Not to turn this into one of those threads lol, but I can't see how you can make this statement.
Forget for a moment that the new run blocking logic only works at the LOS (if that) and then after that it is basically as it has always been, but the main problem with the line, that makes it much worse than an unmentioned game, is how the trench battles play out.
Line interactions in Madden come down to one thing. The players engage, come to a stand still, and there is absolutely no visual representation of who is winning until the defender does his escape animation and negates the block. There is no flow. There is no riding defenders. No way to read a block. You approach a blocked defender, but you really have no idea if he will be blocked by the time you reach him (probably won't be) or to what side you should try to pass him because you have no idea what way he will shed the block. It's a guessing game. Setting up blocks is nonexistent because regardless of what side you bait the defender to go, he could easily disengage to either side, regardless of his position.
Blocking in Madden is atrociously handled and always will be as long as they have this one on one OL/DL lineman engagement, that has no movement until the shed animation gets dialed up, and the defender comes completely free. They can make all the blockers block who they are supposed on every single play, and it will not make blocking any less poor, as long as this is the case.

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