Fight Night Champion Demo Gameplay Videos, Including Online

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  • JayBee74
    Hall Of Fame
    • Jul 2002
    • 22989

    #61
    Re: Fight Night Champion Demo Gameplay Videos, Including Online

    Originally posted by vision
    3rd video. The 7:10 one. Cotto won that fight.. but he was bobbing and weaving like a mofo..
    Yeah, he knocked Pac down but not out. That's what confused me.

    Still an amazing number of punches thrown. Cotto threw 89 per round, Pac threw 96 per round. Throw in the fact that Cotto threw 37 heavy modifier punches per round and you can see that he should be pretty gassed by round 4.

    Comment

    • JerseySuave4
      Banned
      • Mar 2006
      • 5152

      #62
      Originally posted by DaveDQ
      Here's a video from the same user of a one punch KO. I'd like to know more about what factors into this because if you watch all of this video, one fighter is winning and the other isn't. Punches are landing back and forth and then, whack, one of those punches causes the KO. The KO is around the 5:35 mark.

      <iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/cMhdtqqxDc8" frameborder="0" allowFullScreen></iframe>
      wow that KO was terrible in so many ways. #1, that punch seemed no different than all the other punches that were landing. #2, The way Tyson falls is bad and goes back to what i was saying before about how every knockdown the guy's body just becomes limp. #3, with it not even looking like a KO type punch Tyson doesnt even get a 10 count. For a boxing game you shouldn't have a lot of flash KOs. Most of the time in boxing a guy will get a count unless he's getting destroyed and the ref steps in or he takes a ridiculous punch where he's clearly out cold. But i have a feeling flash KOs will be overdone in this game.

      This game just doesnt seem to offer anything that makes me wanna buy it. I do like the camera angle and lighting but the commentary is absolutely brutal. Teddy Atlas is ok to listen to once in a while but really he's quite an annoying voice to even have to listen to do a fight in real life. And him and Joe in this game are stale, boring and offer generic commentary. Add to that the terrible sounds of the punches (sound like car doors being shut), the awful footwork, ridiculous punch output and stamina and this game is easily a pass.

      As someone else said, if this had been a 1 year development cycle itd be understandable (although still not worth buying) but with them having over a year to improve on the last game and have this be the result is quite disappointing.

      Comment

      • Hova57
        MVP
        • Mar 2008
        • 3754

        #63
        Re: Fight Night Champion Demo Gameplay Videos, Including Online

        I would say there would be perspectives of this fight is it was six round instead of three. The players look like they are fight for three rounds instead of six. the footwork isn't bad, I didn't see much lateral movement . Also its a demo and sliders and overall tweeking in retail this game has alot of potential. When you have physics in the game or any game ragdoll animations are what you gonna get. Plus these guys look like they are spammers in the first place.

        Comment

        • jtdribbles25
          Banned
          • Aug 2003
          • 1415

          #64
          Re: Fight Night Champion Demo Gameplay Videos, Including Online

          Originally posted by JerseySuave4
          wow that KO was terrible in so many ways. #1, that punch seemed no different than all the other punches that were landing. #2, The way Tyson falls is bad and goes back to what i was saying before about how every knockdown the guy's body just becomes limp. #3, with it not even looking like a KO type punch Tyson doesnt even get a 10 count. For a boxing game you shouldn't have a lot of flash KOs. Most of the time in boxing a guy will get a count unless he's getting destroyed and the ref steps in or he takes a ridiculous punch where he's clearly out cold. But i have a feeling flash KOs will be overdone in this game.

          This game just doesnt seem to offer anything that makes me wanna buy it. I do like the camera angle and lighting but the commentary is absolutely brutal. Teddy Atlas is ok to listen to once in a while but really he's quite an annoying voice to even have to listen to do a fight in real life. And him and Joe in this game are stale, boring and offer generic commentary. Add to that the terrible sounds of the punches (sound like car doors being shut), the awful footwork, ridiculous punch output and stamina and this game is easily a pass.

          As someone else said, if this had been a 1 year development cycle itd be understandable (although still not worth buying) but with them having over a year to improve on the last game and have this be the result is quite disappointing.
          ok. why do you continue to need to validate passing on this game. I think many of your concerns are valid. but geez, you don't like it . we get it.

          Comment

          • eye guy
            Rookie
            • Jan 2008
            • 284

            #65
            Re: Fight Night Champion Demo Gameplay Videos, Including Online

            For EA to make this title a true simulation of the sport, stamina needs to be tied to other ratings for it to work properly.

            Stamina:
            Stamina needs to deplete with everything happening in the ring, and stay depleted until the end of each round. If, as they've said, stamina is linked to the arms, body, legs, etc etc, then stamina needs to be tied to a damage rating on each region, arm damage, body damage and head damage. The ratings for legs should be determined by a combination of both head and body damage as well as heart, as all three have an affect on how the boxer reacts not only to a kd, but to how well he moves after taking a lot of punishment.

            Heart:
            Heart should play a huge part in the performance of a boxer in any fight and needs to be tied to stamina. The combination of the two, would give us a clearer indication of overall health., include the ratings of damage on each region, and the end result would be more satisfying, whether you're winning or not. In my opinion, with any contact sport, heart/determination to achieve a goal, is as important as being a highly-trained athlete.

            You just have to watch the Corrales/Castillo fight to understand why I say it's just as important.

            Damage:
            Damage needs to also play a big part to a boxers performance and recovery. Damage needs to be tied to stamina and heart so we can see and feel the difference when throwing and landing punches. This applies to all regions. If i'm continuously blocking bombs on the ropes, not only should my block break, but I should see a difference in punch out-put(determined by stamina and user input), speed and power. Speed shouldn't be affected too much., I say this because some boxers will continue to throw quick jabs and straights etc, but lack power and accuracy. Recovery from taking too much punishment should be determined by a combination of recovery, stamina and heart ratings.

            Reaction:
            This is easy. Reaction time and speed is a combination of stamina, heart and damage. If their low, then you'll react slower, if their high, then you'll be able to block and evade with ease. Reaction is the time it takes to react to a punch, by either blocking, bobbing and weaving, leaning, etc, etc. It's recovery is determined by the recovery or lack of, of the ratings listed above.

            etc, etc, etc.......................
            __________________________________________________ __________________________________________________ _______________

            One of the reasons for me to start writing about how things could work is because of all the clean puches that are landing in the clips posted, without real/simulated results.

            Apart from some top lighter weight battles, how many fights have you seen, where both boxers are throwing and landing a high percentage of their punches?

            I really could go on as i've written so much more, but this should've been covered by the boxing comunity at EA sports. I am in no way trying to tell them how to do their job, but what I see in these videos is not a true representation of boxing. It's getting there, and I will be buying this game - no doubt (because there is no other next gen choice) - but please EA, give us true sim fans a game we can actually call sim!

            Note - If stamina did stay depleted and only gained in between rounds(for example), half of what they lost during each round, don't you think gamers would play the game as they would, watching a real fight? And there would be no spammers., believe me!
            ...we held several meetings to discuss the future of the franchise. After going through those meetings, it became very clear that the vision I had for the game was different from where the leadership wanted to take it. I parted ways with EA shortly after...

            Comment

            • Hova57
              MVP
              • Mar 2008
              • 3754

              #66
              Re: Fight Night Champion Demo Gameplay Videos, Including Online

              people are making way too much of this . its a demo , there are things we can do to make it the game we want. We only get three rounds

              Comment

              • grunt
                Banned
                • Jul 2002
                • 9527

                #67
                Re: Fight Night Champion Demo Gameplay Videos, Including Online

                Originally posted by Hova57
                people are making way too much of this . its a demo , there are things we can do to make it the game we want. We only get three rounds
                I agree. I don't think we can accurate judge stamina until we play a 12 round fight.

                Comment

                • Motown
                  OS Brew Connoisseur
                  • Jul 2002
                  • 9169

                  #68
                  Re: Fight Night Champion Demo Gameplay Videos, Including Online

                  I do like what I'm seein' compared to FN Rd4. From this early build & demo, I hope they add some Ssssss to the punches. right now they sound really arcade to me. but, I'll pass judgment 'till the final build anyway.

                  Comment

                  • Nokstar
                    Rookie
                    • Sep 2008
                    • 225

                    #69
                    Re: Fight Night Champion Demo Gameplay Videos, Including Online

                    Originally posted by JerseySuave4
                    wow that KO was terrible in so many ways. #1, that punch seemed no different than all the other punches that were landing. #2, The way Tyson falls is bad and goes back to what i was saying before about how every knockdown the guy's body just becomes limp. #3, with it not even looking like a KO type punch Tyson doesnt even get a 10 count. For a boxing game you shouldn't have a lot of flash KOs. Most of the time in boxing a guy will get a count unless he's getting destroyed and the ref steps in or he takes a ridiculous punch where he's clearly out cold. But i have a feeling flash KOs will be overdone in this game.

                    This game just doesnt seem to offer anything that makes me wanna buy it. I do like the camera angle and lighting but the commentary is absolutely brutal. Teddy Atlas is ok to listen to once in a while but really he's quite an annoying voice to even have to listen to do a fight in real life. And him and Joe in this game are stale, boring and offer generic commentary. Add to that the terrible sounds of the punches (sound like car doors being shut), the awful footwork, ridiculous punch output and stamina and this game is easily a pass.

                    As someone else said, if this had been a 1 year development cycle itd be understandable (although still not worth buying) but with them having over a year to improve on the last game and have this be the result is quite disappointing.
                    if u pay close attention it was RIGHT on the temple..he hit him with a heavy straight right on the temple after a hook where his head was turned over with the temple exposed. Id say this was a good ko.

                    Comment

                    • JayBee74
                      Hall Of Fame
                      • Jul 2002
                      • 22989

                      #70
                      Re: Fight Night Champion Demo Gameplay Videos, Including Online

                      Originally posted by Nokstar
                      if u pay close attention it was RIGHT on the temple..he hit him with a heavy straight right on the temple after a hook where his head was turned over with the temple exposed. Id say this was a good ko.
                      It was a very short right counter punch on the temple. That's a tailor made one punch KO regardless of how it looked impact wise.

                      Comment

                      • ExtremeGamer
                        Extra Life 11/3/18
                        • Jul 2002
                        • 35299

                        #71
                        Re: Fight Night Champion Demo Gameplay Videos, Including Online

                        I still can't get over after all these years how EA has year in and year out, the worst commentary in all of their sports games. Never flows well at all, you think at some point they could have figured this technology out.

                        Game looks good to me, I'm getting it more to play exhibition matches like I normally do and for the story mode which looks incredible.

                        Mixer Stream



                        XBox - ExtremeGamer
                        PSN - ExtremeGamer
                        Switch - 4640-8613-7710

                        Comment

                        • Money99
                          Hall Of Fame
                          • Sep 2002
                          • 12695

                          #72
                          Re: Fight Night Champion Demo Gameplay Videos, Including Online

                          That one-punch OK of Tyson bothers me on a couple of levels.

                          For starters, Tyson's never been stopped with one punch. Look at his losses to Buster, Evander and Lewis. In all of those fights he took some massive punishment before being stopped.
                          Second, Ali has never really shown to have one-punch stopping power (don't get me started on Liston - FIX).

                          Anyway, not only should boxers have a one-punch rating, but also a one-punch KO'd rating.
                          The first thing I'm doing is editing Ali so he no longer has 1-punch stopping power.

                          I guess my biggest gripe for ALL EA boxing games is that Ali is always made out to be superhuman. What made Ali special was his speed, heart and mouth - not to mention that he engaged in many wars in which he wasn't expected to win but did. That's why Ali is regarded so highly.
                          But in all EA games, the dude is KO'ing guys left and right with huge right-bombs. Most of Ali's KO's came from a long road of disecting his opponent.
                          He's never shown that he can stop a top contender inside of 5 rounds. The last time he did was against Cleveland Williams. Outside of that, the only top guys he stopped early were Henry Cooper and Gerry Quarry and those were based on cuts.

                          So please, lets bring Ali back to earth. When fighting him, it should be about being punished with jabs and sharp combo's that slowly wear you down. This isn't George Foreman with Patterson speed here.

                          Comment

                          • DaveDQ
                            13
                            • Sep 2003
                            • 7664

                            #73
                            Re: Fight Night Champion Demo Gameplay Videos, Including Online

                            Originally posted by Money99
                            That one-punch OK of Tyson bothers me on a couple of levels.

                            For starters, Tyson's never been stopped with one punch. Look at his losses to Buster, Evander and Lewis. In all of those fights he took some massive punishment before being stopped.
                            Second, Ali has never really shown to have one-punch stopping power (don't get me started on Liston - FIX).

                            Anyway, not only should boxers have a one-punch rating, but also a one-punch KO'd rating.
                            The first thing I'm doing is editing Ali so he no longer has 1-punch stopping power.

                            I guess my biggest gripe for ALL EA boxing games is that Ali is always made out to be superhuman. What made Ali special was his speed, heart and mouth - not to mention that he engaged in many wars in which he wasn't expected to win but did. That's why Ali is regarded so highly.
                            But in all EA games, the dude is KO'ing guys left and right with huge right-bombs. Most of Ali's KO's came from a long road of disecting his opponent.
                            He's never shown that he can stop a top contender inside of 5 rounds. The last time he did was against Cleveland Williams. Outside of that, the only top guys he stopped early were Henry Cooper and Gerry Quarry and those were based on cuts.

                            So please, lets bring Ali back to earth. When fighting him, it should be about being punished with jabs and sharp combo's that slowly wear you down. This isn't George Foreman with Patterson speed here.
                            I agree with you, but how do you govern that in a video game? We know why Al, Tyson etc. are in these games. People want that in there. It's selling power. So, some guy who knows Ali is "The Greatest of All Time" chooses Ali, but he doesn't understand why Ali is the greatest. All he thinks is, "He's highly rated, he's supposed to win.

                            So, now we run into specific styles for fighters, something EA isn't doing at 100%. Their idea of boxing styles is, "It looks like Ali." But you aren't really rewarded or penalized for fighting like or not fighting like Ali. That's where EA doesn't seem to dive in. There's not a heavy sense of fighting based on skills and tendencies. There's more of a sense that says, "I'm using Ali, I should win, right?!?"

                            The one punch KO is going to be interesting because I see a lot of frustration being had over dominated fights being overturned by what looks like randomness. here's another video of Manny vs Manny (online) with a one punch KO. It happens after th 9 minute mark...

                            There is some profanity in this vid.

                            <iframe title="YouTube video player" class="youtube-player" type="text/html" width="640" height="390" src="http://www.youtube.com/embed/X3kqVDHDMqM" frameborder="0" allowFullScreen></iframe>
                            Being kind, one to another, never disappoints.

                            Comment

                            • The Visualizer
                              Rookie
                              • Jul 2009
                              • 419

                              #74
                              Re: Fight Night Champion Demo Gameplay Videos, Including Online

                              I know most of the posters here don't dare brave the EA Forums, but figured I would give you the heads up that you can get the demo over there for both versions right now. Someone uploaded the 360 version that you can burn to a data disc and they are giving away codes and sharing a PSN dummy account to share the PS3 version.

                              I got the 360 version of the demo last night from over there and had some fun with it.



                              Comment

                              • Steven547
                                MVP
                                • May 2004
                                • 3797

                                #75
                                Re: Fight Night Champion Demo Gameplay Videos, Including Online

                                Just watched the videos, and I am by no means a boxing expert. But a few of the videos looked "robotic"...also, seemed like there were way too many punches thrown with no strategy behind them.

                                Graphics wise, looks good, but why is the overall "lighting" so dark and dull?? They need to "brighten" up the images...make the ring more "blue" and add more lights to it. I want this to look like a sporting event, not a movie.

                                Besides that, I'm hoping they include the same sliders (if not more) that we had last year. This way we can adjust for the numerous punches and slow the match down.

                                Comment

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