Editing All-Pro Football 2K8 for Dummies

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  • NFLHITMAN
    Pro
    • Feb 2008
    • 924

    #106
    Re: Editing All-Pro Football 2K8 for Dummies

    Originally posted by Vegaskingpin
    I want to mention an edit to the info in the tutorial. It claims "04" are Legend and "84" are created generic.

    The "84" is correct as being stated created generic.

    "04" actually represents any player on a default team Generic or Legend. As for the number that follows I am unsure but have a theory it represents depth on the chart. With "0A" being last string on and "01" being second to last.

    New EDIT:

    "84" Generic on created team
    "05" Created Player (shows up on edit player screen)
    "04" Legend or Generic on Default Teams that shipped with game
    "80" - ? - Not sure, but I believe they represent Free agent Generics for created teams (Unassigned)
    "01" - ?? - Untested, I hypothesize they may represent Default Legends or Twins of on Created teams

    As for the second Hex number that follows player type here are my assumptions
    "xx" representing any of the numbers mentioned above and that the second set of numbers represent depth chart position
    "xx 08" - First Legend or Cap Starter (Star Player) - Absolutely positive
    "xx 07" - Second Legend or Cap starter (Star Player) - Unsure but it fits
    "xx 06" - First Generic Starter or 2nd string after 1st Star Player or 3rd string after 2nd Star Player (basically the best Generic)
    "xx 01" - Second Best
    "xx 0A" - Final Slot

    have not seen other numbers but still looking. Feel free to comment or debate findings.
    0A is the OLB position and 01 means it was a previous cap player that was deleted.
    Operation Sports APF 2K8 Ladder:

    Season 1 CHAMPION!!!

    Comment

    • Vegaskingpin
      Rookie
      • Nov 2009
      • 13

      #107
      Shoe Type - Code - - - Gold - - - Silver- - - Bronze
      - #1 - - - - - F0 - - - - - 02 - - - - - 04 - - - - - 06 - -
      - #2 - - - - - F0 - - - - - 4A - - - - - 4C - - - - - 4E - -
      - #3 - - - - - F0 - - - - - 92 - - - - - 94 - - - - - 96 - -
      - #4 - - - - - F0 - - - - - DA - - - - - DC - - - - - DE - -
      - #5 - - - - - F1 - - - - - 02 - - - - - 04 - - - - - 06 - -
      - #6 - - - - - F1 - - - - - 6A - - - - - 6C - - - - - 6E - -
      - #7 - - - - - F1 - - - - - B2 - - - - - B4 - - - - - B6 - -
      - #8 - - - - - F1 - - - - - FA - - - - - FC - - - - - FE - -

      "F0 06"
      most this info is irrelevant to determine whether or not a player is gold silver or bronze. The first hex position and the first digit in the second hex position can be ignored, all that matters is the final digit.

      if it's
      2 or A = Gold
      4 or C = Silver
      6 or E = Bronze
      0 = Generic

      If you count "back" 17 points from the Player Position (purple) location hex you will find this number. I Only point this out because the Bronze Legend Eugene Robinson does not have an F1 or F0 before his 96, it is a 50. Located at address 14380

      NFL HITMAN - as for the 0A meaning outside linebacker if the 0A precedes the player type number as in the following
      0A 0A 04 08 then yes it means outside linebacker but if it follows the number as in the following
      10 10 04 0A then it means third string or less in depth chart

      Comment

      • splicemode
        Rookie
        • Mar 2011
        • 2

        #108
        i can only find 3 of my created players does anyone know how i can find the rest??

        Comment

        • Vegaskingpin
          Rookie
          • Nov 2009
          • 13

          #109
          I'd like to retract my comment concerning the hex number that precedes facial data and follows a players generic/legend or created status

          04 "0A" 7F 7F......
          04 "08" 7F 7F......
          05 "01" 7F 7F......
          05 "08" 7F 7F......
          05 "0A" 7F 7F......

          I initially reported that it represents depth chart position but have found that data as false and have now determined it to represent player skin tone on the field.

          My apologies to the community for the inaccurate data. Hope this has not set anyone back.

          Comment

          • buho1213
            Banned
            • Dec 2009
            • 18

            #110
            Re: Editing All-Pro Football 2K8 for Dummies

            Originally posted by Vegaskingpin
            I'd like to retract my comment concerning the hex number that precedes facial data and follows a players generic/legend or created status

            04 "0A" 7F 7F......
            04 "08" 7F 7F......
            05 "01" 7F 7F......
            05 "08" 7F 7F......
            05 "0A" 7F 7F......

            I initially reported that it represents depth chart position but have found that data as false and have now determined it to represent player skin tone on the field.

            My apologies to the community for the inaccurate data. Hope this has not set anyone back.
            AHHHHHHH poop. You ruined my whole roster!!! Maybe that's what caused my RRD.

            Comment

            • Vegaskingpin
              Rookie
              • Nov 2009
              • 13

              #111
              Originally posted by buho1213
              AHHHHHHH poop. You ruined my whole roster!!! Maybe that's what caused my RRD.
              I am truly sorry man,

              I came up with the false data report because it worked for the first two teams Cornerbacks and a couple legend Linebackers, they just happened to be black starters and white backups and Light Black/ Latino third stringers, purely coincidental.

              I discovered the disparity when creating CAP'S based on Gold, Silver, Bronze, in the same position with different skin tones. Again I'm sorry for the false report.

              Currently testing out a theory where I replace free agent generics with legends. The idea is to create a team of generics and get a random mix of legends in place of the generics normally assigned. So now when you design your team you actively choose which generic you want but get randomly assigned legends to fill the roster. Thought it would be a fun twist on the single player game.

              Comment

              • derreckbercier
                Rookie
                • Dec 2010
                • 41

                #112
                helmet high tackles does not freeze the game

                Comment

                • Vegaskingpin
                  Rookie
                  • Nov 2009
                  • 13

                  #113
                  Originally posted by derreckbercier
                  helmet high tackles does not freeze the game
                  Where is the location of the helmet high tackle? And what is it's number?

                  Comment

                  • theDude47
                    Rookie
                    • Jan 2010
                    • 300

                    #114
                    Re: Editing All-Pro Football 2K8 for Dummies

                    I really think this thread should be stickied. Also, here is a bookmark set for Hex Workshop that has the location of all the team logos and color palettes (both CPU and User).
                    Attached Files

                    Comment

                    • NFLHITMAN
                      Pro
                      • Feb 2008
                      • 924

                      #115
                      Re: Editing All-Pro Football 2K8 for Dummies

                      Originally posted by Vegaskingpin
                      Where is the location of the helmet high tackle? And what is it's number?
                      12 spots before jersey number and the code is 02
                      Operation Sports APF 2K8 Ladder:

                      Season 1 CHAMPION!!!

                      Comment

                      • TheRealHST
                        Banned
                        • Jan 2011
                        • 1755

                        #116
                        Worked like a charm

                        Comment

                        • hickhitchell33
                          Banned
                          • Mar 2011
                          • 75

                          #117
                          Re: Editing All-Pro Football 2K8 for Dummies

                          a question for hex editors that i havent seen answered. is this a way to permanently change a players ratings/abilities? So that no matter how many different temas you make with a player, they always carry over?

                          Comment

                          • jyoung
                            Hall Of Fame
                            • Dec 2006
                            • 11132

                            #118
                            Re: Editing All-Pro Football 2K8 for Dummies

                            Has anyone figured out if the team names that appear on your uniform can be edited?

                            I believe there are three spots the team name appears on the uniform:

                            -- Belt
                            -- Chest
                            -- Helmet

                            Has anyone figured out this data's lo***ion in the hex file?

                            Comment

                            • NFLHITMAN
                              Pro
                              • Feb 2008
                              • 924

                              #119
                              A legend or cap will always have there attributes and rating unless you change there position, tier or edit there rating yourself. Editing generics is something totally different.

                              Inside my downloadable few that have 20 players I created with every player having 5 or more attributes and edited rating on key players like Vick and Deion sanders and none are on a team. They are there for to place on a team just like the legends are.
                              Operation Sports APF 2K8 Ladder:

                              Season 1 CHAMPION!!!

                              Comment

                              • Rayp
                                Rookie
                                • Jan 2008
                                • 218

                                #120
                                Re: Editing All-Pro Football 2K8 for Dummies

                                Can someone help me out? I cant find my CAP *WHEN they are assigned to a team* but when they are just created and not assigned I find them easy. To find them would I just need to find the team in the editor? where are teams located i dont have time to go through hundreds of players is there a certain mark where you find user created teams?

                                Comment

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