These will not be in Madden 12 out of the box. You have to go on the site, look up the players individually, and then change their ratings in the game OR download an FBG roster that already has the ratings.
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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
These will not be in Madden 12 out of the box. You have to go on the site, look up the players individually, and then change their ratings in the game OR download an FBG roster that already has the ratings.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-php -
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
The only question I have is since a majority of the ratings have been found to have zero impact on the players and the game, then what use does this really have?
Anybody can plug a series of well thought out and well rounded numbers into an empty database, if it makes no difference on the field, then its a waste of time. Year after year...after year....after year its been shown that the majority of the ratings do not have any impact whatsoever.Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
The goal is to have a set of ratings based off of hard data to be used in correlation with ratings that do work. Now, because some ratings have been shown to be useless, we have to wait for EA to fix those bugs. Once they do, we will already have the data and the attributes computed. This system takes what we know about data distribution and the ratings distribution and makes a series of ratings that spreads out the results in the game. If EA uses the same ratings range (12-99) they will still work. If they change the range, we simply change the correlation based on the hard data which we already have. It's a simple conversion and process should things change.The only question I have is since a majority of the ratings have been found to have zero impact on the players and the game, then what use does this really have?
Anybody can plug a series of well thought out and well rounded numbers into an empty database, if it makes no difference on the field, then its a waste of time. Year after year...after year....after year its been shown that the majority of the ratings do not have any impact whatsoever.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I'm curious to see how this works, and if it has a dramatic effect on the gameplay style.Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
The biggest thing you will notice is it eliminates some of the goofy things that happen in-game like WRs getting ran down by LBs, DTs accelerating like RBs, and WRs having STR ratings in the 80s. Those attributes that absolutely make no sense whatsoever are nullified. Low AWR is gone as is OLmen having extremely unbalanced run blocking and pass blocking attributes (don't you hate having an OG with 95 RBS but only 68 PBS? If they guy isn't strong, how can he excel at one and be horrible at the other after being drafted and making it to the NFL...makes no sense!). Think of it as having balance in your ratings.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
The biggest thing you will notice is it eliminates some of the goofy things that happen in-game like WRs getting ran down by LBs, DTs accelerating like RBs, and WRs having STR ratings in the 80s. Those attributes that absolutely make no sense whatsoever are nullified. Low AWR is gone as is OLmen having extremely unbalanced run blocking and pass blocking attributes (don't you hate having an OG with 95 RBS but only 68 PBS? If they guy isn't strong, how can he excel at one and be horrible at the other after being drafted and making it to the NFL...makes no sense!). Think of it as having balance in your ratings.
Hmm. That brings up a question that MAY have been asked, but won't that aesthetically and physically seriously mess up the ratings? For instance, DTs will drop hard from their lack of speed, making them uncharacteristically low in OVR compared to the other positions where more is asked such as a LB? If that were the case, these would be stuck as a "Play Now" roster set. You seem to know what you're doing, so I'll give you benefit of the doubt.Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
The simple answer is no. All it does is keep them stretch from 12 to 99 based upon the data distribution and allow other attributes to take hold on how players are rated. Football is a game of knowledge, IMO. Any athlete can run well if trained well, but to do all the other things it takes to be successful in the NFL takes a lot of mental work and technique. When a DT is say dropped from a speed of 60 to 50 for instance, those points are distributed in ratings that MAKE him a successful DT such as the BSH, PMV, TAK attributes...where it really matters. Those players that have elite raw attributes (SPD, ACC, AGI, STR, and JMP) who grow to also acquire those qualitative skills (BSH, PRC, PMV, FMV, etc) that are learned and fine-tuned will become the beasts of the league at that position. Remember, it's the COMBINATION of raw athleticism and learned knowledge that makes a player great in the game of football.Hmm. That brings up a question that MAY have been asked, but won't that aesthetically and physically seriously mess up the ratings? For instance, DTs will drop hard from their lack of speed, making them uncharacteristically low in OVR compared to the other positions where more is asked such as a LB? If that were the case, these would be stuck as a "Play Now" roster set. You seem to know what you're doing, so I'll give you benefit of the doubt.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
The simple answer is no. All it does is keep them stretch from 12 to 99 based upon the data distribution and allow other attributes to take hold on how players are rated. Football is a game of knowledge, IMO. Any athlete can run well if trained well, but to do all the other things it takes to be successful in the NFL takes a lot of mental work and technique. When a DT is say dropped from a speed of 60 to 50 for instance, those points are distributed in ratings that MAKE him a successful DT such as the BSH, PMV, TAK attributes...where it really matters. Those players that have elite raw attributes (SPD, ACC, AGI, STR, and JMP) who grow to also acquire those qualitative skills (BSH, PRC, PMV, FMV, etc) that are learned and fine-tuned will become the beasts of the league at that position. Remember, it's the COMBINATION of raw athleticism and learned knowledge that makes a player great in the game of football.
Sounds good.Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Just an update here for those who are interested:
I have completed about 1/4 of all the players in the database as far as basic info and raw attributes. I am considering updating the OVR ratings after the Super Bowl and filling in the rest of the attributes for this 1/4th of the database to allow users to see some progress and give you all an idea on how players will be rated...sooo keep an eye out for that.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
No problem. I received a ton of emails and PMs regarding some updates and some more info so people can try plugging in the attributes into their own game rosters. This will help do that and give people some clue as to how things work.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
As you know i use these ratings for NCAA Football 11
Every single Classic team i creat with players that are currently in Madden 11 use these attributes assigned from your site and IMO it's the most realistic gameplay i've ever seen on the field.
Those agility ratings really makes things on the field much more believable because not every guy is turning on a dime anymore.....i see DB's and LB's blwo coverages simply because their agility ratings don't allow them to turn on a dime anymore.
There is nothing more beautiful than running a play action pass in NCAA football with these ratings and having it actually work more often because DT's are no longer moving like LB's or DB's....NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
Well thank you! I am glad to hear that all this hard work is paying off for someone out there! Just wait until all these ratings are set for Madden! I would love nothing more than to get involved on the NCAA side of things as well in the near future, so feel free to drop me a PM to discuss such a possibility.As you know i use these ratings for NCAA Football 11
Every single Classic team i creat with players that are currently in Madden 11 use these attributes assigned from your site and IMO it's the most realistic gameplay i've ever seen on the field.
Those agility ratings really makes things on the field much more believable because not every guy is turning on a dime anymore.....i see DB's and LB's blwo coverages simply because their agility ratings don't allow them to turn on a dime anymore.
There is nothing more beautiful than running a play action pass in NCAA football with these ratings and having it actually work more often because DT's are no longer moving like LB's or DB's....Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
This sounds pretty cool, I'm using this as a base for some rosters for NFL 2K5 and I have to admit, it is a complete difference using these speed and agility ratings that you have posted so far. Feels like a brand new game. But I have one question, since you are using the draft combine 40-times and agility times for the game, how do you rate like the short pass accuracies and things of that nature.Comment
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game
I have scouting data that is updated daily for about 30000 players in college and the NFL. This data is used to measure the other ratings that are not objectively acquired. This is the more fluid set of ratings, if you will. I have all the data that corresponds to THP, SAC, MAC, DAC, etc... attributes for QBs and other positions. This system is probably the most complete as far as the amount of convertible data out there. The best part, is it can easily be turned into useful numbers and attributes for the game. Pretty cool huh?This sounds pretty cool, I'm using this as a base for some rosters for NFL 2K5 and I have to admit, it is a complete difference using these speed and agility ratings that you have posted so far. Feels like a brand new game. But I have one question, since you are using the draft combine 40-times and agility times for the game, how do you rate like the short pass accuracies and things of that nature.Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members
Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-phpComment

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