MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

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  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #61
    re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

    Originally posted by selahsdaddy
    You still can pinpoint pitches for the most part....I feel the difference is that pitches on the corners are not always called strikes now. I literally was placing every pitch with Lincecum where I wanted it to go....
    And maybe with Lincecum that's true, but maybe when you get to your 3, 4 and 5 rotation pitchers, that might not be true. Also, it's only 3 inning demo, maybe by the 7th inning he starts missing his pitches?

    Comment

    • jeffy777
      MVP
      • Jan 2009
      • 3325

      #62
      re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

      Originally posted by DickDalewood
      I guess the demo is set on Pro though correct? So could it possibly be a result of that?
      Originally posted by roadman
      And maybe with Lincecum that's true, but maybe when you get to your 3, 4 and 5 rotation pitchers, that might not be true. Also, it's only 3 inning demo, maybe by the 7th inning he starts missing his pitches?
      Plus, keep in mind there's a Pitch Accuracy slider in the full version.

      Comment

      • DaveDQ
        13
        • Sep 2003
        • 7664

        #63
        re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

        Originally posted by Giants4Natic
        Hitting feels smooth but not where it should be. I hate the throws when fielding. It feels like there is no weight to the ball or players, they just kind of float out there and on one occasion, I bunted with Timmy to move the runner from first to second and the bunt went in front of the mound and the pitcher (Wilson) grabbed it and threw a rocket to first to get me out but if felt like he threw a plastic wiffle ball. There is just no weight to throwing as a fielder
        That's a good point about fielding. It feels like it's one step. The ball arrives and it's off to where you throw it with little weight to it.

        I'm actually concerned about the framerate. This issue with the ball leaving the bat has been with 2K for a while. I hit a fly ball to the outfield and a big chunk of screen fluttered. Especially with foul balls, you can literally see the screen moving in pieces. Again, that is something 2K has always struggled with so actually seeing it fixed will be surprising to me. Maybe they'll tone it down some.
        Being kind, one to another, never disappoints.

        Comment

        • 15 Step
          Rookie
          • Feb 2011
          • 16

          #64
          re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

          I played 5 games this morning. It does seem like more of an updated version of 2k10 than what I was expecting. The hitting camera is pretty fun to watch, but it can make fly balls in the outfield difficult to judge, which is perhaps the point of it. I don't notice any serious framerate problems other than with foul balls, so it's not really a big deal. Also, it's good to see more foul balls in general. There seems to be a lot more variety in the hitting.

          One problem I noticed was that in one of the games I played (and mysteriously this problem wasn't in the other four I played), there was a problem with the pitching system. After I picked my pitch but before I could throw it, there was a little delay that caused me to throw each pitch improperly. For example, the basic fastball is just down and then up on the right joystick, which is simple enough. During this game, I would press A to pick fastball, and then I would press down and then up, only it wouldn't register the "down" part of the joystick movement so it only picked up me pushing up with the joystick, which obviously caused me to throw a poor-quality fastball. Anybody else have this problem?

          Comment

          • boomhauertjs
            All Star
            • Feb 2004
            • 5373

            #65
            re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

            MVP 05 and High Heat comparisons? If the fielding is similar to MVP 05, then I may be sold on it. Must resist temptation to take a 1/2 hour off of work and play the demo...must wait until end of the day...

            Comment

            • bluengold34_OS
              Content Creator
              • Nov 2004
              • 7346

              #66
              re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

              Well I can tell the difference already. I have only played 3 games, but things have moved in the right direction. I played 80 games in franchise last year on 360 and still have 2k10 on my pc.

              1. It's pretty evident that if the difficulty level was higher, placing your pitch would not be as simple.

              2. I love the hitting cam, and how it truly shows the play in real time after the ball is hit.

              3. The fielding feels much smoother to me, and the OF circle was not overdone for outfielders based off of their ability( I was scared it would be)

              4. The only time I saw any type of framedrop was a pop up straight behind the plate, and it was minimal(assuming this will not be an issue in the final build)

              I am pretty pleased with the improvements so far, and am sure will be even more so when the retail version hits next week. This is not to say the game is perfect, as I still saw infielders sprinting back to their position and some overall little quirks in the players motions.


              ****For those who are seeing a delay when pitching****

              You have to let him come to a complete stop in his stretch. If your pitcher is in a stretch, let his glove come to a complete stop, then start your motion, and you should see no delay at all.
              Last edited by bluengold34_OS; 03-01-2011, 09:15 AM.
              Twitch - bluengold34_os

              Comment

              • WaddupCouzin
                MVP
                • Jul 2002
                • 2366

                #67
                re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

                Originally posted by selahsdaddy
                You still can pinpoint pitches for the most part....I feel the difference is that pitches on the corners are not always called strikes now. I literally was placing every pitch with Lincecum where I wanted it to go....
                Dude, Tim Lincecum is one of the best pitchers in the game, you should be able to do that with him! You shouldn't be able to do that with their 4th or 5th starter.
                "I've Altered The Deal..."

                Comment

                • jeffy777
                  MVP
                  • Jan 2009
                  • 3325

                  #68
                  re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

                  Originally posted by bluengold34_OS
                  Well I can tell the difference already. I have only played 3 games, but things have moved in the right direction. I played 80 games in franchise last year on 360 and still have 2k10 on my pc.

                  1. It's pretty evident that if the difficulty level was higher, placing your pitch would not be as simple.

                  2. I love the hitting cam, and how it truly shows the play in real time after the ball is hit.

                  3. The fielding feels much smoother to me, and the OF circle was not overdone for outfielders based off of their ability( I was scared it would be)

                  4. The only time I saw any type of framedrop was a pop up straight behind the plate, and it was minimal(assuming this will not be an issue in the final build)

                  I am pretty pleased with the improvements so far, and am sure will be even more so when the retail version hits next week. This is not to say the game is perfect, as I still saw infielders sprinting back to their position and some overall little quirks in the players motions.
                  Thanks man, I value your opinion. I like what I'm hearing about the gameplay.

                  It's good to hear that the framerate drop is rare and only on fouls. It doesn't really sound like a big issue.

                  Comment

                  • 15 Step
                    Rookie
                    • Feb 2011
                    • 16

                    #69
                    re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

                    Originally posted by bluengold34_OS


                    ****For those who are seeing a delay when pitching****

                    You have to let him come to a complete stop in his stretch. If your pitcher is in a stretch, let his glove come to a complete stop, then start your motion, and you should see no delay at all.
                    Okay, thanks. I'll try that out later.

                    Comment

                    • krazak
                      Rookie
                      • Mar 2011
                      • 3

                      #70
                      I hear people complain/compliment about things like the catcher throwing back to the pitcher, the pitcher walking around the mound, batters stepping out, etc... I'm just curious how many people actually leave that stuff turned on. Personally i just want to play the game. I always turn on the hurry up mode. I don't want a 9 inning game to take 2+ hours (or even an hour for that matter). To me that's what makes High Heat one the best baseball games ever. You could play a whole game in 20 minutes! If the pitcher/batter interface is good, there is realism (injuries, errors, etc...) and fielding is good i'm happy.

                      Comment

                      • Redemption
                        Banned
                        • Feb 2011
                        • 136

                        #71
                        re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

                        Originally posted by 15 Step
                        One problem I noticed was that in one of the games I played (and mysteriously this problem wasn't in the other four I played), there was a problem with the pitching system. After I picked my pitch but before I could throw it, there was a little delay that caused me to throw each pitch improperly. For example, the basic fastball is just down and then up on the right joystick, which is simple enough. During this game, I would press A to pick fastball, and then I would press down and then up, only it wouldn't register the "down" part of the joystick movement so it only picked up me pushing up with the joystick, which obviously caused me to throw a poor-quality fastball. Anybody else have this problem?
                        I believe it was the pitcher you were using. Some pitchers take longer to come "set" and you can't attempt to throw the pitch until they do (As a Yankee fan, I had this problem with Mo last year until I realized what was going on).

                        Comment

                        • Flaxseed Oil
                          MVP
                          • Feb 2007
                          • 1160

                          #72
                          re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

                          I gotta say, I thought it felt great.

                          Positive:
                          • The new cameras for both offense and defense are welcome!
                          • The pitching still is the king of analog controls. And I am usually a Show fanboy, but I have to admit, 2K owns the analog system.
                          • The player faces and models look VASTLY improved. Barry Zito looks perfect, right down to his broad shoulders. Buster Posey looked perfect as well. The only player I felt was 'off' was Josh Hamilton, who seemed a bit too skinny.
                          • The lighting, the graphics, the sound...all improved.
                          • Variable umpire was very noticeable and welcome.
                          • The broadcast angle was dead on!

                          Negative:
                          • I saw two botched plays in 3 innings.
                          • The default pitch speed is agonizingly slow and un-realistic.
                          • Can't change any settings
                          • The Ball Trail is still on by default.

                          Comment

                          • DickDalewood
                            All Star
                            • Aug 2010
                            • 6263

                            #73
                            re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

                            Originally posted by bluengold34_OS
                            Well I can tell the difference already. I have only played 3 games, but things have moved in the right direction. I played 80 games in franchise last year on 360 and still have 2k10 on my pc.

                            1. It's pretty evident that if the difficulty level was higher, placing your pitch would not be as simple.

                            2. I love the hitting cam, and how it truly shows the play in real time after the ball is hit.

                            3. The fielding feels much smoother to me, and the OF circle was not overdone for outfielders based off of their ability( I was scared it would be)

                            4. The only time I saw any type of framedrop was a pop up straight behind the plate, and it was minimal(assuming this will not be an issue in the final build)

                            I am pretty pleased with the improvements so far, and am sure will be even more so when the retail version hits next week. This is not to say the game is perfect, as I still saw infielders sprinting back to their position and some overall little quirks in the players motions.


                            ****For those who are seeing a delay when pitching****

                            You have to let him come to a complete stop in his stretch. If your pitcher is in a stretch, let his glove come to a complete stop, then start your motion, and you should see no delay at all.
                            Awesome, thanks Bob. Hopefully this puppy is up to par on the PS3 as well.

                            Comment

                            • Sheldon27
                              Rookie
                              • Jan 2011
                              • 16

                              #74
                              re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

                              It would be awesome if someone could post a video with their impressions on the demo, I really want to see how it is, but my region doesn't allow me to download it(I'm in Brazil)

                              Comment

                              • DaveDQ
                                13
                                • Sep 2003
                                • 7664

                                #75
                                re: MLB 2K11 Demo Available Now, Post Your Impressions Here (PS3/360)

                                Originally posted by krazak
                                I hear people complain/compliment about things like the catcher throwing back to the pitcher, the pitcher walking around the mound, batters stepping out, etc... I'm just curious how many people actually leave that stuff turned on. Personally i just want to play the game. I always turn on the hurry up mode. I don't want a 9 inning game to take 2+ hours (or even an hour for that matter). To me that's what makes High Heat one the best baseball games ever. You could play a whole game in 20 minutes! If the pitcher/batter interface is good, there is realism (injuries, errors, etc...) and fielding is good i'm happy.
                                I'm the other extreme. I like the game to have emotion and soul. I'm glad they added things like the pitcher being flustered and working that into his mound behavior. When you have all of these things working together, the commentary, the crowd, the players' reactions, it makes for an exciting experience.
                                Being kind, one to another, never disappoints.

                                Comment

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