Slow 5 Star Skill Possession Players

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  • Brian202202
    Banned
    • Dec 2010
    • 14

    #1

    Slow 5 Star Skill Possession Players

    I've had this happen before where I grab the #3 WR in the nation and he has 84 speed. Right now I picked up a 5 Star HB and he comes in with 82 speed. Is he playable? I have him redshirting.... I know, I know, you can see the speed grade while recruiting but I figured the 5 stars must mean he is excellent in other areas. Is excelling with 81 OVR rating and 82 spd feasible? I'm concerned by LB's with 88 Spd lol
  • Bullet Sponge
    Pro
    • Sep 2010
    • 828

    #2
    Re: Slow 5 Star Skill Possession Players

    Originally posted by Brian202202
    I've had this happen before where I grab the #3 WR in the nation and he has 84 speed. Right now I picked up a 5 Star HB and he comes in with 82 speed. Is he playable? I have him redshirting.... I know, I know, you can see the speed grade while recruiting but I figured the 5 stars must mean he is excellent in other areas. Is excelling with 81 OVR rating and 82 spd feasible? I'm concerned by LB's with 88 Spd lol
    Breakaway speed is nice, but given a choice I'll take acceleration and the ability to break/avoid tackles. Other really important attributes are his carry rating and his stamina. If he's going to get a lot of carries you don't want him fumbling constantly or getting tired after every carry. Although you can get around this with a more varied offense and/or two back system. I also like a decent injury rating so I'm not losing the guy to a blown knee after 2 weeks.

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    • jbrew2411
      MVP
      • Dec 2007
      • 2554

      #3
      Re: Slow 5 Star Skill Possession Players

      Like Bullet said, acc is a key rating this year. You can have a guy with 84spd but 90's in acc and he will play like a 90 spd guy from NCAA 10. At the same time you can have a guy with 93spd and 79acc and he will not be as productive. Try to recruit more based on acc rating vs 40 time.

      As for the LB's, they have unreal speed in this game. Wait until you get 6 years in and all the original roster is gone. If you face one of the big boys (Bama, Ohio St, Texas, Miami) and they have LB's with high 80's speed and low 90's acc. They will eat you alive. They are all over the field making plays. I didn't even try to run the ball against those teams because they would take the handoff before you do.
      Relax, it's just a video game!

      Comment

      • huskerwr38
        MVP
        • Mar 2009
        • 1549

        #4
        Re: Slow 5 Star Skill Possession Players

        I have a RB who has 97 speed but 80 acc (track guy I guess). Then on the flip side I have a guy who has 83 speed but 95 acc, with higher btk rating than the other RB. The guy with the 95 acc plays a lot better cause he can get through the holes quicker, break tackles better, and cut a lot quicker. However, I use the 97 speed guy for things like returns, reverses where he's getting a running start. He really excels at things like that. So you just have to use them to their strengths which is what a good coach does.

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        • stcloudgopher
          Rookie
          • Sep 2010
          • 114

          #5
          Re: Slow 5 Star Skill Possession Players

          Originally posted by jbrew2411
          Wait until you get 6 years in and all the original roster is gone. If you face one of the big boys (Bama, Ohio St, Texas, Miami) and they have LB's with high 80's speed and low 90's acc. They will eat you alive. They are all over the field making plays. I didn't even try to run the ball against those teams because they would take the handoff before you do.
          That's because you can abuse their 5-star corners and strong safeties, who average 81 speed, 77 acceleration.
          "You guys pair up in groups of three, then line up in a circle."
          - The late Bill Peterson, former head coach at FSU

          Comment

          • jbrew2411
            MVP
            • Dec 2007
            • 2554

            #6
            Re: Slow 5 Star Skill Possession Players

            Originally posted by stcloudgopher
            That's because you can abuse their 5-star corners and strong safeties, who average 81 speed, 77 acceleration.
            True, the speed of LB's and speed of DB's is real tilted toward the LB's in this game. This game has huge holes in it due to poor ratings. Just another example of why we need to be able to fully edit players inside the dynasty mode. The poor ratings killed game play for me and killed the game itself. We, the gamer, need the power to make the game the way we want it vs the way EA wants us to play.
            Relax, it's just a video game!

            Comment

            • mikekim21
              Rookie
              • Mar 2009
              • 99

              #7
              Re: Slow 5 Star Skill Possession Players

              I wouldn't say star ratings are meaningless, but they shouldn't be the main thing you look at. I've had countless times where 4 star players had higher attributes than my 5 stars, atleast as freshmen.

              Look more closely at their actual attribute ratings. For RB's, Speed/Acc/Agility/Break Tackle/carrying, etc (not in any particular order)

              Comment

              • stcloudgopher
                Rookie
                • Sep 2010
                • 114

                #8
                Re: Slow 5 Star Skill Possession Players

                Originally posted by jbrew2411
                True, the speed of LB's and speed of DB's is real tilted toward the LB's in this game. This game has huge holes in it due to poor ratings. Just another example of why we need to be able to fully edit players inside the dynasty mode. The poor ratings killed game play for me and killed the game itself. We, the gamer, need the power to make the game the way we want it vs the way EA wants us to play.
                I guess I'm not sure that a fully editable roster within Dynasty would really accomplish much. I have spent a lot of time with Dynasty, and to think that the "fix" would be free editing, I think I'll pass. It would help, sure, but at the cost of time, and I mean A LOT of time.

                Short of an actual fix within the recruit generation engine, maybe the ability to download/upload recruiting classes would help. I wouldn't mind being able to put a class on a spreadsheet and edit that way, but within the game itself would take too long.

                As an aside, something that I would like to see when creating recruits is the ability to pick their pitches. Or, pick their "Most" with all others being random. (I also don't think that pitches should be able to be swayed.)
                "You guys pair up in groups of three, then line up in a circle."
                - The late Bill Peterson, former head coach at FSU

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                • ViLLiO
                  Banned
                  • Feb 2011
                  • 703

                  #9
                  Re: Slow 5 Star Skill Possession Players

                  Speed is the last thing I care for in a RB.

                  Comment

                  • devinewon
                    Banned
                    • Jan 2011
                    • 172

                    #10
                    Re: Slow 5 Star Skill Possession Players

                    Originally posted by jbrew2411
                    True, the speed of LB's and speed of DB's is real tilted toward the LB's in this game. This game has huge holes in it due to poor ratings. Just another example of why we need to be able to fully edit players inside the dynasty mode. The poor ratings killed game play for me and killed the game itself. We, the gamer, need the power to make the game the way we want it vs the way EA wants us to play.
                    THEY need to get it right. I am not buying the game so that I can make recruits for them. They messed up the recruits in the beginning and now the recruits are all over the place. You can not give a commissioner of a dynasty that much power it destroys the very fabric of the game. If they can not put together the proper parameters for recruits then they don't need to make games anymore because that is not hard. I'm not talking about really complex stuff here.

                    The Strong Safety parameters are BROKEN. When the average strong safety is a 83 speed thats what that means. No one ever took the time to fix them. No one took any time out to TEST the Dynasty mode at all and thats why we found all the glitches and bugs in the dynasty mode Offline and Online.

                    Don't get me wrong Online Dynasty is the best thing anyone has done for a sports game ever in my opinion.

                    Comment

                    • jbrew2411
                      MVP
                      • Dec 2007
                      • 2554

                      #11
                      Re: Slow 5 Star Skill Possession Players

                      I don't want to spend hours fixing recruits but if EA want do it then allow me the power to do it. If they would make some changes to improve recruits that can function in the game then we would not have to do much but adding the power to edit only adds to the gaming experience. The other game I play is Choops2k8, which allows the gamer to make edits in the legacy mode. While I don't have to spend hours editing since they created the recruits right, I do make a few position changes here and there. It just adds to the overall experience. So if the NCAA Team would improve players ratings then we would not have to spend as much time but could fix some things here and there. The things is we all enjoy the game in different ways so we should be allowed to do that. It's not a end all solution but something that should be in the game when other sports game has offered it for years and it works out.
                      Relax, it's just a video game!

                      Comment

                      • the veteran
                        Rookie
                        • Sep 2010
                        • 304

                        #12
                        Re: Slow 5 Star Skill Possession Players

                        Originally posted by devinewon
                        THEY need to get it right. I am not buying the game so that I can make recruits for them. They messed up the recruits in the beginning and now the recruits are all over the place. You can not give a commissioner of a dynasty that much power it destroys the very fabric of the game. If they can not put together the proper parameters for recruits then they don't need to make games anymore because that is not hard. I'm not talking about really complex stuff here.

                        The Strong Safety parameters are BROKEN. When the average strong safety is a 83 speed thats what that means. No one ever took the time to fix them. No one took any time out to TEST the Dynasty mode at all and thats why we found all the glitches and bugs in the dynasty mode Offline and Online.

                        Don't get me wrong Online Dynasty is the best thing anyone has done for a sports game ever in my opinion.
                        I didn't realize there wasn't the option to recruit players with the attributes that you desired...

                        Comment

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