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Old 03-02-2011, 08:30 AM   #8
celg35
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OVR: 18
Join Date: Jun 2008
Re: Accurate movement and physics sliders

Quote:
Originally Posted by Jdoug312
I used these sliders exactly as posted:

Knicks Magic

102 Points 94
36/67 Field Goals 36/76
53% Field Goal % 47%
8/15 3 Pointers 15/29
53% 3 Pointer % 51%
22/28 Free Throws 7/12
78% Free Throw % 58%
22 Assists 24
4 Turnovers 2
9 Team Fouls 17
41 Total Rebounds 33
2 Offensive Rebounds 1
2 Steals 2
1 Blocks 1
46 Points in the Paint 30
17 Bench Points 36
4 Second Chance Points 2
2 Fast Break Points 0

- There literally was not 1 dunk the entire game.
- I liked the pacing of the game.
- Liked the movement/physics.
- I used 10 mins instead of 12.

thanks for the feed back.....i have noticed that the dunking ability at 0 will do that ( as far as dunks go).. i may have to start to raise it to see when it triggers the actual players attributes for dunking. some sliders at 0 will null and void the players attributes... what i'm trying to prevent is having the guys coming off high picks and getting clear lanes to the basket resulting in monster dunks. maybe this happens once a game , but i could pull this off almost every other play with "53 ice" using lebron james.
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