03-15-2011, 03:23 PM
|
#294
|
Rookie
|
Re: First NCAA Football 12 Screenshot, Dreads Are Back - What Else Can You Spot?
 |
Quote: |
 |
|
|
 |
Originally Posted by Bama83 |
 |
|
|
|
|
|
|
|
I can answer this from my perspective -
It's historically what EA does. They pepper in a great looking screen shot at a visual depth that is not representative of the in-game product to get people in a lather.
People go ga-ga and say "this is the year they really get it going" because it looks amazing.
But, the truth is - it's a zoomed in shot of the replay screen which shows depth that is actually not in the actual gameplay. So, they show off visual details that are misleading when you actually compare to gameplay visuals.
Further, EAs typical brand strategy is:
1) Upgrade graphics with small tweaks
2) Add/Enhance a poorly implemented gimmick feature
3) Upgrade some offensive aspects (including plays)
4) Make some minor tweak to the engine and call it revolutionary
5) Rinse and repeat for EA yyyy+1
So, I get upset when I see the same pattern emerge and the ongoing issues with the core mechanics are overlooked.
I've said it before and I'll say it again - football is a sport based around size, speed and strength. Yet, only one of these factors matter. The core engine needs to be built around a physics model. I don't mean layer in a few physics aspects and call it a day - I mean actually make it the fundamental aspect of the entire game.
From there, the entire attribute ratings system needs an overhaul. There should be far more actual attributes and modifiers that there currently are. As it currently stands, players are clones of one another for the most part. There is nothing that makes one player unique compared to another. There's no reason to sub players into certain plays or formations because they are an OVR downgrade. There was no real difference when I played with Tim Tebow or Sam Bradford or Colt McCoy ... but in real life each of these players play the game completely differently and have different skillsets.
From a actual gameplay standpoint, football begins at the offensive/defensive line and spreads outward. Get the basic mechanics and assignments correct here. Bring in OL/DL gurus and determine actual blocking schemes and what a lineman would do in certain situations. Give these positions a priority. Build outward from this.
Assign as much time to "boring defense" as you do to "exciting offense". Give people the ability to truly bring in complex defenses that mask or confuse the offense.
Until they begin to admit it's flawed and outline a strategy to address them - they are not making a better product. I would liken it to building a computer with a crappy graphics card and rather than updating the graphics card to make the system better, you buy a new monitor and hard drive. Sure, it adds value to the system but the same core issue remains.
|
|
 |
|
 |
|
Right, ok... and where exactly do you see that the gameplay hasn't improved? You're assuming WAY too much from a screenshot.
|
|
|