NASCAR The Game 2011 Trailer: Daytona 500 - Operation Sports Forums

NASCAR The Game 2011 Trailer: Daytona 500

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  • bluengold34_OS
    Content Creator
    • Nov 2004
    • 7389

    #16
    Re: NASCAR The Game 2011 Trailer: Daytona 500

    Originally posted by MrChainsaw
    Why would they say no to cars DNFing now though? I never played any of the next gen EA NASCAR games but I'm sure they allowed cars to DNF back then?
    I am sorry, as I don't have the answer why. Its the reason that I have been told by people close to the product.
    Twitch - bluengold34_os

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    • Potatoes002
      MVP
      • Jul 2008
      • 2154

      #17
      Re: NASCAR The Game 2011 Trailer: Daytona 500

      According to the official website forums, the developers stated it was not a licensing issue as to why there is no DNFs. They said it was too buggy to implement and was causing problems, and to expect this feature for next year.

      I believe what they could not add due to licensing was car/engine fires and cars going into the grandstands.

      Anyways, when you "total" your car, the damage can only be repaired to 60% and even worse if you keep crashing. So, you might be flipping over, but you won't be able to keep up with the other cars or anything of that sort.

      I'll try and re-find the posts if I can.
      Last edited by Potatoes002; 02-17-2011, 11:10 PM.

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      • bluengold34_OS
        Content Creator
        • Nov 2004
        • 7389

        #18
        Re: NASCAR The Game 2011 Trailer: Daytona 500

        Originally posted by Potatoes002
        According to the official website forums, the developers stated it was not a licensing issue as to why there is no DNFs. They said it was too buggy to implement and was causing problems, and to expect this feature for next year.

        I believe what they could not add due to licensing was car/engine fires and cars going into the grandstands.

        Anyways, when you "total" your car, the damage can only be repaired to 60% and even worse if you keep crashing. So, you might be flipping over, but you won't be able to keep up with the other cars or anything of that sort.

        I'll try and re-find the posts if I can.
        Please, if you find that, could you please post it here. I had heard that it was licensing issue and a demand from the car manufacturers themselves. Obviously, this is second hand info, but from a reliable source.
        Twitch - bluengold34_os

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        • Potatoes002
          MVP
          • Jul 2008
          • 2154

          #19
          Re: NASCAR The Game 2011 Trailer: Daytona 500

          Originally posted by bluengold34_OS
          Please, if you find that, could you please post it here. I had heard that it was licensing issue and a demand from the car manufacturers themselves. Obviously, this is second hand info, but from a reliable source.
          This is just from a quick 2 minute scan of the forums. There is obviously more info, but this was an interesting post from the developer.



          "How does this sound?

          In online games you have a Casual and Hardcore mode, when Hardcore is selected we can make is so that all of the mechanical damage isn't repaired, say only 60% is. We can't add DNF's at this stage as it would cause too many bugs and we're really close to going gold!"

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          • Potatoes002
            MVP
            • Jul 2008
            • 2154

            #20
            Re: NASCAR The Game 2011 Trailer: Daytona 500

            I might add that it was originally planned that damage could be 100% repairable. I'm glad that the new NASCAR team cared about the communities response and gave us a reasonable compromise.

            Oh, and when you run out of fuel it's "Race Over", so there is some form of DNF in the game.
            Last edited by Potatoes002; 02-17-2011, 11:25 PM.

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            • bluengold34_OS
              Content Creator
              • Nov 2004
              • 7389

              #21
              Re: NASCAR The Game 2011 Trailer: Daytona 500

              Originally posted by Potatoes002
              I might add that it was originally planned that damage could be 100% repairable. I'm glad that the new NASCAR team cared about the communities response and gave us a reasonable compromise.

              Oh, and when you run out of fuel it's "Race Over", so there is some form of DNF in the game.
              Thanks potatoes, I find that very interesting.
              Twitch - bluengold34_os

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              • JMD
                MVP
                • Feb 2008
                • 4471

                #22
                Re: NASCAR The Game 2011 Trailer: Daytona 500

                The way I'm looking at this is, if the racing (A.I.) is good then not having DNF's will not be a game killer for me. This week I finally got back into playing GT5. Yesterday I did the Nascar series in Aspec. The final race in the series, a ten lapper at Daytona had me on the edge of my seat for all ten laps. There was no damage, no DNF's , but the racing was balls to the wall. In just 10 laps there were several lead changes, cars were partnering up and drafting to take the lead, the racing aspect felt quite realistic. I spent 8 of the 10 laps between between 3rd place and 7th place until I tried to fit in a space that was to small on lap 8 and I spun out to end up finishing last, still won the series overall though.

                If Nascar 11 can achieve that type of realistic racing action, I'll be ok with it.

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                • Flamehead
                  Banned
                  • Dec 2002
                  • 1502

                  #23
                  Re: NASCAR The Game 2011 Trailer: Daytona 500

                  Yeah, from what I understand reading those forums, the devs reached out with a compromise since DNF's won't be implemented this year, i.e., damage repairable only up to a certain point which will make you much slower than the rest of the field.

                  So if you race carelessly and wreck constantly, there will be consequences even though you can still drive your car out of the pit.
                  Last edited by Flamehead; 02-18-2011, 01:43 PM.

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                  • Papi34
                    Rookie
                    • Mar 2008
                    • 270

                    #24
                    Re: NASCAR The Game 2011 Trailer: Daytona 500

                    It is a bit disappointing that there could be an almighty pileup involving, say 20 cars, with them all smashed to bits and yet they all finish?

                    Is it just in online games though, like it says in the post that potatoes showed us?

                    Sorry if I being a bit dense and missing the obvious.

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                    • Rules
                      Go Irish
                      • Jul 2002
                      • 3854

                      #25
                      Re: NASCAR The Game 2011 Trailer: Daytona 500

                      Ok so it is a bug problem and that is why no DNF's. It is not a licensing deal after all.

                      I can live with that knowing they have a problem with the coding and will have to work it in for next year. At least it is not a complete failure for now and in the future since it is NOT a license problem.

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                      • Seymour Scagnetti
                        Banned
                        • Oct 2006
                        • 2491

                        #26
                        Re: NASCAR The Game 2011 Trailer: Daytona 500

                        Originally posted by Rules
                        Ok so it is a bug problem and that is why no DNF's. It is not a licensing deal after all.

                        I can live with that knowing they have a problem with the coding and will have to work it in for next year. At least it is not a complete failure for now and in the future since it is NOT a license problem.
                        I'm not buying this bug problem. Every racing game since the dawn of time has had DNF's and then all of a sudden these guys can't figure out the coding for it? The coding for keeping these cars in the race with partial damage would be alot more complex than simply having DNF's for them.

                        I think it was more of a case of the devs thinking it wasn't a big deal because they wanted arcady elements in it and ignored it in the basic coding but now that the backlash has started it's too late to go back and change it.

                        At least that better be the real reason because I'll tell you right now if they have bug problems for simple DNF's then this game is gonna be one buggy mess with alot of other features in the game which require more complex coding. Now I can see why this game was delayed.

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                        • Bullit
                          Bacon is Better
                          • Aug 2009
                          • 5031

                          #27
                          Re: NASCAR The Game 2011 Trailer: Daytona 500

                          Originally posted by Potatoes002
                          I might add that it was originally planned that damage could be 100% repairable. I'm glad that the new NASCAR team cared about the communities response and gave us a reasonable compromise.

                          Oh, and when you run out of fuel it's "Race Over", so there is some form of DNF in the game.
                          But that wont apply to the AI cars will it? Are they able to run out of fuel and have bad pit strategies? What about Black Flags for not keeping up with the flow of traffic.
                          In Loving memory of my "Cricket" 1/2/96 - 11/19/2012

                          My heart and soul hurt for your lost presence in my life.

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                          • Rules
                            Go Irish
                            • Jul 2002
                            • 3854

                            #28
                            Re: NASCAR The Game 2011 Trailer: Daytona 500

                            Originally posted by Seymour Scagnetti
                            I'm not buying this bug problem. Every racing game since the dawn of time has had DNF's and then all of a sudden these guys can't figure out the coding for it? The coding for keeping these cars in the race with partial damage would be alot more complex than simply having DNF's for them.

                            I think it was more of a case of the devs thinking it wasn't a big deal because they wanted arcady elements in it and ignored it in the basic coding but now that the backlash has started it's too late to go back and change it.

                            At least that better be the real reason because I'll tell you right now if they have bug problems for simple DNF's then this game is gonna be one buggy mess with alot of other features in the game which require more complex coding. Now I can see why this game was delayed.

                            Yea the more I think about it the more you are on the money with this.

                            One more thing to think about:

                            No demo............!!! Name a next gen console racing game that turned out to be very good that didn't have a demo???
                            Last edited by Rules; 02-19-2011, 06:24 PM.

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                            • Skyboxer
                              Donny Baseball!
                              • Jul 2002
                              • 20317

                              #29
                              Re: NASCAR The Game 2011 Trailer: Daytona 500

                              Well I'll wait and get this used and then have the option to take back.
                              Joshua:
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                              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                              • mkharsh33
                                Hall Of Fame
                                • Nov 2006
                                • 12715

                                #30
                                Re: NASCAR The Game 2011 Trailer: Daytona 500

                                Might wait until next year to get this game...
                                STEELERS INDIANS CELTICS

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