Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Jarodd21
    Hall Of Fame
    • Dec 2010
    • 10556

    #196
    Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

    Originally posted by fistofrage
    I don't audible out of plays because I could crush the AI in NCAA with hot routing and audibling. I may see what happens in Madden, but I would suspect I would have to crank up my sliders if I go to audibling.
    One of my friends does alot of audibleing and hot routes.. I only do hot routes. CPU seems to adjust to it alright.. The only formation where they act dumb and leave the WR wide open is for some reason is out of that strong close. So we had to ban any aubibles to a pass from that formation but any other one is fair game.. You probably would have to crank the CPUs pass Defense up a little bit though to adjust to your game if you do. I like to be able to use all the features of the game as long as its not cheating the CPU. Thats why I have my sliders so hard.
    Last edited by Jarodd21; 01-31-2011, 05:03 PM.
    https://forums.operationsports.com/f...n-sliders.html

    PSN: Jarodd21

    Comment

    • fistofrage
      Hall Of Fame
      • Aug 2002
      • 13682

      #197
      Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

      Originally posted by Jarodd21
      One of my friends does alot of audible and hot routes.. CPU seems to adjust to it alright.. The only formation where they act ******** and leave the WR wide open is for some reason is out of that strong close. So we had to ban any aubibles to a pass from that formation but any other one is far game.. You probably would have to crank the CPUs pass Defense up a little bit though to adjust to your game if you do. I like to be able to use all the features of the game as long as its not cheating the CPU. Thats why I have my sliders so hard.
      It just seems that some RB's and receivers are almost rated too fast. Like the Vikings...Bernard Berrian a 96? then throw in Harvin at 96 and Peterson at 98 and you could really exploit the AI by spreading them out out of a running formation.

      Interior receivers on fly patterns seems to be a semi-money play too.

      But yeah, you have everything cranked up so it would still be a challenge. Your sliders with my house rules = AI destruction of the human.
      Chalepa Ta Kala.....

      Comment

      • Jarodd21
        Hall Of Fame
        • Dec 2010
        • 10556

        #198
        Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

        Originally posted by fistofrage
        It just seems that some RB's and receivers are almost rated too fast. Like the Vikings...Bernard Berrian a 96? then throw in Harvin at 96 and Peterson at 98 and you could really exploit the AI by spreading them out out of a running formation.

        Interior receivers on fly patterns seems to be a semi-money play too.

        But yeah, you have everything cranked up so it would still be a challenge. Your sliders with my house rules = AI destruction of the human.
        Hahahahahahahaha! Yea that why I got the CPUs pass reaction, INTs, and Pass rush on the max because one of my friends always trys to exploit the AIs so I have it where you will pay if you make a mistake. I really don't try and exploit the AI with fly routes. Its not easy to do anyway from how I have the CPUs pass defense. I hot route to alot of slants and out routes to go with the play I originally call. But it all balances out where I have it. You would probably wanna crank it up if you do start doing that.. Like I said I believe in using all the features thats why I don't have any house rules. Just don't allow nothing thats cheating the CPU like that one formation I told you about.
        Last edited by Jarodd21; 02-01-2011, 10:18 AM.
        https://forums.operationsports.com/f...n-sliders.html

        PSN: Jarodd21

        Comment

        • mjhyankees
          MVP
          • Dec 2007
          • 1572

          #199
          Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

          Jarrod...any thoughts on lowering sliders? Here's what I mean. Raising sliders to 100 flattens out differences in players ability. IE. you have human break tackles at 50, say and cpu tackling at 50. Would would happen if both were at 25? Would that not cause a greater (and more realistic) difference in the backs? If finding that having pass rush at 1 for human and break tackles very low etc is giving me really nice looking animations and I notice a big difference in the powerbacks vs the shifty speed guys? What do you think? Have you tried it? I realize lowering some things (like QB acc) to 0 would make the game less realistic but I don't remember if it's SteelJames, or Fist or someone else who found that many of the sliders at 0 don't seem to hurt game play but only further accentuate the differing abilities between players.
          "I'd rather lose to the cpu with realistic stats than win with ridiculous stats."

          If interested these are my Madden 12 sliders: http://www.operationsports.com/forum...dden-12-a.html

          Comment

          • Jarodd21
            Hall Of Fame
            • Dec 2010
            • 10556

            #200
            Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

            Originally posted by mjhyankees
            Jarrod...any thoughts on lowering sliders? Here's what I mean. Raising sliders to 100 flattens out differences in players ability. IE. you have human break tackles at 50, say and cpu tackling at 50. Would would happen if both were at 25? Would that not cause a greater (and more realistic) difference in the backs? If finding that having pass rush at 1 for human and break tackles very low etc is giving me really nice looking animations and I notice a big difference in the powerbacks vs the shifty speed guys? What do you think? Have you tried it? I realize lowering some things (like QB acc) to 0 would make the game less realistic but I don't remember if it's SteelJames, or Fist or someone else who found that many of the sliders at 0 don't seem to hurt game play but only further accentuate the differing abilities between players.
            I'm not sure..Never really tested it like that but I believe having the USERs Breaktackles at 25 and CPUs tackling at 25 would be the same as having both at 50 In my opinion.. Try it out and see what happens. I believe you have to match certain ares of the USER to certain areas of the CPU. For example. USER breaktackles should be matched up with CPUs tackling. CPUs breaktackles should be even or no more then 25pts higher then the USER tackling. USER rushreaction and blockshedding definitely doesn't hurt the USER at 0. U still get alot of penetration with the both at 0. The tackling meter means more to the USER on stopping the run. Those are the few things I thoroughly tested. I can't really tell you the difference with the CPUs accuracy and catching since I've always had them on 100. Steel and fist are more experienced on the lower numbers of those categories.. I just know I'm still able to shut down the garbage QBs with both high like that and I'm seeing a few more people having success with it like that too.. I guess your gonna have to test those areas for a few games and see how they go..
            https://forums.operationsports.com/f...n-sliders.html

            PSN: Jarodd21

            Comment

            • yster
              Rookie
              • Jan 2011
              • 58

              #201
              Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

              Originally posted by Jarodd21
              I'm not sure..Never really tested it like that but I believe having the USERs Breaktackles at 25 and CPUs tackling at 25 would be the same as having both at 50 In my opinion.. Try it out and see what happens. I believe you have to match certain ares of the USER to certain areas of the CPU. For example. USER breaktackles should be matched up with CPUs tackling. CPUs breaktackles should be even or no more then 25pts higher then the USER tackling. USER rushreaction and blockshedding definitely doesn't hurt the USER at 0. U still get alot of penetration with the both at 0. The tackling meter means more to the USER on stopping the run. Those are the few things I thoroughly tested. I can't really tell you the difference with the CPUs accuracy and catching since I've always had them on 100. Steel and fist are more experienced on the lower numbers of those categories.. I just know I'm still able to shut down the garbage QBs with both high like that and I'm seeing a few more people having success with it like that too.. I guess your gonna have to test those areas for a few games and see how they go..
              One thing i noticed with user reactoin at 0 is alot of times my guys would get good penetration but not run to the ballcarrier at all, or my MLB on spy would shoot the gap that the RB runs through but then just blast straight pass him

              Comment

              • Jarodd21
                Hall Of Fame
                • Dec 2010
                • 10556

                #202
                Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

                Originally posted by yster
                One thing i noticed with user reactoin at 0 is alot of times my guys would get good penetration but not run to the ballcarrier at all, or my MLB on spy would shoot the gap that the RB runs through but then just blast straight pass him
                Haha! Yea that happens sometimes but they still react most of the time when they get back there.. Too me it just balances it out because if I bump the reaction up anywhere its no run game for the CPU. They already have a hard time running on me as it is. Im actually testing the CPUs runblocking at 100 right now as we speak. I did pretty good the 1st game so far against the Panthers. Still was getting good penetration and stops in the backfield but Deanglo Williams did hit me for one big run.

                But overrall how has your run defense been against CPU. Me and my friends been doing pretty good against it with the Breaktackles and runblocking at 85. Thats why I'm testing bumping the runblocking up to 100..
                https://forums.operationsports.com/f...n-sliders.html

                PSN: Jarodd21

                Comment

                • steelcityjames
                  Pro
                  • Dec 2010
                  • 877

                  #203
                  Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

                  Originally posted by mjhyankees
                  Jarrod...any thoughts on lowering sliders? Here's what I mean. Raising sliders to 100 flattens out differences in players ability. IE. you have human break tackles at 50, say and cpu tackling at 50. Would would happen if both were at 25? Would that not cause a greater (and more realistic) difference in the backs? If finding that having pass rush at 1 for human and break tackles very low etc is giving me really nice looking animations and I notice a big difference in the powerbacks vs the shifty speed guys? What do you think? Have you tried it? I realize lowering some things (like QB acc) to 0 would make the game less realistic but I don't remember if it's SteelJames, or Fist or someone else who found that many of the sliders at 0 don't seem to hurt game play but only further accentuate the differing abilities between players.
                  i have user run block & user brk tkl both at 25. i have the cpu block shed also at 25. animation is very good like it this. i have cpu tackling bumped up a tad to 30. might be easier for some people, but i don't overdo it with the truck stick. i focus more on protecting the ball in traffic instead of trying to escape traffic. Anyway, i would use 25 as a starting point on every slider u want to test.

                  Comment

                  • fistofrage
                    Hall Of Fame
                    • Aug 2002
                    • 13682

                    #204
                    Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

                    Originally posted by steelcityjames
                    i have user run block & user brk tkl both at 25. i have the cpu block shed also at 25. animation is very good like it this. i have cpu tackling bumped up a tad to 30. might be easier for some people, but i don't overdo it with the truck stick. i focus more on protecting the ball in traffic instead of trying to escape traffic. Anyway, i would use 25 as a starting point on every slider u want to test.
                    I have found that lowering the AI tackling below 50 really kills pursuit angles. I am playing with User Run all at 25. When I lowered the AI tackling down to 25 I noticed that my RB's would typically be gone if they hit the second level. Also there is a move that I discovered on accident that totally confounds the AI if tackling is lowered.
                    Chalepa Ta Kala.....

                    Comment

                    • steelcityjames
                      Pro
                      • Dec 2010
                      • 877

                      #205
                      Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

                      Originally posted by fistofrage
                      I have found that lowering the AI tackling below 50 really kills pursuit angles. I am playing with User Run all at 25. When I lowered the AI tackling down to 25 I noticed that my RB's would typically be gone if they hit the second level. Also there is a move that I discovered on accident that totally confounds the AI if tackling is lowered.
                      What move is this? care to share your secret?

                      Comment

                      • Jarodd21
                        Hall Of Fame
                        • Dec 2010
                        • 10556

                        #206
                        Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

                        Originally posted by fistofrage
                        I have found that lowering the AI tackling below 50 really kills pursuit angles. I am playing with User Run all at 25. When I lowered the AI tackling down to 25 I noticed that my RB's would typically be gone if they hit the second level. Also there is a move that I discovered on accident that totally confounds the AI if tackling is lowered.

                        I believe if you had of raised the rush reaction up to about 100 in would have countered that. from How you have it 25, 25, 25 for USER runinng I think 100 reaction, 25 blockshedding, and 25 Tackling from the CPU might be a good balance.
                        Last edited by Jarodd21; 02-01-2011, 02:25 PM.
                        https://forums.operationsports.com/f...n-sliders.html

                        PSN: Jarodd21

                        Comment

                        • fistofrage
                          Hall Of Fame
                          • Aug 2002
                          • 13682

                          #207
                          Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

                          Originally posted by Jarodd21
                          I believe if you had of raised the rush reaction up to about 100 in would have countered that. from How you have it 25, 25, 25 for USER runinng I think 100 reaction, 25 blockshedding, and 25 Tackling from the CPU might be a good balance.
                          No, they will blow up the inside running game with reaction that high. And their downfield pursuit will be busted if you get into the second levell. The human Break tackle slider is more than just the ability to stiff arm or break a tackle, it effects alot of things.

                          I believe you can get a good running game with alot of ratios, but 100 AI reaction will absolutely blow up the human with all 25's.
                          Chalepa Ta Kala.....

                          Comment

                          • Jarodd21
                            Hall Of Fame
                            • Dec 2010
                            • 10556

                            #208
                            Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

                            Originally posted by fistofrage
                            No, they will blow up the inside running game with reaction that high. And their downfield pursuit will be busted if you get into the second levell. The human Break tackle slider is more than just the ability to stiff arm or break a tackle, it effects alot of things.

                            I believe you can get a good running game with alot of ratios, but 100 AI reaction will absolutely blow up the human with all 25's.

                            I don't know.. I haven't tried it like that but it looks like it would be something similiar to mine just in another ratio and my run game is pumping fine..
                            https://forums.operationsports.com/f...n-sliders.html

                            PSN: Jarodd21

                            Comment

                            • steelcityjames
                              Pro
                              • Dec 2010
                              • 877

                              #209
                              Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

                              Originally posted by fistofrage
                              No, they will blow up the inside running game with reaction that high. And their downfield pursuit will be busted if you get into the second levell. The human Break tackle slider is more than just the ability to stiff arm or break a tackle, it effects alot of things.

                              I believe you can get a good running game with alot of ratios, but 100 AI reaction will absolutely blow up the human with all 25's.
                              it's touchy. i have cpu rush D reaction at default 50 right now. mendenhall got held to less than 2yds/carry vs miami. the very next game vs saints he ran all over them (like 20 for nearly 200). then the game after that vs cincy, he avg'd 3.8/carry... my run game goes up & down, which i like. i'm contemplating turning the cpu reaction up just to make it more challenging , but 'll play it by ear.

                              Comment

                              • fistofrage
                                Hall Of Fame
                                • Aug 2002
                                • 13682

                                #210
                                Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

                                Originally posted by steelcityjames
                                it's touchy. i have cpu rush D reaction at default 50 right now. mendenhall got held to less than 2yds/carry vs miami. the very next game vs saints he ran all over them (like 20 for nearly 200). then the game after that vs cincy, he avg'd 3.8/carry... my run game goes up & down, which i like. i'm contemplating turning the cpu reaction up just to make it more challenging , but 'll play it by ear.
                                In that 200 yard game, did he break long runs for TD's and DB's seemed to fall in line behind him instead of taking a good angle.

                                Anyway, here's the move.....

                                Spoiler
                                Chalepa Ta Kala.....

                                Comment

                                Working...