The "Commandments" of NCAA Football 12 - Operation Sports Forums

The "Commandments" of NCAA Football 12

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  • Hova57
    MVP
    • Mar 2008
    • 3760

    #106
    Re: The "Commandments" of NCAA Football 12

    I don't know what they added, but the biggest mistake they made was taking out the CPU ability to read plays and slowly stop the same play called over and over. I believe it was 04 it was great you called a sweep yeah you burned them the first time , but after that for get it. I know I've seen in 11 at time the CPU load up to one side, but I also felt like it blitzed way too much and if they would have just played coverage it would have been serviceable in stopping my play called. couple that with the bogus corner play, man and zone coverage and the olympic jumping ability of linebackers and dlineman. I feel like they were on to something in 11, but the stuff I listed lead to some unneeded frustration. I think they may have corrected this stuff, considering its mostly defensive stuff anyway.

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    • kodiak
      Itsy Bitsy Spider
      • Jul 2003
      • 4288

      #107
      Thou shall not have the RB lined up at QB when a no huddle team goes from a wildcat formation back to a normal shotgun.

      Thou shall give us the ability to manually set a double team on a DL that has been dominating and we shall get double teamed when we have a dominant DL destroying the CPU. Of course this means that individual OL/DL interactions must be utilized.

      Thou shall make it that a defender in zone covg is aware of his zone before running straight to it. Too many times I have seen a safety, LB, or DL run right by a potential receiver or ball carrier and get to his zone before "awakening" and going to make a play.

      Thou shall stop having db's continue dropping 8 steps further after a WR makes his break. If he is poor in a certain covg, sure a step or two I understand, but 8

      Thou shall give us the ability to shade wr's to the inside or outside shoulder. And to add on, if a player is continually running drags and slants and I key on that receiver, it should mean something. Especially on defenses when that guy is double teamed.

      Thou shall revamp and retool recruiting. Enough has already been said about this.

      Thou shall bring back defensive struggles. Not every game but hey even the highest octane offenses have a game or two in the teens (see Orgeon/Cal and Auburn/Miss St)

      Thou shall give QB's ratings in short, intermediate, and deep ball throws. There should also be a on the move rating for accuracy as well. And qb's don't often fire missiles when they are getting drilled by a defender

      I liked 11 far and away better than any other 360/PS3 version but there is always room for improvement
      S.O.S Crew
      "Strategy over Skillz"

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      • KG
        Welcome Back
        • Sep 2005
        • 17589

        #108
        Re: The "Commandments" of NCAA Football 12

        Thou shall read the post above.

        I enjoy the game for what it is but underneath the hood there are many things that need overhauling, not fine-tuning.

        - The physics in this franchise are just horrible. See any tipped pass and you will see guys covering insane amounts of space with no respect to ratings (size/speed/acceleration).

        - The fact that there are more ratings for OL than QBs is a joke. I don't even know THP is a rating in this game. QBs all seem to be able to make every throw.

        - Spread/option offenses cannot be run successfully by the CPU. Not only are they not smart enough but DT's turn into Nick Fairleys and disrupt everything in the backfield. The handoff animations already put them at a disadvantage.
        Last edited by KG; 02-23-2011, 11:17 PM.
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        • carnalnirvana
          Pro
          • Jan 2007
          • 1987

          #109
          Re: The "Commandments" of NCAA Football 12

          how about this

          thou shalt edit your own rosters to get the best gameplay for your taste.
          NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

          #18 greatest EVA....

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          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 14980

            #110
            Re: The "Commandments" of NCAA Football 12

            Originally posted by carnalnirvana
            how about this

            thou shalt edit your own rosters to get the best gameplay for your taste.
            i don't think the majority like to go messing with ratings and stuff which i agree they shouldn't have to

            but I also agree the best gameplay hands down without question is when you edit the ratings on your own.

            Some of the issues that i see posted in these types of threads i really don't encounter because of the ability to edit rosters and ratings. I see all kinds of poor throws off target, low and high by QB's with different Throw Power or Accuarcy ratings

            I see the CPU RB's and Offensive Linemen react as realistic as you'll ever see during gameplay.

            But again most people are not into editing ratings and therefor the impression they will get from using EA's default ratings is that the gameplay is broke is most area's such as CPU Blocking, Zone Coverage/Man Coverage or RB logic .
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            • kodiak
              Itsy Bitsy Spider
              • Jul 2003
              • 4288

              #111
              Re: The "Commandments" of NCAA Football 12

              Originally posted by carnalnirvana
              how about this

              thou shalt edit your own rosters to get the best gameplay for your taste.

              Awesome response. So I guess when our OD is in season 8 I should edit the rosters? Um ok now how do you suppose I go about doing this? Editing rosters is great for play now games, but pointless once generated recruits come in.
              S.O.S Crew
              "Strategy over Skillz"

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              • AuburnAlumni
                War Eagle
                • Jul 2002
                • 11941

                #112
                Originally posted by Playmakers
                i don't think the majority like to go messing with ratings and stuff which i agree they shouldn't have to

                but I also agree the best gameplay hands down without question is when you edit the ratings on your own.

                Some of the issues that i see posted in these types of threads i really don't encounter because of the ability to edit rosters and ratings. I see all kinds of poor throws off target, low and high by QB's with different Throw Power or Accuarcy ratings

                I see the CPU RB's and Offensive Linemen react as realistic as you'll ever see during gameplay.

                But again most people are not into editing ratings and therefor the impression they will get from using EA's default ratings is that the gameplay is broke is most area's such as CPU Blocking, Zone Coverage/Man Coverage or RB logic .
                I've tried some of your rosters. Unfortunately... No your edits are not a magical cure for flaws in gameplay. And, as Kodiak points out, your roster editing fix theory is useless for online dynasty with CPU generated players.
                AUBURN TIGERS
                MINNESOTA VIKINGS
                INDIANA PACERS

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                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 14980

                  #113
                  Re: The "Commandments" of NCAA Football 12

                  Originally posted by AuburnAlumni
                  I've tried some of your rosters. Unfortunately... No your edits are not a magical cure for flaws in gameplay. And, as Kodiak points out, your roster editing fix theory is useless for online dynasty with CPU generated players.
                  i don't think carnalnirvana was refering to online dynasty play

                  any rosters you download wouldn't help online dynasty....i think he was refering to editing rosters for personal use. So yes it's useless in a sense if you play in league's....

                  But there are some of us who don't care for those online dynasty's and i'm pretty sure he made the comments knowing it wouldn't effect that gameplay mode.
                  Last edited by Playmakers; 02-24-2011, 09:49 PM.
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                  https://forums.operationsports.com/f...s-dynasty.html

                  Follow some the Greatest College Football players of All Time in NCAA Football 14

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                  • carnalnirvana
                    Pro
                    • Jan 2007
                    • 1987

                    #114
                    Re: The "Commandments" of NCAA Football 12

                    i know they dont factor in online play, i was addressing the offline vs cpu gamers like myself. we are in this thread too.


                    but my overall point was to address the sometimes exaggerated ratings IMO.

                    freshmen with 90+ Ovr stuff like this.......
                    NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

                    #18 greatest EVA....

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                    • awesomeo
                      Banned
                      • Feb 2011
                      • 3

                      #115
                      Re: The "Commandments" of NCAA Football 12

                      Thou shall not pay players like Auburn

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                      • kodiak
                        Itsy Bitsy Spider
                        • Jul 2003
                        • 4288

                        #116
                        Here's one more,

                        Thou shall not have the human AI teammates field a punt after I have signaled a faircatch, especially inside the 10


                        Sent from my iPhone using Tapatalk
                        S.O.S Crew
                        "Strategy over Skillz"

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                        • Solidice
                          Guns Up!
                          • Jul 2006
                          • 9825

                          #117
                          Re: The "Commandments" of NCAA Football 12

                          Originally posted by kodiak
                          Here's one more,

                          Thou shall not have the human AI teammates field a punt after I have signaled a faircatch, especially inside the 10


                          Sent from my iPhone using Tapatalk
                          addition, Thou shall not have punt returner try to field a punt in the end zone at all. I had a returner try to field a punt when it was 9 yards deep in the end zone.
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                          • AuburnAlumni
                            War Eagle
                            • Jul 2002
                            • 11941

                            #118
                            Re: The "Commandments" of NCAA Football 12

                            Well we can scratch dreadlocks off the list.

                            Really anxious to hear about gameplay and recruiting engine improvements in the upcoming blogs.
                            AUBURN TIGERS
                            MINNESOTA VIKINGS
                            INDIANA PACERS

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                            • mrMagic91
                              Banned
                              • Apr 2010
                              • 1156

                              #119
                              Re: The "Commandments" of NCAA Football 12

                              Man with the addition of these visuals. They can improve the GP at the least. Add gameday and a lot to the dynasty too keep every year fresh then this game will be awesome

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                              • Bama83
                                Banned
                                • Dec 2008
                                • 399

                                #120
                                Re: The "Commandments" of NCAA Football 12

                                I love these.

                                My issue with attribute ratings in football games, is that there are so many well-known measurables, why do they insist on using archaic attributes that don't correlate very well to real life?

                                For instance, wouldn't it be easier (AND more realistic) to recruit a 4.62 LB than a LB with 88 speed?

                                Wouldn't it make sense to look at the 10-yard split numbers to determine acceleration?

                                Wouldn't it make more sense to have squat/bench maxes and reps for indicators of strength?

                                Not only are they realistic, they give a real world baseline to grow from.

                                From there, you get into "non-quantifiable" attributes such that I'd label primary (or position) skills. From that, you could have modifiers for these skills that impact the player and help create uniqueness among each player. Give me an actual reason to use positional subs rather than simple OVR.

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