at least there weren't all flash ko's like the ign article. these guys are trading some bombs and still able to fight on.....
Fight Night Champion Demo Gameplay Videos, Including Online
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Re: Fight Night Champion Demo Impressions
at least there weren't all flash ko's like the ign article. these guys are trading some bombs and still able to fight on..... -
Re: Fight Night Champion Demo Impressions
I love how Cotto pays the price for doing a lunging uppercut right before the first knockdown. Man this game looks so fun...I cannot wait till Tue. Stamina seems off, and yeah these dudes are taken too many shots, I just really hope we can use custom sliders for unranked online matches....that would be soo awesome.Comment
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Re: Fight Night Champion Demo Impressions
Alright lets get down to business.
1) First off. Punch accuracy is way to on point compared to community day. I told Mike that the punch accuracy was slightly to loose that it could be tightened up some but they will have to be careful with this because it is a slippery slope. With Punch accuracy being so high more punches land which equal to a much slower stamina drop because less are missing.
Punch accuracy needs to miss much more which would result in more missed punches and if everyone remember missed punches remove large chunks of stamina, so punching yourself out is a danger and you can't just wail wildly like they are in these videos.
So this one single tuning of punch accuracy being tuned to accurate equals to many problems from a gameplay stand point. I will be e-mailing brizzo a detailed list on this problem.
2) Next up is actually a positive. The foot speed is increased WAYYY faster than community day. At least doubled in speed for sure. Makes a hell of improvement just in the condition it is in now. They loosen it up even more so floating around the ring would be easier and footwork would be great.
3) Lastly, everything else seemed pretty much like the community day build. The biggest change and its a big downer is the punch accuracy. Now it is tough to judge it based on not having the game in hand. The guy playing Pac was not using a lot of head movement and he was also not working the jab getting in and then getting out. He choose to stand and just wail so of course the connect percentage will be higher.
I think the game still looks stellar but even with that said I am really disappointed the punch accuracy has been tweaked to be as accurate as it is now. This will kill stamina management and allow people to just wail BECAUSE they are still connecting!!!Last edited by Phobia; 01-28-2011, 02:11 PM.Comment
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Re: Fight Night Champion Demo Impressions
Alright lets get down to business.
1) First off. Punch accuracy is way to on point compared to community day. I told Mike that the punch accuracy was slightly to loose that it could be tightened up some but they will have to be careful with this because it is a slippery slope. With Punch accuracy being so high more punches land which equal to a much slower stamina drop because less are missing.
Punch accuracy needs to miss much more which would result in more missed punches and if everyone remember missed punches remove large chunks of stamina, so punching yourself out is a danger and you can't just wail wildly like they are in these videos.
So this one single tuning of punch accuracy being tuned to accurate equals to many problems from a gameplay stand point. I will be e-mailing brizzo a detailed list on this problem.
2) Next up is acutally a postive. The foot speed is increased WAYYY faster than community day. At least doubled in speed for sure. Makes a hell of improvement just in the condition it is in now. They loosen it up even more so floating around the ring would be easier and footwork would be great.
3) Lastly, everything else seemed pretty much like the community day build. The biggest change and its a big downer is the punch accuracy. Now it is tough to judge it based on not having the game in hand. The guy playing Pac was not using a lot of head movement and he was also not working the jab getting in and then getting out. He choose to stand and just wail so of course the connect percentage will be higher.
I think the game still looks stellar but even with that said I am really disappointed the punch accuracy has been tweaked to be as accurate as it is now. This will kill stamina management and allow people to just wail BECAUSE they are still connecting!!!Comment
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Re: Fight Night Champion Demo Impressions
I hope EA stays the course and makes it as sim as the powers that be will let them.Chalepa Ta Kala.....Comment
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Re: Fight Night Champion Demo Impressions
E-mail has been sent. I am sure this will be talked over heavily. Good thing is they can possibly tweak this before launch with a patch. They already said part of this online demo is to see changes that need to be made.Comment
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Re: Fight Night Champion Demo Impressions
More punches miss which equals to greater stamina loss
More punches miss equals to great emphasis on choosing your punches and exchanges
More punches miss then the punch exchanges feel more natural and realistic.
More punches miss and when a big punch does land it looks more realistic because they are not eating 10 heavy shots in a row
More punches miss so when a big punch lands that sends a opponent down it feels special and not like you just wailed on them till they finally fell downComment
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Re: Fight Night Champion Demo Impressions
I'm really glad you can edit the real boxers now because Ali is made way too powerful.
And Tyson's handspeed is quicker than what I've seen in those vids (as well as in FNRd4).
The one thing I'd like to see the FN team do is have fighters automatically keep their hands up.
Watching smaller fighters like Tyson go to the body, their heads are ALWAYS wide open. How many clips have we seen (from FNRd4)where Mike gets tagged by Ali because Mike is doing what he should be doing and bombing Ali's basement. But because his hands are always down when throwing one punch, it's an easy punch for Ali to land.
Most fighters not named Roy Jones, almost always keep their hands by their chin when they're throwing punches.
They could tie stamina into this as well. In the first round, a fighter will keep his hands high no matter if you press block or not.
But maybe as the fight progresses, and the more tired you get, those hands start to dip.
Just a thought.Comment
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Re: Fight Night Champion Demo Impressions
yep the connect rates Ive been seeing are just ridiculous......As Phobia said it would probably help immensely to tune that thing down.........
I didn't think I would say this about a new feature for an EA game, but they need to turn the blood and swelling up a bit(Mainly swelling).......with some more punching power......
The thing about the power though...if you turn it up too much then you got Feather-fisted fighters punching above their ratings......Really what I want is Punch Cancellation/Interruption animations
The fighters in the demo are eating those things like candy and moving forward without any penalty to their Rhythm......but I bet they don't have any of those do theyHere We Go Steelers!!! Here We Go!!!
My CFB Teams: Marshall..WVU-Go Herd/Eeers!!!
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Re: Fight Night Champion Demo Impressions
Mike respond via E-mail about the Punch accuracy issues.
Originally posted by MikePlease keep a few things in mind…and be sure to remind our community…
- IF users feel the punch accuracy is too high they can tune it themselves in the game play settings screen. (not available in the demo)
- Punch accuracy actually gets worse when boxers are fatigued. Fatigue isn’t factoring into the demo very much/at all because its’ a three round fight.
That said, we’ll continue to monitor the forums and feedback…we also have telemetry which reports back the exact connect %’s from fights….if it’s too high we can decrease it in a live tuner set when the game launchesComment
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Re: Fight Night Champion Demo Impressions
That's great. Thanks for doing that, Phobia. I noticed in the Cotto fight (online) he slows down quite a bit and his stamina is taking a hit. You can hear him breathing differently and see his punches move very slowly.Being kind, one to another, never disappoints.Comment
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Re: Fight Night Champion Demo Impressions
I know what I played at community day and can instantly tell there was tweaks made so my first reaction was to address what will be picked apart by the sim crowd. So it is good to know they are monitoring this area very closely.Comment
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Re: Fight Night Champion Demo Impressions
I think some of that is that it is early round first of all so guys are a lot more resilient and I also have not seen a video with a guy using the heavy punch modifier yet.Comment
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