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Originally Posted by tcrews |
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Visualizer - That's cool that you and I worked on the same things in the same manner. It took me awhile to stop caring about winning and only work on one or two specific things. I like your idea of not throwing any punches and to just work on blocking and head movement. I think I might have to try that
As far as the flash KO's go I've dished out 8, but I didn't mean to imply that I was never on the receiving end. The CPU has flash KO'd me 5 times now. I don't know if that's above or below average or whatever. But I assure you I'm honestly not all that great at the game. I still have a very, very long way to go before I would consider myself marginally above average.
If I had to guess the reason that I've experienced "so few" flash ko's. I would say for one, it's a fairly random occurrence. Secondly, early on after I got the demo, I was winning huge, I had knocked down Cotto once in the first, twice in the second, and once more in the third. With 10 seconds left in the fight I started throwing power shots because I was destroying him so badly I felt invincible. Can anyone figure out where this is going? Yeah, with 3 seconds left, he hit me, one punch KO, goodnight.
After that I made sure to focus on defense every second of every fight. So I've been fortunate to avoid it. Up until earlier today I had only experienced one or two, but then I fought Tyson a few times and he flash ko'd me three times in a six fight span. Which is cool, I expect that from him.
Since you and I seem to be on the same page, you wouldn't happen to know the answer(s) to the two questions I asked at the top of my post that you responded to, would you? Just curious. Do you have PS3 or 360? Once the full game comes out, if we have the same system we'll have to spar a bit and fight. I'd rather fight people I know, or people from these boards that I know are much less likely to do all that crazy exploit crap. I'm on ps3 btw.
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to answer your questions
perfect block is achieved the same way it was in FNR4 by timing your block so it blocks the punch at the last possible second which will freeze ur opponent. I dont play Fight Night online much and dont really plan to much with FNC so I'm not one of those guys that feel the need to master it so I can win. I'm hoping the freeze is removed eventually with tuning or an official patch.
As far as the Tuner Set, it was released for the 360 demo yesterday, a message should popup on the main menu instructing you to press Y to download it. I imagine the changes aren't final for the retail version as they will prob use data from pre and post tuner gameplay to mold a brand new tuner set to be ready for the game's release.
I'm on 360 btw, If I am looking for some matches when the game drops I'll let you guys know then. For now I'm not really interested in playing online even against peeps from OS.