But, after giving the Demo more time, I've come back around on the game. Analog hitting (once you find the rightdifficulty level) is fun and rewarding. I roped a double off the CF wall with Hamilton and I've seen better hit variety using the Analog controls. Analog pitching is nice (even though I do prefer 2K's gesture system) and I appreciate the fact that SCEA added these options (in addition to fielding/throwing) to the game.
When you think about it, why would we expect SCEA to scrap what has been perhaps the BEST sports game franchise on this generation of consoles? Minor tweaks are all that's needed and we've gotten that and more this year with the player models, lighting, stadiums and of course, Analog Controls. Add that to RTTS and some Franchise improvements and we've got a game worthy of a $60 purchase.
I think the graphics will be fine. I chalk that up to things being compressed for the Demo. I popped in MLB 10 today and you definitely see the difference in player models and lighting.


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