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Old 02-09-2011, 02:47 PM   #42
DaveDQ
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Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

Quote:
Originally Posted by JerseySuave4
Here's my problem with the stamina and amount of punches. You can't have a realistic representation of a Pacquiao fight because Manny in real life will throw a lot of combinations where he's throwing 3-4 punches in a flurry but in this game its hard to get an accurate Pacman type 4 punch combo and if you want to go crazy with reducing stamina then doing something like that is going to drain you when a guy like Manny in real life can fight 12 rounds like that.

The problem is that stamina should be something that the fighter's attributes affect more than just a general thing. A guy like Pacquiao that has great cardio and can go a whole fight throwing combos and a lot of punches shouldn't tire out fast in the game just because youre throwing a lot of punches (as long as the amount of punches is in a realistic range because once you get into 100+ per round then yes it should be reduced) while another fighter might not be able to do that so he slows down quicker if you try to throw more. But i dont want it where both guys slow down the same just because they both are throwing a lot of punches.

Boxing, prob more than any other sports game, needs to have attributes that matter more and affect the way the game is played and how the fights turn out. Some guys have better punch fatigue than others. I remember watching Vassily Jirov fight James Toney and Jirov did not stop throwing punches the entire fight. Just non stop throwing punches. He slowed down a little in the later rounds but he still just was constantly throwing punches the whole fight. Each fighter needs to feel unique and they just dont with this game.
I think what you are saying is there. The problem is in the counter punch. If you miss and they hit you in return, it's automatically a stunner. It's very hard to set up a jab or get a 3 punch combo because of the counter.
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