Editing All-Pro Football 2K8 for Dummies -
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Does anyone have any tips for finding players quickly? I can find 3, then it's hundreds and hundreds of lines of code and no other CAPs in sight. I have 20 created too because I thought that would make it easier.
GT: tpaterniti The PS2 Roster Editor(but I no longer have rosters)
Does anyone have any tips for finding players quickly? I can find 3, then it's hundreds and hundreds of lines of code and no other CAPs in sight. I have 20 created too because I thought that would make it easier.
I just keep scrolling till I see the series of 7's which are the facial structures in the hex code. I believe that only created players and generics have the facial structures so that is how I know I am in the right spot. Hope that helps.
Most created players will be round 0829f0. I've found some right before or after. Strange thing is whether I make 11 or 20 players. There's always one that I can never find. I just make that one a silver/gold and give them the abilities I want. Then go back into HEX & edit the others.
Does anyone have any tips for finding players quickly? I can find 3, then it's hundreds and hundreds of lines of code and no other CAPs in sight. I have 20 created too because I thought that would make it easier.
1. Next to the file in the upper corner there is the word edit, next to that it should say search
2. When u click on search it should say find ctrl+F
3. In the seach window that will pop it says type: make sure it says hex bytes (h)
4. Under that it should say Value: thats were you will type "05" and click find all
But when you do this make sure you are next to your first created player. And then keep scroll through
I remember reading that someone gave a HB Helmet High Tackles.
Did anyone give the ability to a defensive player just to be sure?
It doesn't freeze the game. I made some CB/WRs. They were good as CBs but couldn't run routes worth anything. They had no acceleration as WRs and couldn't catch very well either. I assumed it would either give a little of every skill to the player, but apparently not enough to even make a Gold CB play like a generic WR. This was All Pro difficulty.
GT: tpaterniti The PS2 Roster Editor(but I no longer have rosters)
Signal Stealer โ 9th slot / 80
Secure Ball โ 6th slot / 02
Return Specialist โ 4 spaces before jersey number / 02
Special Team Demon โ 4 spaces before jersey number / 01
2 Way Player โ 3rd slot / 10
Also I am pretty sure this is right. We were discussing it in the Gaint [sic] Vick thread and this is what I discovered quickly.
Also I quickly noted:
Gold QB
Base Speed - 32 (50)
Speed Burner - 37 (55)
Base Agility - 3c (60)
Quick Feet - 41 (65)
Base Strength - 28 (40)
Strength Bonus - 2d (45)
Base Jumping - 28 (40)
Hops - 5f (90)
Gold HB
Base Speed - 57 (87)
Base Agility - 57 (85)
My point of departure was that they probably set up many of the attributes in a similar fashion to 2K5. There is even a similar number of them. My guess is that the 5a 5a is pass strength and accuracy for the QB but I will have to do a little testing to confirm this. I tried taking speeds to the max (7f) but did not see any real noticeable difference in the sim. I am not sure why. Maybe they have a cap on them or maybe I was doing something wrong. I never got any freezes, but nothing like the super tecmo bowl experience I was hoping for lol.
Also I am pretty sure this is right. We were discussing it in the Gaint [sic] Vick thread and this is what I discovered quickly.
Also I quickly noted:
Gold QB
Base Speed - 32 (50)
Speed Burner - 37 (55)
Base Agility - 3c (60)
Quick Feet - 41 (65)
Base Strength - 28 (40)
Strength Bonus - 2d (45)
Base Jumping - 28 (40)
Hops - 5f (90)
Gold HB
Base Speed - 57 (87)
Base Agility - 57 (85)
My point of departure was that they probably set up many of the attributes in a similar fashion to 2K5. There is even a similar number of them. My guess is that the 5a 5a is pass strength and accuracy for the QB but I will have to do a little testing to confirm this. I tried taking speeds to the max (7f) but did not see any real noticeable difference in the sim. I am not sure why. Maybe they have a cap on them or maybe I was doing something wrong. I never got any freezes, but nothing like the super tecmo bowl experience I was hoping for lol.
It should be pretty easy, though I am not sure how much time I will have to do it. Make a Gold QB with no abilities, then with speed only, then with agility only, then with strength only, then with stamina only, etc. and see which attributes change and use the HEX converter to get you to the decimal numbers. I may work on the QB tonight. It would be nice to see numerically where a Gold, Silver, Bronze QB start in terms of base attributes and what adding abilities does. For most so far, the answer is not much. Most physical bonuses adds only 5 of the attribute in question, which is not much at all. Hops adds 50 jumping, but who knows what impact that has in the sim. Even 50 more might not do that much. If Speed Burner is a flat +5 bonus all the time, it means that a gold HB with Speed Burner is only about 5.7% faster than one with no attribute at all. That is actually pretty minor, and lends credence to what I have thought for a while now, that many attributes are overrated.
GT: tpaterniti The PS2 Roster Editor(but I no longer have rosters)
It's true, the abilities are only a way of illustrating in the game who is good at what, since they didn't want to show ratings despite them still technically being there. Ive used created players with a dozen abilities, and id say the gold legends still play better
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