Fight Night Champion Demo Gameplay Videos, Including Online
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Re: Fight Night Champion Demo Impressions
I agree. I used to always use the swing camera in FN3 for that reason u named.Comment
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Re: Fight Night Champion Demo Impressions
Like this video for instance. You see the CPU Mike Tyson is winging some heavy modifier punches. 4:02 he throws a heavy modifier body shot. Then after that he starts throwing some huge heavy modifiers that are missing you can see the big drain on stamina it does. Where the user is all these videos rarely uses the heavy punches.
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/voZdvGt-tGc" frameborder="0" allowFullScreen></iframe>Comment
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Re: Fight Night Champion Demo Impressions
But yes, I'm seeing huge overhand rights landing and the fighter sits still. It was like this in the bare knuckles vid a while back and remains.Being kind, one to another, never disappoints.Comment
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Re: Fight Night Champion Demo Impressions
The impact from punches landing is outrageously silly. That and the knockdowns. They need better knockdown animations. Some of these look like the fighter got sniped from the top balcony and yet he gets up at the count of 2. I really dislike that about this series' current form.
But yes, I'm seeing huge overhand rights landing and the fighter sits still. It was like this in the bare knuckles vid a while back and remains.Comment
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Re: Fight Night Champion Demo Gameplay Videos, Including Online
This camera angle is much better then the close up angle. I like how you can see more of the ring and the fighters circling around the ring.
The presentation already seemed tired and dull after watching the third video posted. It just does not have the feeling of a big fight.
The gameplay is still too much rocky balboa. The stamina, quickness to avoid a punch, punching accuracy, foot speed need to be tweaked so the matches look more realistic.
The sound of hard punches sound stupid to me. Its a terrible sound effect that makes the game feel like an arcade game instead of simulation. I also do not like how the players just take these hard hits like their heads are made of steel.
It would look much better to have more animations for hard punches, instead of this constant hitting back and forth without the fighters having any life to them. Its like they are walking terminators. I would like to see maybe a loss of balance, staggered animations while the fight is going on instead of just waiting for a stun mode or knockdown animation.Comment
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Re: Fight Night Champion Demo Gameplay Videos, Including Online
It will be interesting to see how stamina will play out for an entire fight. In the first Ali-Tyson video Ali went 140/260 (53%), averaging 86 punches per round. Tyson went 101/218 (46%), averaging 72 punches per round. Of course Tyson had a lot more heavy punches thrown.
The heavyweight average per round is 17/46 (37%).
The welterweight average per round is 19/58 (33%)Last edited by JayBee74; 01-28-2011, 06:59 PM.Comment
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someone said the footwork looked good? I only watched the first vid but i thought the footwork was awful. Guys sliding all over the place instead of taking actual steps. Add to that the sound from the punches, the crappy commentary and unrealistic connect rates and this game is looking like a pass to me.Comment
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Re: Fight Night Champion Demo Gameplay Videos, Including Online
someone said the footwork looked good? I only watched the first vid but i thought the footwork was awful. Guys sliding all over the place instead of taking actual steps. Add to that the sound from the punches, the crappy commentary and unrealistic connect rates and this game is looking like a pass to me.
The footwork was not worked on at all and its god awful once again. Boxers slide around like they're on ice. I also don't see much change from an overall gameplay perspective. Yes they finally got rid of the insanely stupid stun blocking gimmick but the core of the game is still heavily arcade oriented. It's FNR4 with better punch animations.
You're also right about the ref, its pure aesthetics. Notice when the boxers clinch the ref doesn't even step in to break it up. I appreciate the fact we FINALLY have a damn ref in the ring though. It only took EA 7 years to figure out how to implement one in Fight Night even though its just for show.Comment
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first thing that jumped off the screen to me is the fact that I see no difference in each fighter's speed or fighting styles. They look like mirror images but in fact Pacquiao is super fast with his hands and he seems just as fast as cotto..i need to see more fighter specific animationsComment
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just watching that last vid of the KO bothered me. I never liked how all the knockdowns/knockouts in these games the guys basically just go limp and get spaghetti arms and legs. In real life guys dont always go limp and spaghetti like. Sometimes when they get caught good and go down they are more stiff than anything else. It just looks so cartoonish.Comment
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Re: Fight Night Champion Demo Gameplay Videos, Including Online
just saw the arreola fight. BS!!! kiss and all..no thread for it, but just thought I'd post. you gotta give even a long shot a chance...of course he would have lost, but come on...why not just call it before the fight.Liquor in the front, poker in the rear.Comment
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Re: Fight Night Champion Demo Gameplay Videos, Including Online
Good afternoon gents. Would you all be so kind as to give me an estimated time EST that you're usually online so we can get some sim style matches going on. Thanks in advance. Good luck and God speed when you run across me, you'll need it lol. You will be dealing with a very sharp ring general believe that.Last edited by TheCreep; 01-29-2011, 02:49 AM.Comment
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