Accurate movement and physics sliders

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  • celg35
    Banned
    • Jun 2008
    • 1329

    #1

    Accurate movement and physics sliders

    Celg 35 sliders updated 3-24-2011

    difficulty: hall of fame
    game stlye: custom
    game speed: 42
    qrt. 12 min ..
    fatigue on
    inj. on
    clutch factor on
    shooting and free throw: real player%*
    __________________


    ******human first/cpu
    second*****
    inside shot suc: 50/45
    close shot suc: 50/45
    mid range: 50/45
    3-pt: 50/45
    lay-up: 50 / 50
    dunk suc.: 50/50
    dunk in traffic suc: 50/50
    pass accuracy: 50/50
    ally-oop suc: 50/50
    contact shot suc: 50/50
    __________________
    driving contact shot freq.: 50/50
    inside contact shot freq: 50/50
    help defense strength: 50/50
    steal suc: 50/50
    ________________________
    quickness: 0/0
    vertical: 0/0
    strength: 100/100
    stamina: 0/0
    durability: 0/0
    hustle: 100/0
    ball handling: 0/0
    hands: 0/0
    dunking ability: 35 / 35
    on ball defense: 0/0
    stealing: 50/50
    blocking: 60/60
    off. awarness: 100/100
    def. awarness: 0/0
    off. rebounding: 100/100
    def. rebounding 0/0
    clutch factor: 35/25
    consistency: 35/25
    fatigue rate: 25/25
    inj. freq. : 50/50
    inj. severity: 50/50
    __________________________

    take inside shots: 0
    take close shots: 0
    mid range: 0
    3-pt: 0
    attack the basket: 0
    look for post: 0
    throw ally's: 0
    attemps dunks: 0 / 0
    att. put back's: 0
    flashy pass's: 100
    commit fouls: 100
    play passing lane's: 25
    on ball steal's: 100
    contest shots: 50
    back door cuts: 100
    ________________________________
    ***foul settings***
    over the back: 100 .
    charging: 70
    blocking foul: 70
    reaching foul: 70
    shooting foul: 55
    loose ball: 100
    Last edited by celg35; 03-24-2011, 04:48 PM.
  • celg35
    Banned
    • Jun 2008
    • 1329

    #2
    Re: Accurate movement and physics sliders

    I wanted to add, that I score between 85 to 90 points a game. Shooting % is around 38 - 42. More impressive, is the free throw% is like 65 - 70 for each team. I,m getting great spacing and open looks. Players play true to " Thier" attributes . I still get turnovers , but everything feels right. Try them out they are the oddest looking sliders on this forum( as far as Thier numbers go), but the gameplay might surprise you.

    Hope you enjoy

    Comment

    • Serra11
      MVP
      • Mar 2008
      • 1127

      #3
      Re: Accurate movement and physics sliders

      Your set seems really strange,man...
      What roster are you using???

      And why these sliders are at 0???:
      Stamina
      Durability
      Hustle
      Ball Handling
      On-Ball Defense
      Stealing
      Consistency
      Fatigue Rate
      Injury Frequency
      Injury Severity

      Thanks in advice
      Boots..........To ASSES!!!!!!

      Comment

      • celg35
        Banned
        • Jun 2008
        • 1329

        #4
        Re: Accurate movement and physics sliders

        believe it or not i'm using the default rosters. those sliders are at 0 because i wanted the players attributes and ratings to control the flow of the game.

        putting those at 0 gives exactly what thier physics dictate

        now thier are sliders that wont work at 0. for example: vertical seemes to give the shooter more height automatically. to compensate for this i put the vertical and blocking at 5. The next thing is shot success. i know putting these at 0 would just be horrible. but surprisingly 50 was not enough. i had to put the human side up to 54 and even at that it only gave me a 35 to 40 % shooting percentage.

        i have tried every slider on this forum and i thought the default was the way to go then i tried Purists and then i tried armor and swords. they all work great , but thier was still times where i could exploit the defense and get monster dunks time after time . i wanted to work for my shots and i wanted to get into the lane when driving. I wanted to accomplish this using the player physics only. if you feel like these are too easy u can bump up the on ball defense and defensive awareness. i would use incriments of 5 and then test them , but for now i like these. after 5 games, me ( Heat ) against cpu ( Celtics) all 5 games were really close and came down to the wire .

        Comment

        • tcnumba10
          MVP
          • Nov 2008
          • 1816

          #5
          Re: Accurate movement and physics sliders

          Originally posted by celg35
          but there was still times where i could exploit the defense and get monster dunks time after time . i wanted to work for my shots and i wanted to get into the lane when driving. I wanted to accomplish this using the player physics only. if you feel like these are too easy u can bump up the on ball defense and defensive awareness. i would use incriments of 5 and then test them , but for now i like these. after 5 games, me ( Heat ) against cpu ( Celtics) all 5 games were really close and came down to the wire .
          This is my biggest issue with 2K11, that you can drive into the lane with iso moves 99% of the time for a monster dunk. In real life, it's pretty hard to get into the lane for a dunk/layup you have to be really skilled (Rose, Lebron, Wade etc). Not everyone can dribble into traffic and go up for a layup/dunk w/o losing the ball in traffic. I'm going to try your suggestions and put some sliders to "0" and hopefully it'll fix this or that in 2K12 that they consider this.
          2018-2019 NBA Champions!

          Comment

          • celg35
            Banned
            • Jun 2008
            • 1329

            #6
            Re: Accurate movement and physics sliders

            I totally agree and these slides def adjust for that issue

            Comment

            • Jdoug312
              Banned
              • Oct 2010
              • 1585

              #7
              Re: Accurate movement and physics sliders

              I used these sliders exactly as posted:

              Knicks Magic

              102 Points 94
              36/67 Field Goals 36/76
              53% Field Goal % 47%
              8/15 3 Pointers 15/29
              53% 3 Pointer % 51%
              22/28 Free Throws 7/12
              78% Free Throw % 58%
              22 Assists 24
              4 Turnovers 2
              9 Team Fouls 17
              41 Total Rebounds 33
              2 Offensive Rebounds 1
              2 Steals 2
              1 Blocks 1
              46 Points in the Paint 30
              17 Bench Points 36
              4 Second Chance Points 2
              2 Fast Break Points 0

              - There literally was not 1 dunk the entire game.
              - I liked the pacing of the game.
              - Liked the movement/physics.
              - I used 10 mins instead of 12.

              Comment

              • celg35
                Banned
                • Jun 2008
                • 1329

                #8
                Re: Accurate movement and physics sliders

                Originally posted by Jdoug312
                I used these sliders exactly as posted:

                Knicks Magic

                102 Points 94
                36/67 Field Goals 36/76
                53% Field Goal % 47%
                8/15 3 Pointers 15/29
                53% 3 Pointer % 51%
                22/28 Free Throws 7/12
                78% Free Throw % 58%
                22 Assists 24
                4 Turnovers 2
                9 Team Fouls 17
                41 Total Rebounds 33
                2 Offensive Rebounds 1
                2 Steals 2
                1 Blocks 1
                46 Points in the Paint 30
                17 Bench Points 36
                4 Second Chance Points 2
                2 Fast Break Points 0

                - There literally was not 1 dunk the entire game.
                - I liked the pacing of the game.
                - Liked the movement/physics.
                - I used 10 mins instead of 12.

                thanks for the feed back.....i have noticed that the dunking ability at 0 will do that ( as far as dunks go).. i may have to start to raise it to see when it triggers the actual players attributes for dunking. some sliders at 0 will null and void the players attributes... what i'm trying to prevent is having the guys coming off high picks and getting clear lanes to the basket resulting in monster dunks. maybe this happens once a game , but i could pull this off almost every other play with "53 ice" using lebron james.

                Comment

                • WizardJay
                  Pro
                  • Jul 2010
                  • 523

                  #9
                  Re: Accurate movement and physics sliders

                  I did almost the same thing with 2k10 last year some worked and others didn't.

                  Comment

                  • celg35
                    Banned
                    • Jun 2008
                    • 1329

                    #10
                    Re: Accurate movement and physics sliders

                    made some changes in red...it seems dunking abilties magic number is 35. any lower and guys are not smart enough on fast breaks to know when to dunk it.

                    stealing and steal success is at 50 ... makes for some turnovers, but not that many.

                    stamina has to be at 25. at 0, guys were winded half way through the 1st quarter.

                    offensive awareness is 100. cpu and human play better this way.

                    Comment

                    • NINJAK2
                      *S *dd*ct
                      • Jan 2003
                      • 6185

                      #11
                      Re: Accurate movement and physics sliders

                      You may want to look at passing lane's sliders as well. defenders don't really seem to react to passes at all, even good defenders.
                      EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                      Comment

                      • celg35
                        Banned
                        • Jun 2008
                        • 1329

                        #12
                        Re: Accurate movement and physics sliders

                        The most I would raise the passing lanes is up to 5. I also raised stamina to 35. The one slider I'm playing with right now is quickness. I like how the game moves on 5 , but it seems the chase down blocks are few and far between . This might be a fine line between vertical and quicknesss.

                        Overall I love that how the game plays. I love that lebron can't come off high picks and just drive the lane for a dunk. Even the contact is realistic. I know alot of guys like the default settings , but some sliders that are set at 50 are broken or just too high or too low. My main concern was the forcefield effect and the iceskating effect from the movement being to herky jerky.

                        Comment

                        • Timathie
                          Rookie
                          • Sep 2002
                          • 358

                          #13
                          Re: Accurate movement and physics sliders

                          Thank you so much for posting these. I have for years putting my sliders to zero and only tweaked what was need. Since I am not a stat whore and am willing to take what the game engine gives me (since its the same for both sides). Its all about the feel of the game. Does it look and feel real and right to me.

                          The only stat I try to shoot for is shooting%. I do want that to be about right. I don't mind it being a little on the high or low side (ex league ave is 46%, If I hit 48% I wont cry foul).

                          Here is something I do for the shooting sliders. You may like it you may not. But I thought I would share.

                          League ave for shooting is 46%

                          Inside Shot Success: 46
                          Close Shot Success: 46
                          Mid-Range Success: 46
                          3PT Success: 46
                          Layup Success: 46
                          Dunk Success: 46
                          Dunk in Traffic Success: 46
                          Pass Accuracy: Set to your liking.
                          Alley-Oop Success: 46
                          Contact Shot Success: 46

                          This has been working great for me. You will be very surprised to see how close to the FG% ave you will come too doing this.

                          Now if you want you can set the cpu to the team you are playing FG% and your team to yours. You can set the cpu to the leagues ave and your team to there FG%. Set both to league ave. Set the cpu to there teams Fg% and your self to league ave.

                          As you can see you have 4 choices to choose from.

                          Comment

                          • Sellaz32
                            MVP
                            • Dec 2010
                            • 2339

                            #14
                            Re: Accurate movement and physics sliders

                            I apologize in advance for my ignorance, but if 50 is the default, wouldn't that be the setting that has least effect on player attributes? You wouldn't open the box and every player have an arbitrary increase in 50 on everything right?

                            I am intrigued by this concept and have heard others say similar things, but it seems to me that anything below 50 would be essentially lowering global attributes. Now it may be that it works great, I am just not certain that 0 means 0, but actually -50.

                            Comment

                            • mkharsh33
                              Hall Of Fame
                              • Nov 2006
                              • 12785

                              #15
                              Re: Accurate movement and physics sliders

                              Put your dunk rating at 35. Anything below that number and they won't. 35 appears to be the magic number.

                              I have my slider set pretty much set (still a few minor tweaks due to fg% issues) but I applaud your creativity.

                              Having created a few classic roster files, I've noticed that the offensive and defensive awareness of each individual player has a HUGE bearing on how guys play. I set mine a little higher because I want to see smart basketball. It's a lot of work, but well worth it. I think that 2K sets the default rosters too low in awareness, but that's just me...
                              STEELERS INDIANS CELTICS

                              Comment

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