CB, S, LB inside, outside, short, deep. One of the reasons that 5 wide works so well is that the inside defenders ALWAYS (ALWAYS) give inside position to the WR and ride the outside hip/back shoulder. We need something like 2k5 to attempt to make the inside routes of the slot receivers more challenging.
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I believe they need to make some changes to online franchise, How about conferences going up in strength of schedule, championship contendership, and other things rated for recruits. I am tired of going undefeated in the acc and beating multiple top 10-top 15 teams and now making it to the championship game because penn state is undefeated along with texas(although i started the season ranked higher). Also I have won over 50 games in a row, but nothing has changed on my my school list? WTF?! No improvement to championship contender, fan base(even though im number 8 right now im a A only), coach stability(still a b)...matter of fact, why isnt coaching changes and contracts available on online dynasty? How is it after a couple years im on year 2...i didnt sign a contract!!!Comment
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Re: The "Commandments" of NCAA Football 12
what Ive noticed as far as recruiting, is that there is a HUGE dropoff, from the top 5-10 at a position, and everyone else.
If you recruit a top 10 player at his position, you will get a monster.
Its when you get below that, is where you have these weird athletic mutations.
Guys with A speed, D acceleration, C- catching, A jumping abilty...things like that.Comment
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