Editing All-Pro Football 2K8 for Dummies - Operation Sports Forums

Editing All-Pro Football 2K8 for Dummies

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  • jyoung
    Hall Of Fame
    • Dec 2006
    • 11157

    #76
    Re: Editing All-Pro Football 2K8 for Dummies

    Yes, not all abilities go into the normal 13 ability slots.

    For some of them like Ballhawk, you have to count the spaces backwards from the jersey number.

    Comment

    • tpaterniti
      Rookie
      • Aug 2005
      • 288

      #77
      Re: Editing All-Pro Football 2K8 for Dummies

      Does anyone have any tips for finding players quickly? I can find 3, then it's hundreds and hundreds of lines of code and no other CAPs in sight. I have 20 created too because I thought that would make it easier.
      GT: tpaterniti
      The PS2 Roster Editor (but I no longer have rosters)

      www.2kfootballstrategy.com

      Comment

      • iLLmatic
        MVP
        • Dec 2002
        • 1103

        #78
        Re: Editing All-Pro Football 2K8 for Dummies

        Originally posted by tpaterniti
        Does anyone have any tips for finding players quickly? I can find 3, then it's hundreds and hundreds of lines of code and no other CAPs in sight. I have 20 created too because I thought that would make it easier.
        I just keep scrolling till I see the series of 7's which are the facial structures in the hex code. I believe that only created players and generics have the facial structures so that is how I know I am in the right spot. Hope that helps.

        Comment

        • tpaterniti
          Rookie
          • Aug 2005
          • 288

          #79
          Re: Editing All-Pro Football 2K8 for Dummies

          What was confusing me is that I thought the 05 08 would be in the same slot all the time, but it isn't. Thanks for the help. I see it now.
          GT: tpaterniti
          The PS2 Roster Editor (but I no longer have rosters)

          www.2kfootballstrategy.com

          Comment

          • inc.mpire
            Rookie
            • Apr 2009
            • 10

            #80
            Re: Editing All-Pro Football 2K8 for Dummies

            I dont understand it at all dude

            Comment

            • badasp83
              Rookie
              • Sep 2007
              • 107

              #81
              Re: Editing All-Pro Football 2K8 for Dummies

              Most created players will be round 0829f0. I've found some right before or after. Strange thing is whether I make 11 or 20 players. There's always one that I can never find. I just make that one a silver/gold and give them the abilities I want. Then go back into HEX & edit the others.

              Comment

              • cjone03
                Rookie
                • Sep 2009
                • 277

                #82
                Re: Editing All-Pro Football 2K8 for Dummies

                Originally posted by tpaterniti
                Does anyone have any tips for finding players quickly? I can find 3, then it's hundreds and hundreds of lines of code and no other CAPs in sight. I have 20 created too because I thought that would make it easier.
                1. Next to the file in the upper corner there is the word edit, next to that it should say search

                2. When u click on search it should say find ctrl+F

                3. In the seach window that will pop it says type: make sure it says hex bytes (h)

                4. Under that it should say Value: thats were you will type "05" and click find all

                But when you do this make sure you are next to your first created player. And then keep scroll through

                5. you scroll through them with F3

                Hope that will help

                Comment

                • tpaterniti
                  Rookie
                  • Aug 2005
                  • 288

                  #83
                  Re: Editing All-Pro Football 2K8 for Dummies

                  Originally posted by badasp83
                  I remember reading that someone gave a HB Helmet High Tackles.
                  Did anyone give the ability to a defensive player just to be sure?
                  It doesn't freeze the game. I made some CB/WRs. They were good as CBs but couldn't run routes worth anything. They had no acceleration as WRs and couldn't catch very well either. I assumed it would either give a little of every skill to the player, but apparently not enough to even make a Gold CB play like a generic WR. This was All Pro difficulty.
                  GT: tpaterniti
                  The PS2 Roster Editor (but I no longer have rosters)

                  www.2kfootballstrategy.com

                  Comment

                  • tpaterniti
                    Rookie
                    • Aug 2005
                    • 288

                    #84
                    Re: Editing All-Pro Football 2K8 for Dummies

                    I have added them all in and organized them a little.

                    Physical/Mental Abilities

                    Speed Burner โ€“ 7th slot / 08
                    Breakway Burst โ€“ 1st slot / 40
                    Quick Feet โ€“ 4th slot / 02
                    Strength โ€“ 7th slot / 02
                    Hops โ€“ 4th slot / 20
                    Stamina โ€“ 7th slot / 04
                    Durability Bonus โ€“ 4th slot / 40
                    Leadership โ€“ 2nd slot / 02
                    Clutch โ€“ 1st slot / 80

                    General Football Abilities

                    Signal Stealer โ€“ 9th slot / 80
                    Secure Ball โ€“ 6th slot / 02
                    Return Specialist โ€“ 4 spaces before jersey number / 02
                    Special Team Demon โ€“ 4 spaces before jersey number / 01
                    2 Way Player โ€“ 3rd slot / 10

                    QB Abilities

                    4th Quarter Comeback โ€“ 5th slot /10
                    Pocket Presence โ€“ 9th slot / 40
                    Scrambler โ€“ 5th slot / 02
                    Rocket Arm โ€“ 8th slot / 04
                    Laser Arm โ€“ 8th slot / 08
                    Quick Release โ€“ 9th slot / 20
                    Tough as Nails โ€“ 5th slot / 08
                    QB Evade โ€“ 12 spaces before jersey number, 45
                    Play Fake โ€“ 5th slot / 40
                    Pass threat โ€“ 5th slot / 20
                    Deception โ€“ 5th slot / 80
                    Cadence โ€“ 9th slot / 10

                    HB

                    Branching Tackles โ€“ 2nd slot / 10
                    Arms Of Steel โ€“ 1st slot / 04
                    Battering Ram โ€“ 1st slot / 02
                    Power โ€“ 9th slot / 04
                    Workhorse โ€“ 3rd slot / 08
                    Finesse and Power โ€“ 9th slot / 02
                    Finesse โ€“ 9th slot / 08
                    Ankle Breaker โ€“ 1st slot / 08
                    Stop On A Dime โ€“ 2nd slot / 80
                    Cyclone โ€“ 1st slot / 01
                    Goalline Dive โ€“ 8th slot / 02
                    Scissor Kick โ€“ 8th slot / 01
                    Cutback Ability โ€“ 2nd slot / 08

                    WR

                    Bump Buster โ€“ 6th slot / 80
                    Tough In the Middle โ€“ 6th slot / 40
                    Soft Hands โ€“ 7th slot / 10
                    Acrobatic Catches โ€“ 6th slot / 20
                    Deep Threat โ€“ 9 spaces before jersey number / 80
                    Route God โ€“ 5th slot / 01
                    Possesion Receiver โ€“ 6th slot / 04
                    Mr. 3rd Down โ€“ 6th slot / 10
                    Magic Feet โ€“ 6th slot / 08

                    Oโ€“Line

                    Stonewall โ€“ 3rd slot / 20
                    Bulldozer โ€“ 3rd slot / 01
                    Brickwall โ€“ 3rd slot / 02

                    K/P

                    Coffin Corner โ€“ 4 spaces before jersey number / 04
                    Kick Accuracy Bonus โ€“ 4th slot / 10
                    Kick Power Bonus โ€“ 4th slot / 08

                    Dโ€“Line

                    Sack Master โ€“ 3rd slot / 40
                    Pass Rush Bonus โ€“ 4th slot / 04
                    Rip โ€“ 8th slot / 20
                    Bull Rush โ€“ 8th slot / 80
                    Club โ€“ 8th slot / 40
                    Spin โ€“ 8th slot / 10
                    Swim โ€“ 7th slot / 01

                    LB/DB

                    Coverage Bonus โ€“ 4th slot / 80
                    Ball Hawk โ€“ 8 spaces before jersey number / 01
                    Closing Speed โ€“ 1st slot / 20
                    Wrap Up Tackler โ€“ 3rd slot / 04
                    Big Hit โ€“ 2nd slot / 20
                    Bump Master โ€“ 1st slot / 10
                    Ball Strip โ€“ 2nd slot / 40
                    Footsteps โ€“ 2nd slot / 04
                    Run Coverage โ€“ 4th slot / 01
                    Run Reader โ€“ 3rd slot / 80
                    Loose Ball Magnet โ€“ 8 spaces before jersey number / 02
                    Reach Tackle โ€“ 2nd slot / 01
                    GT: tpaterniti
                    The PS2 Roster Editor (but I no longer have rosters)

                    www.2kfootballstrategy.com

                    Comment

                    • tpaterniti
                      Rookie
                      • Aug 2005
                      • 288

                      #85
                      Re: Editing All-Pro Football 2K8 for Dummies

                      Also I am pretty sure this is right. We were discussing it in the Gaint [sic] Vick thread and this is what I discovered quickly.


                      Also I quickly noted:

                      Gold QB

                      Base Speed - 32 (50)
                      Speed Burner - 37 (55)

                      Base Agility - 3c (60)
                      Quick Feet - 41 (65)

                      Base Strength - 28 (40)
                      Strength Bonus - 2d (45)

                      Base Jumping - 28 (40)
                      Hops - 5f (90)

                      Gold HB

                      Base Speed - 57 (87)
                      Base Agility - 57 (85)

                      My point of departure was that they probably set up many of the attributes in a similar fashion to 2K5. There is even a similar number of them. My guess is that the 5a 5a is pass strength and accuracy for the QB but I will have to do a little testing to confirm this. I tried taking speeds to the max (7f) but did not see any real noticeable difference in the sim. I am not sure why. Maybe they have a cap on them or maybe I was doing something wrong. I never got any freezes, but nothing like the super tecmo bowl experience I was hoping for lol.
                      Last edited by tpaterniti; 02-07-2011, 04:24 AM.
                      GT: tpaterniti
                      The PS2 Roster Editor (but I no longer have rosters)

                      www.2kfootballstrategy.com

                      Comment

                      • rickmitchell22
                        Banned
                        • Feb 2010
                        • 757

                        #86
                        Re: Editing All-Pro Football 2K8 for Dummies

                        Originally posted by tpaterniti
                        Also I am pretty sure this is right. We were discussing it in the Gaint [sic] Vick thread and this is what I discovered quickly.


                        Also I quickly noted:

                        Gold QB

                        Base Speed - 32 (50)
                        Speed Burner - 37 (55)

                        Base Agility - 3c (60)
                        Quick Feet - 41 (65)

                        Base Strength - 28 (40)
                        Strength Bonus - 2d (45)

                        Base Jumping - 28 (40)
                        Hops - 5f (90)

                        Gold HB

                        Base Speed - 57 (87)
                        Base Agility - 57 (85)

                        My point of departure was that they probably set up many of the attributes in a similar fashion to 2K5. There is even a similar number of them. My guess is that the 5a 5a is pass strength and accuracy for the QB but I will have to do a little testing to confirm this. I tried taking speeds to the max (7f) but did not see any real noticeable difference in the sim. I am not sure why. Maybe they have a cap on them or maybe I was doing something wrong. I never got any freezes, but nothing like the super tecmo bowl experience I was hoping for lol.
                        great find

                        Comment

                        • theDude47
                          Rookie
                          • Jan 2010
                          • 302

                          #87
                          Re: Editing All-Pro Football 2K8 for Dummies

                          Rocky found a lot of the ratings over a month ago, but if you could fill in some of the missing ones that would be awesome.

                          Here is the link to that thread:
                          http://www.operationsports.com/forum...ategories.html

                          Comment

                          • tpaterniti
                            Rookie
                            • Aug 2005
                            • 288

                            #88
                            Re: Editing All-Pro Football 2K8 for Dummies

                            It should be pretty easy, though I am not sure how much time I will have to do it. Make a Gold QB with no abilities, then with speed only, then with agility only, then with strength only, then with stamina only, etc. and see which attributes change and use the HEX converter to get you to the decimal numbers. I may work on the QB tonight. It would be nice to see numerically where a Gold, Silver, Bronze QB start in terms of base attributes and what adding abilities does. For most so far, the answer is not much. Most physical bonuses adds only 5 of the attribute in question, which is not much at all. Hops adds 50 jumping, but who knows what impact that has in the sim. Even 50 more might not do that much. If Speed Burner is a flat +5 bonus all the time, it means that a gold HB with Speed Burner is only about 5.7% faster than one with no attribute at all. That is actually pretty minor, and lends credence to what I have thought for a while now, that many attributes are overrated.
                            GT: tpaterniti
                            The PS2 Roster Editor (but I no longer have rosters)

                            www.2kfootballstrategy.com

                            Comment

                            • rickmitchell22
                              Banned
                              • Feb 2010
                              • 757

                              #89
                              Re: Editing All-Pro Football 2K8 for Dummies

                              It's true, the abilities are only a way of illustrating in the game who is good at what, since they didn't want to show ratings despite them still technically being there. Ive used created players with a dozen abilities, and id say the gold legends still play better

                              Comment

                              • tophower33
                                Rookie
                                • Jan 2011
                                • 53

                                #90
                                Re: Editing All-Pro Football 2K8 for Dummies

                                Originally posted by rickmitchell22
                                great find
                                Do all of them max at 7F

                                Comment

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