Fight Night Champion Demo Gameplay Videos, Including Online

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • stizz
    MVP
    • Sep 2006
    • 1718

    #1

    Fight Night Champion Demo Gameplay Videos, Including Online

    <iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/wB5jWkXCqAQ" frameborder="0" allowFullScreen></iframe>

    <iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/WvCNVRhQ9NU" frameborder="0" allowFullScreen></iframe>

    <iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/0OXDVtZwhU8" frameborder="0" allowFullScreen></iframe>

    <iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/voZdvGt-tGc" frameborder="0" allowFullScreen></iframe>

    <iframe title="YouTube video player" class="youtube-player" type="text/html" width="560" height="345" src="http://www.youtube.com/embed/CioEMU1X1b4" frameborder="0" allowFullScreen></iframe>
  • SteelerSpartan
    MVP
    • Apr 2007
    • 2884

    #2
    Re: Fight Night Champion Demo Impressions

    Well the thing that instantly jumps off sceen at me is the insane connect rate and apparent lack of rhythm stopping power


    I'll be interested to see if this looks like what the CD guys were playing at the event...........


    After watching that......All I see is one big FFFing Doorway for R4 cheesers to come through and ruin FNC online

    Edit:

    For Comparisons sake heres how the real fight numbers looked
    Final PunchStat Report
    Punches Landed / Thrown
    <table id="AutoNumber2" style="border-collapse: collapse;" border="2" cellpadding="0" cellspacing="0" width="82%" height="116"><tbody><tr> <td align="center" width="15%" height="19">
    </td> <td align="center" width="8%" height="19">Total Punches</td> <td align="center" width="6%" height="19">Jabs</td> <td align="center" width="9%" height="19">Power Punches</td> </tr> <tr> <td rowspan="2" align="center" bgcolor="#0000ff" width="15%" height="38"> Pacquiao</td> <td align="center" bgcolor="#0000ff" width="8%" height="18"> 336 / 780</td> <td align="center" bgcolor="#0000ff" width="6%" height="18"> 60 / 220</td> <td align="center" bgcolor="#0000ff" width="9%" height="18"> 276 / 560</td> </tr> <tr> <td align="center" bgcolor="#0000ff" width="8%" height="16"> 43%</td> <td align="center" bgcolor="#0000ff" width="6%" height="16"> 27%</td> <td align="center" bgcolor="#0000ff" width="9%" height="16"> 49%</td> </tr> <tr> <td rowspan="2" align="center" bgcolor="#ff0000" width="15%" height="38"> Cotto</td> <td align="center" bgcolor="#ff0000" width="8%" height="19"> 172 / 597</td> <td align="center" bgcolor="#ff0000" width="6%" height="19"> 79 / 297</td> <td align="center" bgcolor="#ff0000" width="9%" height="19"> 93 / 300</td> </tr> <tr> <td align="center" bgcolor="#ff0000" width="8%" height="19"> 29%</td> <td align="center" bgcolor="#ff0000" width="6%" height="19"> 27%</td> <td align="center" bgcolor="#ff0000" width="9%" height="19"> 31%</td></tr></tbody></table>

    http://www.boxingscene.com/forums/vi...compubox-stats
    Last edited by SteelerSpartan; 01-28-2011, 08:50 AM.
    Here We Go Steelers!!! Here We Go!!!

    My CFB Teams:
    Marshall..WVU-Go Herd/Eeers!!!


    Comment

    • simgaming
      Banned
      • Jan 2011
      • 9

      #3
      Re: Fight Night Champion Demo Impressions

      Still not boxing.

      Comment

      • ps3veron
        MVP
        • Aug 2008
        • 1220

        #4
        Re: Fight Night Champion Demo Impressions

        Looking pretty fluid! Can't wait to try this. Hopefully EA will fix its servers.

        Comment

        • Jesus
          Banned
          • Aug 2009
          • 1860

          #5
          Re: Fight Night Champion Demo Impressions

          -connection percentage is too high

          - Punch power is too low

          - Gfx are beautiful

          - range of movement is nice, but the actual steps are unrealistic

          - Punches look really nice

          - as i said before, the stopping power of the punches leaves alot to be desired.

          Comment

          • TheCreep
            Banned
            • Nov 2008
            • 1792

            #6
            Re: Fight Night Champion Demo Impressions

            Those punches gave some snap to em now. This is going to be great.

            Comment

            • The Visualizer
              Rookie
              • Jul 2009
              • 419

              #7
              Re: Fight Night Champion Demo Impressions

              Watched the video, I'll add my 2 cents...

              +graphics are impressive, especially the new lighting and camera angles, it actually looks like a fight now as opposed to the mechanical rock'em sock'em robots look of FNR4

              +punch animations look great, def some variety in there

              +hand speed and foot speed seem to be tuned pretty well, manny looked pretty light on his feet compared to cotto

              +I assume the CPU was controlling Cotto, if so it looks like the CPU may be a formidable without the cheap counters from FNR4 which would def add some more replayability to game as I couldn't fight the CPU in FNR4, GOAT difficulty was too cheap and the next one down was way too easy to win

              +what a difference no counter windows makes

              -sound is a mixed bag, punches sounded better, but they all sounded too strong, commentary sounded exactly the same as last year

              -stamina is terrible right now, both fighters were throwing way too much without any short-term penalty

              -end of the fight is still bad, no real drama, no announced scorecards like a real fight, I assume there is a chance this may be different in the retail copy...

              -like most have said, too many good shots landed for both fighters to not be hurt, there needs to be a certain fear instilled for trading recklessly (while not a perfect comparison, UFC 2010 does this well, maybe too well. If you are reckless and don't defend well you are gonna get hurt and/or knocked out quickly for trading recklessly)


              can't wait to get my hands on the demo, looks promising



              Comment

              • Hova57
                MVP
                • Mar 2008
                • 3754

                #8
                Re: Fight Night Champion Demo Impressions

                Footwork didn't look too bad. looked like you had ablility to move around fluid. Stamina needs to be decreased. Too many punches not enough stamina loss. Both of them should have been stunned at some point. PacMan had good hand speed. Cotto connected with some shots I think weren't stiff or had power behind them. I like the over hand punches wrapped back of the head. I would still like to see the CPU logic to box more than brawl. Cotto brawled which isn't his style. Game looked good I hope there is a difference from demo to retail

                Phobia, what do you think?

                Comment

                • DaveDQ
                  13
                  • Sep 2003
                  • 7664

                  #9
                  Re: Fight Night Champion Demo Impressions

                  By the looks of this video, the punches landed/thrown are far too high, but you can't govern that when a user is controlling a fighter. What you can do is make them pay for it by dropping the stamina. We don't know though what this would look like through 10 rounds.

                  The punches look excellent. I'm also surprised with the footwork. In no way does that look like the slowness some of the previews showed us. It still seems lateral only but it does look quicker than FN4 for sure.

                  Just on the above video alone, I like it. It would be nice to see things slow down some but again, that's all up to the user.
                  Being kind, one to another, never disappoints.

                  Comment

                  • Money99
                    Hall Of Fame
                    • Sep 2002
                    • 12695

                    #10
                    Re: Fight Night Champion Demo Impressions

                    Things I learned:

                    1. Footwork looks a lot better than I thought it would. Manny was able to get in out and out quite easily. Very nice.
                    2. The jab looks great. It was hard and stiff. But until I see someone use a fighter with a great jab (ala Ali or Liston) I have no idea how effective they're going to be.
                    3. Crosses still lack pop. At one point, Manny delivered a beautiful left-cross but it didn't appear to have any pop or reaction to it.
                    4. DA_GREAT_10_MORE is a needy gamer who should learn to send one message and wait for a response instead of spamming his friends.

                    Overall, I liked what I saw. With the right sliders (hopefully) we'll be able to adjust stamina, accuracy and power to get a realistic setting.
                    Like others have said, there are too many flush punches landing without much affect.
                    There needs to be more of a cause-and-affect when letting your hands go.

                    Comment

                    • DaveDQ
                      13
                      • Sep 2003
                      • 7664

                      #11
                      Re: Fight Night Champion Demo Impressions

                      Originally posted by Money99
                      Things I learned:

                      4. DA_GREAT_10_MORE is a needy gamer who should learn to send one message and wait for a response instead of spamming his friends.
                      lol..for sure.

                      Just noticing some presentation things. We should give credit to EA for adding the ref. A lot of us have been asking for it and it looks pretty good. I also noticed they added some cluster animations of fans cheering. It's generic but adds a background. I don't like how the corner looks. Still very weird how they cheer, just not realistic looking but I'm nit picking now. The fight itself doesn't have a BIG feel to it. It just doesn't say, "Main Event."

                      I love commentary, so I'm going to expect and desire a lot. It's hard hearing the same things Joe and Teddy say all over again. I did notice some new stuff, so that's good. I just think though that they add to the dullness feel. It could all definitely use more umph.
                      Being kind, one to another, never disappoints.

                      Comment

                      • DaveDQ
                        13
                        • Sep 2003
                        • 7664

                        #12
                        Re: Fight Night Champion Demo Impressions

                        Here's another video from the same user highlighting an online match he had:

                        <iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/WvCNVRhQ9NU" frameborder="0" allowFullScreen></iframe>
                        Being kind, one to another, never disappoints.

                        Comment

                        • DaveDQ
                          13
                          • Sep 2003
                          • 7664

                          #13
                          Re: Fight Night Champion Demo Impressions

                          Guys, not sure where to put this but the user that has this demo has multiple videos up. I'll link to his Youtube page:

                          Being kind, one to another, never disappoints.

                          Comment

                          • BezO
                            MVP
                            • Jul 2004
                            • 4414

                            #14
                            Re: Fight Night Champion Demo Impressions

                            Like others have said, way too many big shots taken with no visual, physical effects. The punches LOOK great though.

                            This game is footwork, stamina & punching power away from being a good game. Are they still on a 2 year cycle?
                            Shout out to The Watcher! Where you at bruh?

                            Comment

                            • fistofrage
                              Hall Of Fame
                              • Aug 2002
                              • 13682

                              #15
                              Re: Fight Night Champion Demo Impressions

                              Too many punches. Although you don't have to worry about styamina in a 3 round fight so you can just do the windmill.
                              Chalepa Ta Kala.....

                              Comment

                              Working...