Editing All-Pro Football 2K8 for Dummies
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Shoe Type - Code - - - Gold - - - Silver- - - Bronze
- #1 - - - - - F0 - - - - - 02 - - - - - 04 - - - - - 06 - -
- #2 - - - - - F0 - - - - - 4A - - - - - 4C - - - - - 4E - -
- #3 - - - - - F0 - - - - - 92 - - - - - 94 - - - - - 96 - -
- #4 - - - - - F0 - - - - - DA - - - - - DC - - - - - DE - -
- #5 - - - - - F1 - - - - - 02 - - - - - 04 - - - - - 06 - -
- #6 - - - - - F1 - - - - - 6A - - - - - 6C - - - - - 6E - -
- #7 - - - - - F1 - - - - - B2 - - - - - B4 - - - - - B6 - -
- #8 - - - - - F1 - - - - - FA - - - - - FC - - - - - FE - -
"F0 06"
most this info is irrelevant to determine whether or not a player is gold silver or bronze. The first hex position and the first digit in the second hex position can be ignored, all that matters is the final digit.
if it's
2 or A = Gold
4 or C = Silver
6 or E = Bronze
0 = Generic
If you count "back" 17 points from the Player Position (purple) location hex you will find this number. I Only point this out because the Bronze Legend Eugene Robinson does not have an F1 or F0 before his 96, it is a 50. Located at address 14380
NFL HITMAN - as for the 0A meaning outside linebacker if the 0A precedes the player type number as in the following
0A 0A 04 08 then yes it means outside linebacker but if it follows the number as in the following
10 10 04 0A then it means third string or less in depth chartComment
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I'd like to retract my comment concerning the hex number that precedes facial data and follows a players generic/legend or created status
04 "0A" 7F 7F......
04 "08" 7F 7F......
05 "01" 7F 7F......
05 "08" 7F 7F......
05 "0A" 7F 7F......
I initially reported that it represents depth chart position but have found that data as false and have now determined it to represent player skin tone on the field.
My apologies to the community for the inaccurate data. Hope this has not set anyone back.Comment
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Re: Editing All-Pro Football 2K8 for Dummies
AHHHHHHH poop. You ruined my whole roster!!! Maybe that's what caused my RRD.I'd like to retract my comment concerning the hex number that precedes facial data and follows a players generic/legend or created status
04 "0A" 7F 7F......
04 "08" 7F 7F......
05 "01" 7F 7F......
05 "08" 7F 7F......
05 "0A" 7F 7F......
I initially reported that it represents depth chart position but have found that data as false and have now determined it to represent player skin tone on the field.
My apologies to the community for the inaccurate data. Hope this has not set anyone back.
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I am truly sorry man,
I came up with the false data report because it worked for the first two teams Cornerbacks and a couple legend Linebackers, they just happened to be black starters and white backups and Light Black/ Latino third stringers, purely coincidental.
I discovered the disparity when creating CAP'S based on Gold, Silver, Bronze, in the same position with different skin tones. Again I'm sorry for the false report.
Currently testing out a theory where I replace free agent generics with legends. The idea is to create a team of generics and get a random mix of legends in place of the generics normally assigned. So now when you design your team you actively choose which generic you want but get randomly assigned legends to fill the roster. Thought it would be a fun twist on the single player game.Comment
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Re: Editing All-Pro Football 2K8 for Dummies
I really think this thread should be stickied. Also, here is a bookmark set for Hex Workshop that has the location of all the team logos and color palettes (both CPU and User).Attached FilesComment
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Re: Editing All-Pro Football 2K8 for Dummies
a question for hex editors that i havent seen answered. is this a way to permanently change a players ratings/abilities? So that no matter how many different temas you make with a player, they always carry over?Comment
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Re: Editing All-Pro Football 2K8 for Dummies
Has anyone figured out if the team names that appear on your uniform can be edited?
I believe there are three spots the team name appears on the uniform:
-- Belt
-- Chest
-- Helmet
Has anyone figured out this data's lo***ion in the hex file?Comment
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A legend or cap will always have there attributes and rating unless you change there position, tier or edit there rating yourself. Editing generics is something totally different.
Inside my downloadable few that have 20 players I created with every player having 5 or more attributes and edited rating on key players like Vick and Deion sanders and none are on a team. They are there for to place on a team just like the legends are.Operation Sports APF 2K8 Ladder:
Season 1 CHAMPION!!!
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Re: Editing All-Pro Football 2K8 for Dummies
Can someone help me out? I cant find my CAP *WHEN they are assigned to a team* but when they are just created and not assigned I find them easy. To find them would I just need to find the team in the editor? where are teams located i dont have time to go through hundreds of players is there a certain mark where you find user created teams?Comment

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