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I was hoping for more players on the console version
i too was hoping to have 100 players for console and 200 for the PC...if MAG can get up to 256 players Dice can at least try to bump it up to 20 more but its a new Frostbite engine and with all the destruction going around it will probably kill the framerate of the game...
i hope Dice listened to all the complaints about that...i would really hate to see this in BF3...
If they have some sort of delay or at least a huge accuracy penalty for shooting your LMG right when you belly flop that would be fine. If people wanna go prone and crawl around fine, but just no friggin diving please.
It's official. Starcraft 2 almost made me do it. It's time to build myself a new, competent computer. I can't do a real Battlefield with 24 players and this must be bought day one.
If they have some sort of delay or at least a huge accuracy penalty for shooting your LMG right when you belly flop that would be fine. If people wanna go prone and crawl around fine, but just no friggin diving please.
Perhaps this "Lifelike Animations" news could have something to do with going prone, jumping, and the like?
I'd think for lifelike animations would translate to going prone slower and getting up from prone slower.
Sweet fall this year. Gonna have to deal with the vehicle whores and their jets is the only downside.
Yah. I really hope they make it really difficult to fly them this time around. Or something to counter balance the fact that in some maps I could never respawn in my home base because guys would just circle with the Apache and just kill everyone that spawned. I always back out if that gets out of contol.
i too was hoping to have 100 players for console and 200 for the PC...if MAG can get up to 256 players Dice can at least try to bump it up to 20 more but its a new Frostbite engine and with all the destruction going around it will probably kill the framerate of the game...
yep the destrution is a huge amount of info that needs to be calculated by not only the machine processing it but also sent online and updated exactly on every player's machine as if it is tracking another body in motion on the ground. so each destructible piece counts nearly as much as a player count.
so yea big difference why other games can do more, hell even Homefront has 32 on console but no destruction but the graphic engine on BF3 sounds to be way more intense and cutting edge than what most online shooters use. Rumor is there may be a 32 player mode with no destruction in BF3.
this game with the new deferred lighting engine, the EA sports animation and the Destruction 3.0 is going to be a beautiful piece of art and a whole lot of fun.
i too was hoping to have 100 players for console and 200 for the PC...if MAG can get up to 256 players Dice can at least try to bump it up to 20 more but its a new Frostbite engine and with all the destruction going around it will probably kill the framerate of the game...
I feel like it was done to appease the Computer users for this game I do remember them pretty much saying it would be the best version. Do controller pads work for games like this? I get the feeling they don't on PC.
Originally posted by BlueNGold
I feel weird for liking a post about exposed penises.
I feel like it was done to appease the Computer users for this game I do remember them pretty much saying it would be the best version. Do controller pads work for games like this? I get the feeling they don't on PC.
360 pad works on any windows machine but I guess it depends on the developer how it can be mapped. I;m guessing they just use the 360 pad config for PC..
360 pad works on any windows machine but I guess it depends on the developer how it can be mapped. I;m guessing they just use the 360 pad config for PC..
Alright, I may get this for PC then if my computer can run by that time.
Originally posted by BlueNGold
I feel weird for liking a post about exposed penises.
here is a link quote on the low player count consoles (RE: BF 1943 but can be assigned to BF3 as well)
Simple answer: because of consoles. Long answer, courtesy of 1943 programmer Gustav Halling: because of consoles' bandwidth limits, and inability to process network data in a speedy manner:
... snip
Beside these design decisions there are technical limitations. There are very restricted bandwidth limits on the consoles and we are networking a lot more then 24 players:
# 24 players are networked
# Almost as many physics driven vehicles with movable and destroyable parts
# All destruction, if a wall is being destroyed on one client we need to update it on all the others, otherwise we could end up with players hiding behind non-existent walls.
If we did remove all destruction and all our vehicles we could have more players. But no other game gives you the wide gaming experience we have!
From an article about why Battlefield 1943 is only 24 players, I imagine this applies to Battlefield 3 as well....
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