Re: Madden's Current Gen Has Not Been a Success
This is truly sad to me. I used to absolutely love Madden and NCAA Football. They were my most anticipated games of the year. I would play them together, alternating between NCAA and Madden. I would usually complete 5-6 seasons and sometimes maybe more, importing my draft classes and having an absolute blast.
If I was to think, back in 2005, that I would be at a point where I did not even buy Madden anymore, I would have had to question my own sanity. However, that day is definitely here. I haven't bought a Madden in a while, let alone play it for more than a week or two.
As far as the article, I thought it was interesting for a couple reasons. Number one, I agree Madden has not been a success. However, I don't think that a sports series must be "innovative" to be a success. I'd be perfectly happy with a company developing a stellar core engine and simply building on it year, after year, after year. There was no need to scrap the Madden 2005 engine that already existed. EA did it anyway and started over from scratch. Good idea, in theory I guess but it didn't work.
I think the best example of a solid core (in gameplay) and consistent anual improvements in MLB The Show. That game has gone from average to superb without HUGE changes in gameplay. I say that with an understanding that there has definitely been improvements, don't get me wrong. But there's not been (at least that I remember) any kind of ground-breaking improvement in gameplay over the past 3-4 years. All the changes and improvements have been subtle. Ironically this year is the first tiem I can remember SCEA incorporating a major change with their anolog controls. However, the user will still have the old options for hitting, leaving what wasn't broken, in tact.
Whatever the case may be, football fans have suffered enough. It's time for NFL games to be worth purchasing again. I don't know what exactly needs to change but getting rid of exclusive licenses would be a start.
This is truly sad to me. I used to absolutely love Madden and NCAA Football. They were my most anticipated games of the year. I would play them together, alternating between NCAA and Madden. I would usually complete 5-6 seasons and sometimes maybe more, importing my draft classes and having an absolute blast.
If I was to think, back in 2005, that I would be at a point where I did not even buy Madden anymore, I would have had to question my own sanity. However, that day is definitely here. I haven't bought a Madden in a while, let alone play it for more than a week or two.
As far as the article, I thought it was interesting for a couple reasons. Number one, I agree Madden has not been a success. However, I don't think that a sports series must be "innovative" to be a success. I'd be perfectly happy with a company developing a stellar core engine and simply building on it year, after year, after year. There was no need to scrap the Madden 2005 engine that already existed. EA did it anyway and started over from scratch. Good idea, in theory I guess but it didn't work.
I think the best example of a solid core (in gameplay) and consistent anual improvements in MLB The Show. That game has gone from average to superb without HUGE changes in gameplay. I say that with an understanding that there has definitely been improvements, don't get me wrong. But there's not been (at least that I remember) any kind of ground-breaking improvement in gameplay over the past 3-4 years. All the changes and improvements have been subtle. Ironically this year is the first tiem I can remember SCEA incorporating a major change with their anolog controls. However, the user will still have the old options for hitting, leaving what wasn't broken, in tact.
Whatever the case may be, football fans have suffered enough. It's time for NFL games to be worth purchasing again. I don't know what exactly needs to change but getting rid of exclusive licenses would be a start.
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