Madden needs Tendencies. Almost every sports game has a type of tendencies. Ratings only take you so far. It is the only thing that differenciates players. I understand starting people off with similar player's template. But if that is the only thing that makes play different, then tendencies are needed.
Madden NFL 12 Interview: Donny Moore - Scouting Talent
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
Madden needs Tendencies. Almost every sports game has a type of tendencies. Ratings only take you so far. It is the only thing that differenciates players. I understand starting people off with similar player's template. But if that is the only thing that makes play different, then tendencies are needed. -
Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
"To quickly walk through the process: I’ll take a guy like Mark Ingram or Blaine Gabbert and I’ll find what everyone perceives is his best NFL comparison. Just to throw an example out there let's say Mark Ingram’s baseline equivalent is Ricky Williams. I’ll take Ricky Williams and utilize him as a template. I’ll know right away that the Mark Ingram player I’m creating is in a similar mold as a Ricky Williams. From there, obviously, I’m tweaking each individual rating to how Ingram plays. It’s just a starting point to give me a template for a player and how he plays."
This right here is why the ratings system presented by the folks at EA is broken. They are using templates that may or may not correlate to new players in draft classes. Why not just make a player like Mark Ingram a MARK INGRAM instead of a modified Ricky Williams. Was DJ Shockley based off of Michael Vick because he was a scrambling QB with size? Of course not! What they need to be doing is making these players total individuals who are independent from one another. If I can do it in my spare time for my site, then I would think that some guys who are professionally paid to do this could do it as well. Sheesh...

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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
Yep, I've been saying that for years...so many ratings that I bet some just cancel each other out.
On a side note, I really really wish they'd put the pertinent category info relevant to the player first so I don't have to scroll through all the non-pertinent info. If I want to see a kickers accuracy and power, why should I have to scroll through all the other categories that don't matter? Please just copy Madden 08 for the pc.Comment
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
Let's see...
'06, then '07, then '08, then '09, then '10, then '11, now '12.
I was reading gamer replies, and then I had this thought of feeling like a "Sucka"!!!
We know they can't/won't change their Rating System because it's built on a Maxed Out Game Engine, yet here we are doing it for a 6th year.
Stirring up their Marketing Soup knowing that after 6 years of addressing this same flawed system, nothing will change.
Ratings produce the single most complaints post than any other issues about the game. Yet, here we are Again!!!
We call it "Stirring the Soup".
As long as they are talking about the product, even if negative, it will stir up their curiosity to "Purchase" to see if what they complained about has changed any.
Notice the things that are put out to the community.
It's not things that will make you say "OMG or Wow", finally.
But, stuff that make you say "What and/or This"!!!
They know the Hot Buttons of the community to get us to talk.
Including Surprise Onside-Kick with so many issues still unaddressed. Anything dealing with Ratings will elevate the blood pressure to talk/rant.
Why do an interview about the same exact system you've been using since the '06 realease? What is the communication purpose of this?
It will still function the same during gameplay in M12 as it did then in M06.
But it's not "Too Early" to talk about this piece of the game that has nothing new about it.
Remember "What and/or This"?
Stirring the Soup folks!!!
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
"To quickly walk through the process: I’ll take a guy like Mark Ingram or Blaine Gabbert and I’ll find what everyone perceives is his best NFL comparison. Just to throw an example out there let's say Mark Ingram’s baseline equivalent is Ricky Williams. I’ll take Ricky Williams and utilize him as a template. I’ll know right away that the Mark Ingram player I’m creating is in a similar mold as a Ricky Williams. From there, obviously, I’m tweaking each individual rating to how Ingram plays. It’s just a starting point to give me a template for a player and how he plays."
This right here is why the ratings system presented by the folks at EA is broken. They are using templates that may or may not correlate to new players in draft classes. Why not just make a player like Mark Ingram a MARK INGRAM instead of a modified Ricky Williams. Was DJ Shockley based off of Michael Vick because he was a scrambling QB with size? Of course not! What they need to be doing is making these players total individuals who are independent from one another. If I can do it in my spare time for my site, then I would think that some guys who are professionally paid to do this could do it as well. Sheesh...
I too, will co sign to this...Comment
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
Yeah this will be the third year I ask for tendencies.Madden needs Tendencies. Almost every sports game has a type of tendencies. Ratings only take you so far. It is the only thing that differenciates players. I understand starting people off with similar player's template. But if that is the only thing that makes play different, then tendencies are needed.
Also rating specific moves. I shouldn't be able to move a punter to LT and have him perform techinques that take years to learn. Likewise a 2nd string LT shouldn't have the same techinque as a future HOF'er.You looking at the Chair MAN!
Number may not tell the whole story ,but they never lie either.Comment
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
Besides Awareness, Players play the same. If you give 2 players similar ratings they will play the same exact way. Real life Tendencies is what separates players like Brady and Manning, Drew Brees and Romo, T. Jones and Greene. Players that have similar "Templates" but plays differently due to Real life Tendencies.Comment
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
I don't really like to bash guys on there job but they need to bring some actual guys in there who played the game to help with the ratings because Donny Moore in my opinion isn't getting it done.. I'm always tweaking a bunch of players on every team before I start my offline franchise.. The way he has his system set up is garbage..Comment
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
So true."To quickly walk through the process: I’ll take a guy like Mark Ingram or Blaine Gabbert and I’ll find what everyone perceives is his best NFL comparison. Just to throw an example out there let's say Mark Ingram’s baseline equivalent is Ricky Williams. I’ll take Ricky Williams and utilize him as a template. I’ll know right away that the Mark Ingram player I’m creating is in a similar mold as a Ricky Williams. From there, obviously, I’m tweaking each individual rating to how Ingram plays. It’s just a starting point to give me a template for a player and how he plays."
This right here is why the ratings system presented by the folks at EA is broken. They are using templates that may or may not correlate to new players in draft classes. Why not just make a player like Mark Ingram a MARK INGRAM instead of a modified Ricky Williams. Was DJ Shockley based off of Michael Vick because he was a scrambling QB with size? Of course not! What they need to be doing is making these players total individuals who are independent from one another. If I can do it in my spare time for my site, then I would think that some guys who are professionally paid to do this could do it as well. Sheesh...

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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
Madden needs Tendencies. Almost every sports game has a type of tendencies. Ratings only take you so far. It is the only thing that differenciates players. I understand starting people off with similar player's template. But if that is the only thing that makes play different, then tendencies are needed.
My friend said the Player tendencies in FiFa11 is perfect, and Madden should pick up on it.Last edited by lofeazy; 02-26-2011, 07:34 PM.Comment
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
That whole interview, in which Donny explains the use of multiple sources, including multiple scouting agencies and actual combine numbers, he mentions starting with a template based on a commonly used aspect of scouting (the player comparison) and that's what you all feel the need to focus on?
You'd think he said "I just take the player closest and use the same ratings and drop his awareness".There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
Adembroski, why can't Donnie Moore do this? To add to DCEBB's point, I know he does about 4X's the players Donnie does as well, and this is his side hobby. So, Donnie can't blame time for his main hobby, or blame MUT, because he needs to do rosters first and foremost."To quickly walk through the process: I’ll take a guy like Mark Ingram or Blaine Gabbert and I’ll find what everyone perceives is his best NFL comparison. Just to throw an example out there let's say Mark Ingram’s baseline equivalent is Ricky Williams. I’ll take Ricky Williams and utilize him as a template. I’ll know right away that the Mark Ingram player I’m creating is in a similar mold as a Ricky Williams. From there, obviously, I’m tweaking each individual rating to how Ingram plays. It’s just a starting point to give me a template for a player and how he plays."
This right here is why the ratings system presented by the folks at EA is broken. They are using templates that may or may not correlate to new players in draft classes. Why not just make a player like Mark Ingram a MARK INGRAM instead of a modified Ricky Williams. Was DJ Shockley based off of Michael Vick because he was a scrambling QB with size? Of course not! What they need to be doing is making these players total individuals who are independent from one another. If I can do it in my spare time for my site, then I would think that some guys who are professionally paid to do this could do it as well. Sheesh...Have an awesome day!!Comment
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
They should hide the ratings. They could more easily adjust what the players stats are because they could adjust the ratings week by week until the Madden players can replicate their NFL counterparts.
This will make it so that you resign players based on production (like they do in the NFL) instead of the player somehow knowing "I'm a 85 OVR player, pay me like that even if I've rode the pine for two years."
Bring back the Head Coach system that has player adjusted ratings based on the offensive or defensive scheme. Have your scouting department find players who would fit your needs or schemes. That would be a great weekly update in franchise.
You get a message from your GM/Head of scouting that details players in the upcoming draft. You could also "check the news" and watch clips on NFL Network (use the license EA) of upcoming players. But if you only rely on hype it may lead you to drafting the wrong player.Comment
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
Yeah, they should really do away with a couple of categories for M12. Do we really need seperate Run/Pass Block ratings when we have the Footwork/Strength/Impact Block Ratings? Why do we need Throwing Accuracy when we have S/M/DAC? What kind of an effect does "Strength" have when we have Tackle, Block, Moves and Block Shedding ratings?
And they should really try and make a different OVR formula for 3-4 DEs... yeah it's great that my OLB is really fast and has high Finesse Moves, but that doesn't really help him much when his job is pushing around guards, binding blockers and stopping the run so don't tell me he's a 90+ OVR DE while my 75 OVR player who's an actual DE is actually better suited for the job.You gotta have Hope! (My Minnesota Vikings franchise)
After an incredible 2012 season ends with a Super Bowl win, Hope Turner and her Vikings are trying to prove that their performance was more than just a one-shot.Comment
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Re: Madden NFL 12 Interview: Donny Moore - Scouting Talent
It obviously struck a cord with the community here and some people have valid points. I think their concerns should be heard and not dismissed by your statement as being ignorant.That whole interview, in which Donny explains the use of multiple sources, including multiple scouting agencies and actual combine numbers, he mentions starting with a template based on a commonly used aspect of scouting (the player comparison) and that's what you all feel the need to focus on?
You'd think he said "I just take the player closest and use the same ratings and drop his awareness".Comment

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