03-02-2011, 07:15 PM
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#475
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Rookie
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Ok, I have to disclaim up front that I am not a very big baseball gamer on the consoles for two reasons...1) I am a ballplayer and it's difficult to see developers not get it right when it comes to the fundamentals and 2) I just don't have the time to play a full season. However, I can give good criticism as I am a gamer in general and the aforementioned ballplayer....
That being said - I've played the demo 4 times and these issues really stood out and irked me...
1) baserunning has to be fixed - Period. One, people don't hit a bag and make a 90 degree angle to the next base...they round the bags. It looks unrealistic and takes away from the game when my player "turns the corner" on a deep single and it looks clunky. Also, the "after a hit / fielding" camera may be cool, but I have a difficult time finding out if the ball will be dropped, gapped, or caught - in baseball, runners usually have good depth perception and make quality judgements, but with this view I cannot (this may be a case of altering the in game camera i the retail version)
2) Catcher faces the wrong way on HRs - I think someone mentioned this before. Simple animation that detracts from feeling like your in the game.
3) Animation after 'brushed back' by inside pitch - batter stares down pitcher animation, then warps to outside batters box. Again, simple animation that detracts from feeling like your in the game.
4) Is it me or can I not ask my cutoff man to actually cut off a throw even if I've asked the outfielder to throw to a bag? Most likely I am overlooking something, but I thought if i threw home and then decided to gun down the guy going to second, I could press LB (cutoff button on 360) and he would cut off that throw. Anyone have any input???
5) I am noticing a lot of line drives just over the heads of the AI infielders that look like they could be caught - Anyone else notice this?? I had about 4 in one game (3 innings actually)...
6) Lastly, does the slider work with tosses instead of hard throws? I mean I tap the throw button and the player throws it in the dirt mostly. Is the slider just for Red = bad throw and dark green = good throw? Is there more to it than that? I'd like my second baseman to toss the ball to my 1st baseman when he is 20 feet away and not fling it in the dirt...
That's all I've got - not game breakers, but for someone like me who has played ball for 25+years, these issues can be very distracting...
Thoughts???
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