Fight Night Champion Demo Gameplay Videos, Including Online - Operation Sports Forums

Fight Night Champion Demo Gameplay Videos, Including Online

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • Money99
    Hall Of Fame
    • Sep 2002
    • 12708

    #31
    Re: Fight Night Champion Demo Impressions

    Originally posted by Po Pimp
    What about the impact from punches? I hate how the fighters can walk through punches unaffected.

    I do like the new camera angle. What is the purpose of the referee though? He seems pretty cosmetic in the video.
    I'd still like to see a static camera similar to VB's. Right now, it's still too much like a 2-D game because the fighters are always locked in. That doesn't leave a lot of opportunity to fire from different angles.

    Comment

    • Po Pimp
      MVP
      • Jan 2005
      • 2238

      #32
      Re: Fight Night Champion Demo Impressions

      Originally posted by Money99
      I'd still like to see a static camera similar to VB's. Right now, it's still too much like a 2-D game because the fighters are always locked in. That doesn't leave a lot of opportunity to fire from different angles.
      I agree. I used to always use the swing camera in FN3 for that reason u named.

      Comment

      • Phobia
        Hall Of Fame
        • Jan 2008
        • 11635

        #33
        Re: Fight Night Champion Demo Impressions

        Like this video for instance. You see the CPU Mike Tyson is winging some heavy modifier punches. 4:02 he throws a heavy modifier body shot. Then after that he starts throwing some huge heavy modifiers that are missing you can see the big drain on stamina it does. Where the user is all these videos rarely uses the heavy punches.

        <iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/voZdvGt-tGc" frameborder="0" allowFullScreen></iframe>

        Comment

        • DaveDQ
          13
          • Sep 2003
          • 7672

          #34
          Re: Fight Night Champion Demo Impressions

          Originally posted by Po Pimp
          What about the impact from punches? I hate how the fighters can walk through punches unaffected.

          I do like the new camera angle. What is the purpose of the referee though? He seems pretty cosmetic in the video.
          The impact from punches landing is outrageously silly. That and the knockdowns. They need better knockdown animations. Some of these look like the fighter got sniped from the top balcony and yet he gets up at the count of 2. I really dislike that about this series' current form.

          But yes, I'm seeing huge overhand rights landing and the fighter sits still. It was like this in the bare knuckles vid a while back and remains.
          Being kind, one to another, never disappoints.

          Comment

          • Phobia
            Hall Of Fame
            • Jan 2008
            • 11635

            #35
            Re: Fight Night Champion Demo Impressions

            Originally posted by DaveDQ
            The impact from punches landing is outrageously silly. That and the knockdowns. They need better knockdown animations. Some of these look like the fighter got sniped from the top balcony and yet he gets up at the count of 2. I really dislike that about this series' current form.

            But yes, I'm seeing huge overhand rights landing and the fighter sits still. It was like this in the bare knuckles vid a while back and remains.
            LMAO it does look like he got sniped in the back

            Comment

            • videobastard
              MVP
              • Aug 2004
              • 3392

              #36
              Re: Fight Night Champion Demo Gameplay Videos, Including Online

              This camera angle is much better then the close up angle. I like how you can see more of the ring and the fighters circling around the ring.

              The presentation already seemed tired and dull after watching the third video posted. It just does not have the feeling of a big fight.

              The gameplay is still too much rocky balboa. The stamina, quickness to avoid a punch, punching accuracy, foot speed need to be tweaked so the matches look more realistic.

              The sound of hard punches sound stupid to me. Its a terrible sound effect that makes the game feel like an arcade game instead of simulation. I also do not like how the players just take these hard hits like their heads are made of steel.

              It would look much better to have more animations for hard punches, instead of this constant hitting back and forth without the fighters having any life to them. Its like they are walking terminators. I would like to see maybe a loss of balance, staggered animations while the fight is going on instead of just waiting for a stun mode or knockdown animation.

              Comment

              • JayBee74
                Hall Of Fame
                • Jul 2002
                • 23021

                #37
                Re: Fight Night Champion Demo Gameplay Videos, Including Online

                It will be interesting to see how stamina will play out for an entire fight. In the first Ali-Tyson video Ali went 140/260 (53%), averaging 86 punches per round. Tyson went 101/218 (46%), averaging 72 punches per round. Of course Tyson had a lot more heavy punches thrown.

                The heavyweight average per round is 17/46 (37%).

                The welterweight average per round is 19/58 (33%)
                Last edited by JayBee74; 01-28-2011, 06:59 PM.

                Comment

                • vision
                  Rookie
                  • Jun 2009
                  • 261

                  #38
                  Man... I reaally hate how the guy using Cotto was spamming the bob and weave in the second online fight. I find it very abusive and cheap. I thought EA was going to get rid of it. Is there an option to disable it?

                  Comment

                  • JerseySuave4
                    Banned
                    • Mar 2006
                    • 5176

                    #39
                    someone said the footwork looked good? I only watched the first vid but i thought the footwork was awful. Guys sliding all over the place instead of taking actual steps. Add to that the sound from the punches, the crappy commentary and unrealistic connect rates and this game is looking like a pass to me.

                    Comment

                    • Bamtino
                      Rookie
                      • Nov 2007
                      • 370

                      #40
                      Re: Fight Night Champion Demo Gameplay Videos, Including Online

                      Originally posted by JerseySuave4
                      someone said the footwork looked good? I only watched the first vid but i thought the footwork was awful. Guys sliding all over the place instead of taking actual steps. Add to that the sound from the punches, the crappy commentary and unrealistic connect rates and this game is looking like a pass to me.
                      C/s everything

                      The footwork was not worked on at all and its god awful once again. Boxers slide around like they're on ice. I also don't see much change from an overall gameplay perspective. Yes they finally got rid of the insanely stupid stun blocking gimmick but the core of the game is still heavily arcade oriented. It's FNR4 with better punch animations.

                      You're also right about the ref, its pure aesthetics. Notice when the boxers clinch the ref doesn't even step in to break it up. I appreciate the fact we FINALLY have a damn ref in the ring though. It only took EA 7 years to figure out how to implement one in Fight Night even though its just for show.

                      Comment

                      • Joey Sauce
                        Dual Threat
                        • Oct 2008
                        • 279

                        #41
                        first thing that jumped off the screen to me is the fact that I see no difference in each fighter's speed or fighting styles. They look like mirror images but in fact Pacquiao is super fast with his hands and he seems just as fast as cotto..i need to see more fighter specific animations

                        Comment

                        • t_SKY
                          Rookie
                          • Oct 2010
                          • 284

                          #42
                          I hope that the commentary part is new. It would look more realistic if we use the real commentators. I wanted to see more "stiff" on the punches and decrease the stamina.

                          Comment

                          • JerseySuave4
                            Banned
                            • Mar 2006
                            • 5176

                            #43
                            just watching that last vid of the KO bothered me. I never liked how all the knockdowns/knockouts in these games the guys basically just go limp and get spaghetti arms and legs. In real life guys dont always go limp and spaghetti like. Sometimes when they get caught good and go down they are more stiff than anything else. It just looks so cartoonish.

                            Comment

                            • allBthere
                              All Star
                              • Jan 2008
                              • 5858

                              #44
                              Re: Fight Night Champion Demo Gameplay Videos, Including Online

                              just saw the arreola fight. BS!!! kiss and all..no thread for it, but just thought I'd post. you gotta give even a long shot a chance...of course he would have lost, but come on...why not just call it before the fight.
                              Liquor in the front, poker in the rear.

                              Comment

                              • TheCreep
                                Banned
                                • Nov 2008
                                • 1806

                                #45
                                Re: Fight Night Champion Demo Gameplay Videos, Including Online

                                Good afternoon gents. Would you all be so kind as to give me an estimated time EST that you're usually online so we can get some sim style matches going on. Thanks in advance. Good luck and God speed when you run across me, you'll need it lol. You will be dealing with a very sharp ring general believe that.
                                Last edited by TheCreep; 01-29-2011, 02:49 AM.

                                Comment

                                Working...