02-03-2011, 01:54 AM
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#3
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Rookie
OVR: 6
Join Date: Jul 2009
Location: West Chester, PA
Posts: 419
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Re: On a 10 scale, what do you all rate the demo?
7/10
+graphics are amazing, lighting, damage modeling, body types and camera all standout as impressive
+movement and punch animations are much improved
+Full Spectrum Punch Control is great
+footwork is improved from FNR4
+1 punch K.O.'s are handled well
+CPU A.I. is a lot better than FNR4, actually presents a challenge without being cheap
-really disappointed they went with a "queue combo punches" mechanic instead of a more responsive system where punches are thrown exactly when you flick the stick
-disappointed that perfect block causes a counter window, pretty sure we were told all counter windows were gone at one point in development. If perfect block just guaranteed a really high chance that the punch would be blocked and that's all, I would be onboard. Timing a regular block is not the same as parrying, and may really hurt the game
-disappointed in some of the current tuning decisions (short-term stamina drains too slowly), heavy punches don't do enough damage to a fighter's health, regular punches are too accurate
-disappointed the dev team didn't think to add a punch feign mechanic and the ability to cancel a queued up combo with the block button
-netcode seems worse than FNR4, haven't had 1 smooth match online yet, couldn't even connect to anyone today
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