perhaps some will complain that this will slow down the game too much - meaning it will take an hour to play a round instead of 30 minutes?
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Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th
Very true, which is why I always try to emphasize that I want this to be an *option* whenever I bring it up. Even with this option enabled, I think we should have the option to fast-forward or skip to the end of the AI player's shots, just as we do now in Challenge mode matches with AI players, to speed things along.
The way I would do this with the fast forward/skip option, it would take about 24 to 30% longer to play a round with an AI. I would get a lot more out of it though... worth the extra investment of time, IMO.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th
or even if it would "cut into" highlights of other golfers at times... like how they show you "Tiger Woods just shot an eagle on 14" - instead, they could just cut to those as video highlights a few times a round...
idk - just an idea..Comment
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th
Yes, it would definitely have to be an option for those who simply want to play a fast round.
The option would be something like this before every round:
1) Just your shots
2) Just you and one opponent in your group of four. (With the option of just pressing X to see the result of their shots)
3) You and the other three opponents in your group of four. Again with (With the option of just pressing X to see the result of their shots).
Love the idea of cut scenes to show the highlights of other golfers but I doubt it can be done easily.Comment
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th
It would be a nice, atmospheric touch, but I think it would be very difficult for them to implement without causing a major performance hit in the game's execution. The Tiger Woods series only loads one hole at a time into the PS3 and 360's memory. A cut scene from another hole would require that the current hole be cleared out of memory, the new hole would have to be loaded and then the cut scene would be shown. Then your current hole would have to be reloaded and rendered. I'm guessing each cut-scene would add 30 to 40 seconds to load, run, and reload.
It could be offered as an option, but I'm not sure enough gamers would want it to justify EA Sports efforts in making it possible.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th
We came a step closer to having "True View" (or something close to it in the TW 11 Wii sense of the term) confirmed today for the PS3 version of Tiger Woods PGA Tour 12: The Masters. Eurogamer posed a question to EA Sports', Mike DeVault about "added functionality" in Tiger Woods 12 for the PS3, to which Mike is quoted as saying:
"This year we added first-person camera to the Move, which is something we had on the Wii version and people seemed to like, so we made sure we brought it over to the PlayStation," DeVault continued."
Mike didn't come right out and call it "True View", but he did say first-person ala the Wii version. Maybe it's functionally dissimilar enough on the PS3 such that they can't call it "True View". However, I know what's called "True View" on the Wii is significantly different than what EA Sports calls "True View" on the PC version (Tiger Woods Online).
I still have a lot of questions about 'First-Person' view (not to be confused with "True Aim" view) and how it will be applied to the game's difficulty levels. My biggest question is will there be a "First-Person/True-View" equivalent "Tournament Difficulty" mode available? Secondly, will there be dedicated Move/First-Person/Tournament Difficulty Live Tournaments? I can't see mixed mode Tournament Difficulty Live Tournaments working, where part of the field is playing True Aim, with stock controllers, and others are playing "First-Person/True-View" with a Move.
I realize there are dedicated Move Tournaments now, but I'm thinking the First-Person view will likely change the playing parameters enough to where it needs its own dedicated Tournament type.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th
I'm IN. game finally may be worth keeping in my library for more than a month.Enhancements – Enjoy new features like Fast Golf which allow you to complete a full round in half the time. The new save system provides the flexibility to save, and later resume, your round at any point. In Tiger Woods PGA TOUR 12: The Masters, players will have the ability to jump start their career mode as they will be able to carry over their XP from last year’s game.
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I just hope they tweaked the putting from last yearComment
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th
Was it stated somewhere that the save feature would be available in Live Tournaments? I thought it was for offline/career mode only?Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th
Quick question about the XP carrying over. Will it be whatever XP you haven't spent and have left over or will it be all the XP that you've earned throughout the game?
I'm level 10 with 500,000+ XP, but I have around 100,000 XP saved. What carries over?
Also, I haven't followed all the updates and features so I might have missed it. But, has there been any talk of adding more equipment and brands like Titleist? Being able to substitute a 2i for a 2h instead of it being a wood? And adding more realistic swings into the animations that you can buy? A few years back you could use Daly's swing and Tiger's swing, now they're all stupid. The game just feels more realistic when playing as Tiger just because of his swing.Comment
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th
Will you at last be able to play against a cpu player when playing on Pro. It's so lame to play in a tournament by yourself. Talk a boring, it a tournament and you're playing alone. How hard can it be when in all the other game modes you can play against 3 other cpu players and how about in game saves. My brother is a fire fighter and has never been able to play 18 holes.
ThanksComment
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Re: Tiger Woods PGA TOUR 12 Features, Enhancements and Box Art, Arrives March 29th
Here's a new video interview/presentation, which was conducted by Nick McCandless, of The Gamer Access at Tiburon's Studios. Tiger Woods PGA Tour 12's lead designer, Mike DeVault does a great job of presenting the new game in this informal session. You get to see a good 30 to 40 minutes of the game in action.
Nick solicited questions for the interview a couple of weeks ago on TGA's website. I armed him with four, the leading of which was about the "First Person View". Nick hit Mike with that question and Mike responded by giving us the first look at "First Person View" (apparently that's what they're going to actually call it). I think Mike had planned to demonstrate it anyway, but since the question was asked about it, he got into showing it a little bit earlier.
I have mixed thoughts about what I saw. On one hand, it was nice to see the first person view being executed with Move in hand (and Mike had both hands on the Move!). The transition from shot, to the head turning to follow the shot was smooth. On the other hand, First Person View looks to be more restrictive than the Wii's "True View". It looks very much like Tiger Woods 11's "True Aim" camera following the shot, once the address view had fully transitioned. There might have been a little more zooming and following going on, but it was hard to gauge with the video camera distance from the monitor in the studio. What was missing was the True View camera's "cut to finish" view for which I was sorely hoping.
Another item I noticed was the First Person view being used in the demonstration was a horizontal orientation. IOW, Mike was swinging the Move directly toward the monitor, but the address on the monitor was showing the club swinging from right to left. I'm hoping they'll have a "Vertical First Person Swing" camera option so that the swingpath will be from bottom to top on the screen.
Mike did mention that a lot of camera work had been done with this year's game, but the questioning didn't lead to anything that told us specifically what. I'm thinking it had to do more with the previously mentioned "broadcast presentation", than the player perspective orientation I had in mind. Maybe there are some configuration tweaks that will address some of my desires in this area.
One other item of note to me, Mike seemed to be genuinely excited about the 1:1 aspect of this year's Move swing mechanic. I don't think the interviewer was familiar enough with the history behind this, nor the specific questions we hardcore types have about this, to explore this avenue as thoroughly as Mike was likely prepared to answer.
Here's a link to "Nick's Gaming View", at the Gamer Access.com: http://www.thegameraccess.com/shows/...iew-episode-37 It's in 3 parts and if you want to get to the two segments specifically on Tiger Woods 12, they're parts 2 and 3.Duke Football? Hell yes it's Duke Football! --- Coach CutcliffeComment

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