The "Commandments" of NCAA Football 12

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  • KG
    Welcome Back
    • Sep 2005
    • 17583

    #106
    Re: The "Commandments" of NCAA Football 12

    Thou shall read the post above.

    I enjoy the game for what it is but underneath the hood there are many things that need overhauling, not fine-tuning.

    - The physics in this franchise are just horrible. See any tipped pass and you will see guys covering insane amounts of space with no respect to ratings (size/speed/acceleration).

    - The fact that there are more ratings for OL than QBs is a joke. I don't even know THP is a rating in this game. QBs all seem to be able to make every throw.

    - Spread/option offenses cannot be run successfully by the CPU. Not only are they not smart enough but DT's turn into Nick Fairleys and disrupt everything in the backfield. The handoff animations already put them at a disadvantage.
    Last edited by KG; 02-23-2011, 10:17 PM.
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    • carnalnirvana
      Pro
      • Jan 2007
      • 1981

      #107
      Re: The "Commandments" of NCAA Football 12

      how about this

      thou shalt edit your own rosters to get the best gameplay for your taste.
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      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15416

        #108
        Re: The "Commandments" of NCAA Football 12

        Originally posted by carnalnirvana
        how about this

        thou shalt edit your own rosters to get the best gameplay for your taste.
        i don't think the majority like to go messing with ratings and stuff which i agree they shouldn't have to

        but I also agree the best gameplay hands down without question is when you edit the ratings on your own.

        Some of the issues that i see posted in these types of threads i really don't encounter because of the ability to edit rosters and ratings. I see all kinds of poor throws off target, low and high by QB's with different Throw Power or Accuarcy ratings

        I see the CPU RB's and Offensive Linemen react as realistic as you'll ever see during gameplay.

        But again most people are not into editing ratings and therefor the impression they will get from using EA's default ratings is that the gameplay is broke is most area's such as CPU Blocking, Zone Coverage/Man Coverage or RB logic .
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        • kodiak
          Itsy Bitsy Spider
          • Jul 2003
          • 4288

          #109
          Re: The "Commandments" of NCAA Football 12

          Originally posted by carnalnirvana
          how about this

          thou shalt edit your own rosters to get the best gameplay for your taste.

          Awesome response. So I guess when our OD is in season 8 I should edit the rosters? Um ok now how do you suppose I go about doing this? Editing rosters is great for play now games, but pointless once generated recruits come in.
          S.O.S Crew
          "Strategy over Skillz"

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          • AuburnAlumni
            War Eagle
            • Jul 2002
            • 11939

            #110
            Originally posted by Playmakers
            i don't think the majority like to go messing with ratings and stuff which i agree they shouldn't have to

            but I also agree the best gameplay hands down without question is when you edit the ratings on your own.

            Some of the issues that i see posted in these types of threads i really don't encounter because of the ability to edit rosters and ratings. I see all kinds of poor throws off target, low and high by QB's with different Throw Power or Accuarcy ratings

            I see the CPU RB's and Offensive Linemen react as realistic as you'll ever see during gameplay.

            But again most people are not into editing ratings and therefor the impression they will get from using EA's default ratings is that the gameplay is broke is most area's such as CPU Blocking, Zone Coverage/Man Coverage or RB logic .
            I've tried some of your rosters. Unfortunately... No your edits are not a magical cure for flaws in gameplay. And, as Kodiak points out, your roster editing fix theory is useless for online dynasty with CPU generated players.
            AUBURN TIGERS
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            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15416

              #111
              Re: The "Commandments" of NCAA Football 12

              Originally posted by AuburnAlumni
              I've tried some of your rosters. Unfortunately... No your edits are not a magical cure for flaws in gameplay. And, as Kodiak points out, your roster editing fix theory is useless for online dynasty with CPU generated players.
              i don't think carnalnirvana was refering to online dynasty play

              any rosters you download wouldn't help online dynasty....i think he was refering to editing rosters for personal use. So yes it's useless in a sense if you play in league's....

              But there are some of us who don't care for those online dynasty's and i'm pretty sure he made the comments knowing it wouldn't effect that gameplay mode.
              Last edited by Playmakers; 02-24-2011, 08:49 PM.
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              • carnalnirvana
                Pro
                • Jan 2007
                • 1981

                #112
                Re: The "Commandments" of NCAA Football 12

                i know they dont factor in online play, i was addressing the offline vs cpu gamers like myself. we are in this thread too.


                but my overall point was to address the sometimes exaggerated ratings IMO.

                freshmen with 90+ Ovr stuff like this.......
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                • awesomeo
                  Banned
                  • Feb 2011
                  • 3

                  #113
                  Re: The "Commandments" of NCAA Football 12

                  Thou shall not pay players like Auburn

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                  • kodiak
                    Itsy Bitsy Spider
                    • Jul 2003
                    • 4288

                    #114
                    Here's one more,

                    Thou shall not have the human AI teammates field a punt after I have signaled a faircatch, especially inside the 10


                    Sent from my iPhone using Tapatalk
                    S.O.S Crew
                    "Strategy over Skillz"

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                    • Solidice
                      Guns Up!
                      • Jul 2006
                      • 9939

                      #115
                      Re: The "Commandments" of NCAA Football 12

                      Originally posted by kodiak
                      Here's one more,

                      Thou shall not have the human AI teammates field a punt after I have signaled a faircatch, especially inside the 10


                      Sent from my iPhone using Tapatalk
                      addition, Thou shall not have punt returner try to field a punt in the end zone at all. I had a returner try to field a punt when it was 9 yards deep in the end zone.
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                      • AuburnAlumni
                        War Eagle
                        • Jul 2002
                        • 11939

                        #116
                        Re: The "Commandments" of NCAA Football 12

                        Well we can scratch dreadlocks off the list.

                        Really anxious to hear about gameplay and recruiting engine improvements in the upcoming blogs.
                        AUBURN TIGERS
                        MINNESOTA VIKINGS
                        INDIANA PACERS

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                        • mrMagic91
                          Banned
                          • Apr 2010
                          • 1108

                          #117
                          Re: The "Commandments" of NCAA Football 12

                          Man with the addition of these visuals. They can improve the GP at the least. Add gameday and a lot to the dynasty too keep every year fresh then this game will be awesome

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                          • Bama83
                            Banned
                            • Dec 2008
                            • 395

                            #118
                            Re: The "Commandments" of NCAA Football 12

                            I love these.

                            My issue with attribute ratings in football games, is that there are so many well-known measurables, why do they insist on using archaic attributes that don't correlate very well to real life?

                            For instance, wouldn't it be easier (AND more realistic) to recruit a 4.62 LB than a LB with 88 speed?

                            Wouldn't it make sense to look at the 10-yard split numbers to determine acceleration?

                            Wouldn't it make more sense to have squat/bench maxes and reps for indicators of strength?

                            Not only are they realistic, they give a real world baseline to grow from.

                            From there, you get into "non-quantifiable" attributes such that I'd label primary (or position) skills. From that, you could have modifiers for these skills that impact the player and help create uniqueness among each player. Give me an actual reason to use positional subs rather than simple OVR.

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                            • AuburnAlumni
                              War Eagle
                              • Jul 2002
                              • 11939

                              #119
                              Re: The "Commandments" of NCAA Football 12

                              Well we know they've paid attention to the gameplay aspects it seems. Anxious to hear about some of the Dynasty/Recruiting logic improvements as well.
                              AUBURN TIGERS
                              MINNESOTA VIKINGS
                              INDIANA PACERS

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                              • AuburnAlumni
                                War Eagle
                                • Jul 2002
                                • 11939

                                #120
                                Re: The "Commandments" of NCAA Football 12

                                Originally posted by kodiak
                                Here's one more,

                                Thou shall not have the human AI teammates field a punt after I have signaled a faircatch, especially inside the 10


                                Sent from my iPhone using Tapatalk
                                I hope the Community guys can fill us in on this particular note.

                                It got pretty frustrating seeing your Punt returner routinely try and field punts inside his own 10 yard line...including in his endzone.
                                AUBURN TIGERS
                                MINNESOTA VIKINGS
                                INDIANA PACERS

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