One of my friends does alot of audibleing and hot routes.. I only do hot routes. CPU seems to adjust to it alright.. The only formation where they act dumb and leave the WR wide open is for some reason is out of that strong close. So we had to ban any aubibles to a pass from that formation but any other one is fair game.. You probably would have to crank the CPUs pass Defense up a little bit though to adjust to your game if you do. I like to be able to use all the features of the game as long as its not cheating the CPU. Thats why I have my sliders so hard.
Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
One of my friends does alot of audibleing and hot routes.. I only do hot routes. CPU seems to adjust to it alright.. The only formation where they act dumb and leave the WR wide open is for some reason is out of that strong close. So we had to ban any aubibles to a pass from that formation but any other one is fair game.. You probably would have to crank the CPUs pass Defense up a little bit though to adjust to your game if you do. I like to be able to use all the features of the game as long as its not cheating the CPU. Thats why I have my sliders so hard.Last edited by Jarodd21; 01-31-2011, 05:03 PM. -
Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
It just seems that some RB's and receivers are almost rated too fast. Like the Vikings...Bernard Berrian a 96? then throw in Harvin at 96 and Peterson at 98 and you could really exploit the AI by spreading them out out of a running formation.One of my friends does alot of audible and hot routes.. CPU seems to adjust to it alright.. The only formation where they act ******** and leave the WR wide open is for some reason is out of that strong close. So we had to ban any aubibles to a pass from that formation but any other one is far game.. You probably would have to crank the CPUs pass Defense up a little bit though to adjust to your game if you do. I like to be able to use all the features of the game as long as its not cheating the CPU. Thats why I have my sliders so hard.
Interior receivers on fly patterns seems to be a semi-money play too.
But yeah, you have everything cranked up so it would still be a challenge. Your sliders with my house rules = AI destruction of the human.Chalepa Ta Kala.....Comment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
Hahahahahahahaha! Yea that why I got the CPUs pass reaction, INTs, and Pass rush on the max because one of my friends always trys to exploit the AIs so I have it where you will pay if you make a mistake. I really don't try and exploit the AI with fly routes. Its not easy to do anyway from how I have the CPUs pass defense. I hot route to alot of slants and out routes to go with the play I originally call. But it all balances out where I have it. You would probably wanna crank it up if you do start doing that.. Like I said I believe in using all the features thats why I don't have any house rules. Just don't allow nothing thats cheating the CPU like that one formation I told you about.It just seems that some RB's and receivers are almost rated too fast. Like the Vikings...Bernard Berrian a 96? then throw in Harvin at 96 and Peterson at 98 and you could really exploit the AI by spreading them out out of a running formation.
Interior receivers on fly patterns seems to be a semi-money play too.
But yeah, you have everything cranked up so it would still be a challenge. Your sliders with my house rules = AI destruction of the human.Last edited by Jarodd21; 02-01-2011, 10:18 AM.Comment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
Jarrod...any thoughts on lowering sliders? Here's what I mean. Raising sliders to 100 flattens out differences in players ability. IE. you have human break tackles at 50, say and cpu tackling at 50. Would would happen if both were at 25? Would that not cause a greater (and more realistic) difference in the backs? If finding that having pass rush at 1 for human and break tackles very low etc is giving me really nice looking animations and I notice a big difference in the powerbacks vs the shifty speed guys? What do you think? Have you tried it? I realize lowering some things (like QB acc) to 0 would make the game less realistic but I don't remember if it's SteelJames, or Fist or someone else who found that many of the sliders at 0 don't seem to hurt game play but only further accentuate the differing abilities between players."I'd rather lose to the cpu with realistic stats than win with ridiculous stats."
If interested these are my Madden 12 sliders: http://www.operationsports.com/forum...dden-12-a.htmlComment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
I'm not sure..Never really tested it like that but I believe having the USERs Breaktackles at 25 and CPUs tackling at 25 would be the same as having both at 50 In my opinion.. Try it out and see what happens. I believe you have to match certain ares of the USER to certain areas of the CPU. For example. USER breaktackles should be matched up with CPUs tackling. CPUs breaktackles should be even or no more then 25pts higher then the USER tackling. USER rushreaction and blockshedding definitely doesn't hurt the USER at 0. U still get alot of penetration with the both at 0. The tackling meter means more to the USER on stopping the run. Those are the few things I thoroughly tested. I can't really tell you the difference with the CPUs accuracy and catching since I've always had them on 100. Steel and fist are more experienced on the lower numbers of those categories.. I just know I'm still able to shut down the garbage QBs with both high like that and I'm seeing a few more people having success with it like that too.. I guess your gonna have to test those areas for a few games and see how they go..Jarrod...any thoughts on lowering sliders? Here's what I mean. Raising sliders to 100 flattens out differences in players ability. IE. you have human break tackles at 50, say and cpu tackling at 50. Would would happen if both were at 25? Would that not cause a greater (and more realistic) difference in the backs? If finding that having pass rush at 1 for human and break tackles very low etc is giving me really nice looking animations and I notice a big difference in the powerbacks vs the shifty speed guys? What do you think? Have you tried it? I realize lowering some things (like QB acc) to 0 would make the game less realistic but I don't remember if it's SteelJames, or Fist or someone else who found that many of the sliders at 0 don't seem to hurt game play but only further accentuate the differing abilities between players.Comment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
One thing i noticed with user reactoin at 0 is alot of times my guys would get good penetration but not run to the ballcarrier at all, or my MLB on spy would shoot the gap that the RB runs through but then just blast straight pass himI'm not sure..Never really tested it like that but I believe having the USERs Breaktackles at 25 and CPUs tackling at 25 would be the same as having both at 50 In my opinion.. Try it out and see what happens. I believe you have to match certain ares of the USER to certain areas of the CPU. For example. USER breaktackles should be matched up with CPUs tackling. CPUs breaktackles should be even or no more then 25pts higher then the USER tackling. USER rushreaction and blockshedding definitely doesn't hurt the USER at 0. U still get alot of penetration with the both at 0. The tackling meter means more to the USER on stopping the run. Those are the few things I thoroughly tested. I can't really tell you the difference with the CPUs accuracy and catching since I've always had them on 100. Steel and fist are more experienced on the lower numbers of those categories.. I just know I'm still able to shut down the garbage QBs with both high like that and I'm seeing a few more people having success with it like that too.. I guess your gonna have to test those areas for a few games and see how they go..Comment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
Haha! Yea that happens sometimes but they still react most of the time when they get back there.. Too me it just balances it out because if I bump the reaction up anywhere its no run game for the CPU. They already have a hard time running on me as it is. Im actually testing the CPUs runblocking at 100 right now as we speak. I did pretty good the 1st game so far against the Panthers. Still was getting good penetration and stops in the backfield but Deanglo Williams did hit me for one big run.
But overrall how has your run defense been against CPU. Me and my friends been doing pretty good against it with the Breaktackles and runblocking at 85. Thats why I'm testing bumping the runblocking up to 100..Comment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
i have user run block & user brk tkl both at 25. i have the cpu block shed also at 25. animation is very good like it this. i have cpu tackling bumped up a tad to 30. might be easier for some people, but i don't overdo it with the truck stick. i focus more on protecting the ball in traffic instead of trying to escape traffic. Anyway, i would use 25 as a starting point on every slider u want to test.Jarrod...any thoughts on lowering sliders? Here's what I mean. Raising sliders to 100 flattens out differences in players ability. IE. you have human break tackles at 50, say and cpu tackling at 50. Would would happen if both were at 25? Would that not cause a greater (and more realistic) difference in the backs? If finding that having pass rush at 1 for human and break tackles very low etc is giving me really nice looking animations and I notice a big difference in the powerbacks vs the shifty speed guys? What do you think? Have you tried it? I realize lowering some things (like QB acc) to 0 would make the game less realistic but I don't remember if it's SteelJames, or Fist or someone else who found that many of the sliders at 0 don't seem to hurt game play but only further accentuate the differing abilities between players.Comment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
I have found that lowering the AI tackling below 50 really kills pursuit angles. I am playing with User Run all at 25. When I lowered the AI tackling down to 25 I noticed that my RB's would typically be gone if they hit the second level. Also there is a move that I discovered on accident that totally confounds the AI if tackling is lowered.i have user run block & user brk tkl both at 25. i have the cpu block shed also at 25. animation is very good like it this. i have cpu tackling bumped up a tad to 30. might be easier for some people, but i don't overdo it with the truck stick. i focus more on protecting the ball in traffic instead of trying to escape traffic. Anyway, i would use 25 as a starting point on every slider u want to test.Chalepa Ta Kala.....Comment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
What move is this? care to share your secret?I have found that lowering the AI tackling below 50 really kills pursuit angles. I am playing with User Run all at 25. When I lowered the AI tackling down to 25 I noticed that my RB's would typically be gone if they hit the second level. Also there is a move that I discovered on accident that totally confounds the AI if tackling is lowered.Comment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
I have found that lowering the AI tackling below 50 really kills pursuit angles. I am playing with User Run all at 25. When I lowered the AI tackling down to 25 I noticed that my RB's would typically be gone if they hit the second level. Also there is a move that I discovered on accident that totally confounds the AI if tackling is lowered.
I believe if you had of raised the rush reaction up to about 100 in would have countered that. from How you have it 25, 25, 25 for USER runinng I think 100 reaction, 25 blockshedding, and 25 Tackling from the CPU might be a good balance.Last edited by Jarodd21; 02-01-2011, 02:25 PM.Comment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
No, they will blow up the inside running game with reaction that high. And their downfield pursuit will be busted if you get into the second levell. The human Break tackle slider is more than just the ability to stiff arm or break a tackle, it effects alot of things.
I believe you can get a good running game with alot of ratios, but 100 AI reaction will absolutely blow up the human with all 25's.Chalepa Ta Kala.....Comment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
No, they will blow up the inside running game with reaction that high. And their downfield pursuit will be busted if you get into the second levell. The human Break tackle slider is more than just the ability to stiff arm or break a tackle, it effects alot of things.
I believe you can get a good running game with alot of ratios, but 100 AI reaction will absolutely blow up the human with all 25's.
I don't know.. I haven't tried it like that but it looks like it would be something similiar to mine just in another ratio and my run game is pumping fine..Comment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
it's touchy. i have cpu rush D reaction at default 50 right now. mendenhall got held to less than 2yds/carry vs miami. the very next game vs saints he ran all over them (like 20 for nearly 200). then the game after that vs cincy, he avg'd 3.8/carry... my run game goes up & down, which i like. i'm contemplating turning the cpu reaction up just to make it more challenging , but 'll play it by ear.No, they will blow up the inside running game with reaction that high. And their downfield pursuit will be busted if you get into the second levell. The human Break tackle slider is more than just the ability to stiff arm or break a tackle, it effects alot of things.
I believe you can get a good running game with alot of ratios, but 100 AI reaction will absolutely blow up the human with all 25's.Comment
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..
In that 200 yard game, did he break long runs for TD's and DB's seemed to fall in line behind him instead of taking a good angle.it's touchy. i have cpu rush D reaction at default 50 right now. mendenhall got held to less than 2yds/carry vs miami. the very next game vs saints he ran all over them (like 20 for nearly 200). then the game after that vs cincy, he avg'd 3.8/carry... my run game goes up & down, which i like. i'm contemplating turning the cpu reaction up just to make it more challenging , but 'll play it by ear.
Anyway, here's the move.....
SpoilerWhen you get into the second level and you have a tackler coming at you from the side or infront of you to the right or left, go straight at them and then verr away from them, they will slow way down get cement shoes and you are gone. This doesn't happen with Tackling at 50Chalepa Ta Kala.....Comment

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