Fight Night Champion Demo Gameplay Videos, Including Online

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  • jtdribbles25
    Banned
    • Aug 2003
    • 1415

    #16
    Re: Fight Night Champion Demo Impressions

    at least there weren't all flash ko's like the ign article. these guys are trading some bombs and still able to fight on.....

    Comment

    • sva91
      MVP
      • Feb 2005
      • 2019

      #17
      Re: Fight Night Champion Demo Impressions

      I love how Cotto pays the price for doing a lunging uppercut right before the first knockdown. Man this game looks so fun...I cannot wait till Tue. Stamina seems off, and yeah these dudes are taken too many shots, I just really hope we can use custom sliders for unranked online matches....that would be soo awesome.

      Comment

      • Phobia
        Hall Of Fame
        • Jan 2008
        • 11623

        #18
        Re: Fight Night Champion Demo Impressions

        Going to watch the video right now and give you guys some impressions of this video compared to what we played at Community day

        Comment

        • Phobia
          Hall Of Fame
          • Jan 2008
          • 11623

          #19
          Re: Fight Night Champion Demo Impressions

          Alright lets get down to business.

          1) First off. Punch accuracy is way to on point compared to community day. I told Mike that the punch accuracy was slightly to loose that it could be tightened up some but they will have to be careful with this because it is a slippery slope. With Punch accuracy being so high more punches land which equal to a much slower stamina drop because less are missing.

          Punch accuracy needs to miss much more which would result in more missed punches and if everyone remember missed punches remove large chunks of stamina, so punching yourself out is a danger and you can't just wail wildly like they are in these videos.

          So this one single tuning of punch accuracy being tuned to accurate equals to many problems from a gameplay stand point. I will be e-mailing brizzo a detailed list on this problem.

          2) Next up is actually a positive. The foot speed is increased WAYYY faster than community day. At least doubled in speed for sure. Makes a hell of improvement just in the condition it is in now. They loosen it up even more so floating around the ring would be easier and footwork would be great.

          3) Lastly, everything else seemed pretty much like the community day build. The biggest change and its a big downer is the punch accuracy. Now it is tough to judge it based on not having the game in hand. The guy playing Pac was not using a lot of head movement and he was also not working the jab getting in and then getting out. He choose to stand and just wail so of course the connect percentage will be higher.

          I think the game still looks stellar but even with that said I am really disappointed the punch accuracy has been tweaked to be as accurate as it is now. This will kill stamina management and allow people to just wail BECAUSE they are still connecting!!!
          Last edited by Phobia; 01-28-2011, 02:11 PM.

          Comment

          • sva91
            MVP
            • Feb 2005
            • 2019

            #20
            Re: Fight Night Champion Demo Impressions

            Originally posted by Phobia
            Alright lets get down to business.

            1) First off. Punch accuracy is way to on point compared to community day. I told Mike that the punch accuracy was slightly to loose that it could be tightened up some but they will have to be careful with this because it is a slippery slope. With Punch accuracy being so high more punches land which equal to a much slower stamina drop because less are missing.

            Punch accuracy needs to miss much more which would result in more missed punches and if everyone remember missed punches remove large chunks of stamina, so punching yourself out is a danger and you can't just wail wildly like they are in these videos.

            So this one single tuning of punch accuracy being tuned to accurate equals to many problems from a gameplay stand point. I will be e-mailing brizzo a detailed list on this problem.

            2) Next up is acutally a postive. The foot speed is increased WAYYY faster than community day. At least doubled in speed for sure. Makes a hell of improvement just in the condition it is in now. They loosen it up even more so floating around the ring would be easier and footwork would be great.

            3) Lastly, everything else seemed pretty much like the community day build. The biggest change and its a big downer is the punch accuracy. Now it is tough to judge it based on not having the game in hand. The guy playing Pac was not using a lot of head movement and he was also not working the jab getting in and then getting out. He choose to stand and just wail so of course the connect percentage will be higher.

            I think the game still looks stellar but even with that said I am really disappointed the punch accuracy has been tweaked to be as accurate as it is now. This will kill stamina management and allow people to just wail BECAUSE they are still connecting!!!
            Well said. I think people all want the producers to tweak stamina, but really if they just lower connect rates we they can solve a lot of problems.

            Comment

            • fistofrage
              Hall Of Fame
              • Aug 2002
              • 13682

              #21
              Re: Fight Night Champion Demo Impressions

              Originally posted by sva91
              Well said. I think people all want the producers to tweak stamina, but really if they just lower connect rates we they can solve a lot of problems.
              Joe Public likes high connect rates, rock 'em sock 'em matches. "The point of boxing is to hit people, not miss 70% of the time.....Blah blah blah...."

              I hope EA stays the course and makes it as sim as the powers that be will let them.
              Chalepa Ta Kala.....

              Comment

              • Phobia
                Hall Of Fame
                • Jan 2008
                • 11623

                #22
                Re: Fight Night Champion Demo Impressions

                E-mail has been sent. I am sure this will be talked over heavily. Good thing is they can possibly tweak this before launch with a patch. They already said part of this online demo is to see changes that need to be made.

                Comment

                • Phobia
                  Hall Of Fame
                  • Jan 2008
                  • 11623

                  #23
                  Re: Fight Night Champion Demo Impressions

                  Originally posted by sva91
                  Well said. I think people all want the producers to tweak stamina, but really if they just lower connect rates we they can solve a lot of problems.
                  That is the only change that is needed. Lower punch accuracy and everything else falls into line.

                  More punches miss which equals to greater stamina loss
                  More punches miss equals to great emphasis on choosing your punches and exchanges
                  More punches miss then the punch exchanges feel more natural and realistic.
                  More punches miss and when a big punch does land it looks more realistic because they are not eating 10 heavy shots in a row
                  More punches miss so when a big punch lands that sends a opponent down it feels special and not like you just wailed on them till they finally fell down

                  Comment

                  • Money99
                    Hall Of Fame
                    • Sep 2002
                    • 12695

                    #24
                    Re: Fight Night Champion Demo Impressions

                    I'm really glad you can edit the real boxers now because Ali is made way too powerful.
                    And Tyson's handspeed is quicker than what I've seen in those vids (as well as in FNRd4).

                    The one thing I'd like to see the FN team do is have fighters automatically keep their hands up.

                    Watching smaller fighters like Tyson go to the body, their heads are ALWAYS wide open. How many clips have we seen (from FNRd4)where Mike gets tagged by Ali because Mike is doing what he should be doing and bombing Ali's basement. But because his hands are always down when throwing one punch, it's an easy punch for Ali to land.
                    Most fighters not named Roy Jones, almost always keep their hands by their chin when they're throwing punches.

                    They could tie stamina into this as well. In the first round, a fighter will keep his hands high no matter if you press block or not.
                    But maybe as the fight progresses, and the more tired you get, those hands start to dip.

                    Just a thought.

                    Comment

                    • SteelerSpartan
                      MVP
                      • Apr 2007
                      • 2884

                      #25
                      Re: Fight Night Champion Demo Impressions

                      yep the connect rates Ive been seeing are just ridiculous......As Phobia said it would probably help immensely to tune that thing down.........


                      I didn't think I would say this about a new feature for an EA game, but they need to turn the blood and swelling up a bit(Mainly swelling).......with some more punching power......

                      The thing about the power though...if you turn it up too much then you got Feather-fisted fighters punching above their ratings......Really what I want is Punch Cancellation/Interruption animations

                      The fighters in the demo are eating those things like candy and moving forward without any penalty to their Rhythm......but I bet they don't have any of those do they
                      Here We Go Steelers!!! Here We Go!!!

                      My CFB Teams:
                      Marshall..WVU-Go Herd/Eeers!!!


                      Comment

                      • Phobia
                        Hall Of Fame
                        • Jan 2008
                        • 11623

                        #26
                        Re: Fight Night Champion Demo Impressions

                        Mike respond via E-mail about the Punch accuracy issues.

                        Originally posted by Mike
                        Please keep a few things in mind…and be sure to remind our community…

                        - IF users feel the punch accuracy is too high they can tune it themselves in the game play settings screen. (not available in the demo)

                        - Punch accuracy actually gets worse when boxers are fatigued. Fatigue isn’t factoring into the demo very much/at all because its’ a three round fight.

                        That said, we’ll continue to monitor the forums and feedback…we also have telemetry which reports back the exact connect %’s from fights….if it’s too high we can decrease it in a live tuner set when the game launches

                        Comment

                        • DaveDQ
                          13
                          • Sep 2003
                          • 7664

                          #27
                          Re: Fight Night Champion Demo Impressions

                          That's great. Thanks for doing that, Phobia. I noticed in the Cotto fight (online) he slows down quite a bit and his stamina is taking a hit. You can hear him breathing differently and see his punches move very slowly.
                          Being kind, one to another, never disappoints.

                          Comment

                          • Po Pimp
                            MVP
                            • Jan 2005
                            • 2249

                            #28
                            Re: Fight Night Champion Demo Impressions

                            What about the impact from punches? I hate how the fighters can walk through punches unaffected.

                            I do like the new camera angle. What is the purpose of the referee though? He seems pretty cosmetic in the video.

                            Comment

                            • Phobia
                              Hall Of Fame
                              • Jan 2008
                              • 11623

                              #29
                              Re: Fight Night Champion Demo Impressions

                              Originally posted by DaveDQ
                              That's great. Thanks for doing that, Phobia. I noticed in the Cotto fight (online) he slows down quite a bit and his stamina is taking a hit. You can hear him breathing differently and see his punches move very slowly.
                              I know what I played at community day and can instantly tell there was tweaks made so my first reaction was to address what will be picked apart by the sim crowd. So it is good to know they are monitoring this area very closely.

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #30
                                Re: Fight Night Champion Demo Impressions

                                Originally posted by Po Pimp
                                What about the impact from punches? I hate how the fighters can walk through punches unaffected.

                                I do like the new camera angle. What is the purpose of the referee though? He seems pretty cosmetic in the video.
                                I think some of that is that it is early round first of all so guys are a lot more resilient and I also have not seen a video with a guy using the heavy punch modifier yet.

                                Comment

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