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Com vs Com sliders

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  • kenhorns84
    Rookie
    • Mar 2011
    • 4

    #1

    Com vs Com sliders

    can anyone give me good com vs com sliders?
  • ocat
    Rookie
    • Oct 2002
    • 310

    #2
    Re: Com vs Com sliders

    Been testing CPU vs CPU for a week now and I just can't get it right.

    Default sliders just produce a single-fest, with 15 hit - 3 or 4 run games the norm.

    Upped power and dropped contact, then the CPU turns into a strikeout machine.

    Seeing that, I dropped the CPU pitching sliders which just produces walk after walk.

    Very, very frustrating at the moment. This game is crying out for a solid contact slider!
    Hating Collingwood and umpires since 1979

    Comment

    • elimack
      Rookie
      • Nov 2010
      • 95

      #3
      Re: Com vs Com sliders

      Originally posted by ocat
      Been testing CPU vs CPU for a week now and I just can't get it right.

      Default sliders just produce a single-fest, with 15 hit - 3 or 4 run games the norm.

      Upped power and dropped contact, then the CPU turns into a strikeout machine.

      Seeing that, I dropped the CPU pitching sliders which just produces walk after walk.

      Very, very frustrating at the moment. This game is crying out for a solid contact slider!

      I'm working

      80/80 pwr/con

      100 break influence

      95 Pitch SPD

      60-70 Pitch Success
      30-35 throw strikes tndcy

      keeps the CPU from becoming over aggressive at the plate unless the batter is aggressive by nature. Also allows the hitters to take advantage of mistakes, with harder hit balls.

      Still Testing*
      Last edited by elimack; 03-16-2011, 04:08 AM.

      Comment

      • ocat
        Rookie
        • Oct 2002
        • 310

        #4
        Re: Com vs Com sliders

        Do you think pitch speed effects anything? I just assumed it doesn't actually change the pitch speed, just the visual representation of how fast the ball gets to the batter. So it shouldn't effect anything in CPU vs CPU so I just have it on 100

        Edit: Just tested at pitch speed of 0 and my assumptions are correct, a 90 mph fastball is still a 90 mph fastball no matter what the pitch speed is, the game just speeds up how quick it goes, not the actual mph speed.
        Hating Collingwood and umpires since 1979

        Comment

        • randogu
          Rookie
          • Sep 2003
          • 386

          #5
          Re: Com vs Com sliders

          Here is what I'm currently using for CPU v CPU games.

          All credit goes to BIGFNJOE96 and BLAZZEN as the slider sets they are working on are very much the base for this. BIGFNJOE96's set for 2k10 was a great foundation for CPUvCPU sliders last season and the same principles seem to be in play this year.

          The things I'll be watching for as I get to watch more games will be: adjusting CPU POWER and a possible lowering of CPU STRIKE ZONE TEND.



          BATTING:
          Contact:35
          Power: 75
          Bunt Contact: 75
          Bunt Success: 75

          PITCHING: (CPU)

          Pitch Speed: 75
          Pitch Success: 85
          Strike Zone Tendency: 40
          Pitch Break Influence: 50
          Pitcher Composure Influence: 25

          FIELDING: (CPU)

          Gather Error Frequency: 75
          Throwing Error Frequency: 75
          Outfield Throw Speed: 60
          Infield Throw Speed: 60
          Outfield Run Speed: 25
          Infield Run Speed: 25

          RUNNING: (CPU)

          Base Runner Speed: 40
          Hit N Run Tendency: 80
          Sacrifice Bunt Tendency: 75
          Squeeze Tendency: 35
          Base Running Aggression: 100
          Steal Aggression: 65
          Catcher Arm Strength: 60
          Catcher Arm Accuracy: 45

          Comment

          • elimack
            Rookie
            • Nov 2010
            • 95

            #6
            Re: Com vs Com sliders

            Originally posted by ocat
            Do you think pitch speed effects anything? I just assumed it doesn't actually change the pitch speed, just the visual representation of how fast the ball gets to the batter. So it shouldn't effect anything in CPU vs CPU so I just have it on 100

            Edit: Just tested at pitch speed of 0 and my assumptions are correct, a 90 mph fastball is still a 90 mph fastball no matter what the pitch speed is, the game just speeds up how quick it goes, not the actual mph speed.
            Pitch spd is designed to only affect user vs cpu gameplay. Thats why its not an option under the user controlled sliders

            Comment

            • johnriii
              Pro
              • Jul 2003
              • 528

              #7
              Re: Com vs Com sliders

              I haven't bought the game yet, this is the longest I have waited to buy a Baseball game in years, but I'm now very cautious. I play almost exclusively CPU vs CPU, and the past two years games just sucked so badly, IMO. I'm interested in seeing how the stats are coming out, with the slider settings in this post. ALSO, there was a glaring omission in last years games: Left handed batters NOT hitting homers to right field. I specifically watched for this last year over 40 actual games CPU vs CPU, and not ONE lefty hit a homer to right field, not one. if someone could, please keep an eye out for this. yep, I know it's a little thing, but I strive for realistic gameplay, and if righty's can hit homers to left and left center and center, then leftys should be able to do the same.

              Comment

              • ocat
                Rookie
                • Oct 2002
                • 310

                #8
                Re: Com vs Com sliders

                Originally posted by johnriii
                I haven't bought the game yet, this is the longest I have waited to buy a Baseball game in years, but I'm now very cautious. I play almost exclusively CPU vs CPU, and the past two years games just sucked so badly, IMO. I'm interested in seeing how the stats are coming out, with the slider settings in this post. ALSO, there was a glaring omission in last years games: Left handed batters NOT hitting homers to right field. I specifically watched for this last year over 40 actual games CPU vs CPU, and not ONE lefty hit a homer to right field, not one. if someone could, please keep an eye out for this. yep, I know it's a little thing, but I strive for realistic gameplay, and if righty's can hit homers to left and left center and center, then leftys should be able to do the same.
                Running my CPU Yankees franchise, up against the Rangers I just watched Mitch Moreland jack 2 homers into right field, the second hitting the foul pole. Can't get much more right field than that!
                Hating Collingwood and umpires since 1979

                Comment

                • johnriii
                  Pro
                  • Jul 2003
                  • 528

                  #9
                  Re: Com vs Com sliders

                  Originally posted by ocat
                  Running my CPU Yankees franchise, up against the Rangers I just watched Mitch Moreland jack 2 homers into right field, the second hitting the foul pole. Can't get much more right field than that!
                  SWEET!!! this alone makes it more likely that I will be purchasing the game within the next two weeks. another question: is there still the "stamina" issue where the starting pitcher would regain his full stamina after reaching a certain point in the game? this was a problem in last years game, I'm not sure if they ever got it patched/fixed. I believe they would start at 99 stamina, go down to like 55, then voila! back to 99. I traded mine in a month or so after buying it, hopefully, I won't have to go through that this year. thanks for any info you guys can give!!

                  Comment

                  • johnriii
                    Pro
                    • Jul 2003
                    • 528

                    #10
                    Re: Com vs Com sliders

                    Originally posted by randogu
                    Here is what I'm currently using for CPU v CPU games.

                    All credit goes to BIGFNJOE96 and BLAZZEN as the slider sets they are working on are very much the base for this. BIGFNJOE96's set for 2k10 was a great foundation for CPUvCPU sliders last season and the same principles seem to be in play this year.

                    The things I'll be watching for as I get to watch more games will be: adjusting CPU POWER and a possible lowering of CPU STRIKE ZONE TEND.



                    BATTING:
                    Contact:35
                    Power: 75
                    Bunt Contact: 75
                    Bunt Success: 75

                    PITCHING: (CPU)

                    Pitch Speed: 75
                    Pitch Success: 85
                    Strike Zone Tendency: 40
                    Pitch Break Influence: 50
                    Pitcher Composure Influence: 25

                    FIELDING: (CPU)

                    Gather Error Frequency: 75
                    Throwing Error Frequency: 75
                    Outfield Throw Speed: 60
                    Infield Throw Speed: 60
                    Outfield Run Speed: 25
                    Infield Run Speed: 25

                    RUNNING: (CPU)

                    Base Runner Speed: 40
                    Hit N Run Tendency: 80
                    Sacrifice Bunt Tendency: 75
                    Squeeze Tendency: 35
                    Base Running Aggression: 100
                    Steal Aggression: 65
                    Catcher Arm Strength: 60
                    Catcher Arm Accuracy: 45
                    Looking forward to statistics from these. they look similar from what I used last year, before the stamina bug wore me out. itching to buy this game, but cash is tight, can't afford to "roll the dice" again like I did the past two seasons. not looking for the perfect game, but lets get the obvious things right, like pitchers stamina???

                    Comment

                    • johnriii
                      Pro
                      • Jul 2003
                      • 528

                      #11
                      Re: Com vs Com sliders

                      well, after much research, trolling, and contemplating, I went out and bought the game today. the slider set I'm using is BIGFNJOE's set on this forum, only the CPU settings. I used a inning by inning format below for the first three innings below. I'm "managing" the white sox.



                      1st inning. White sox smack around Indians starter, get the bases loaded. Castro takes pitcher to 3-2 count. Then he doubles to right center, scoring all three. Funny thing is, this double could’ve been gobbled up by the 2nd baseman had he been in the right position, instead the ball rolls all the way to the wall. Red flag? Indian starter pulled in the first inning after a SS throwing error could not end the inning. Indians relief pitcher: one pitch, flyout to center. Inning over. Indians face nine batters

                      Indians 1st. leadoff hitter works count to 2-2, then lines out to to 3b. next hitter flies out to center on three pitches. Third batter works count to 3-2, then draws a walk. Next batter strikes out to end the inning. Buerhle threw a lot of pitches.

                      Chisox 2nd inning. Rios strikes out 4 pitches. Next batter grounds out to 2b. dunn flies out to LF on first pitch.
                      Indians 2nd inning: Indian leadoff hitter strikes out looking. Next batter strikes out on 5 pitches. Next batter grounds hard to 3b..three outs.
                      Chisox 3rd inning Konerko works a 6 pitch walk. Quentin strikes out in a 8 pitch at bat. Castro lines a single to right, konerko stops at 2nd. Pierzinski grounds into 6-4-3 double play.
                      Indians 3rd: first batter flies out to center on 1st pitch. Next batter singles to left, down third base line. (another red flag?) next batter singles up the middle. Choo up now with 2 on base. He strikes out. Laporta batting with two outs. He strikes out looking.
                      (END OF DIARY)
                      the game ended with me somewhat optimistic (white sox 4 indians 1). Buerhle struck out way too many hitters, (5.2 inns, 7 strikeouts) but I'm not going to freak over this. R. Perez for the indians struck out 3 hitters in 1.3 inns, but I think he is a strikeout pitcher. I will have to watch this, as I've seen all over the forum about the abundance of strikeouts. the indians one lone run came off of a homer from Laporta, against a tiring Buerhle. I also wondered about batters pulling the ball, as this was a big issue for me last year. this game seemed to have a nice balance of hitters pulling pitches (the homer went to left field) and hitting away, based on where the pitcher threw the ball. Adam dunn didn't pull the ball at all in three at bats, so I'm going to be watching this as i move along. all in all, I'm not disappointed.

                      Comment

                      • johnriii
                        Pro
                        • Jul 2003
                        • 528

                        #12
                        Re: Com vs Com sliders

                        OK, so I get to the top of the 7th, and the game literally freezes up. nothing you can do but turn it off. lost game, pretty pissed about that. I'm assuming this is one of the problems that needs to be patched? I hadn't seen any threads about it, but I assume since I've heard about this in past years games (never happened to me though) that it's possible in this game. what a BUMMER.

                        Comment

                        • randogu
                          Rookie
                          • Sep 2003
                          • 386

                          #13
                          Re: Com vs Com sliders

                          Originally posted by johnriii
                          OK, so I get to the top of the 7th, and the game literally freezes up. nothing you can do but turn it off. lost game, pretty pissed about that. I'm assuming this is one of the problems that needs to be patched? I hadn't seen any threads about it, but I assume since I've heard about this in past years games (never happened to me though) that it's possible in this game. what a BUMMER.
                          I run into the same type of freeze every once in awhile when in Franchise mode. Not sure what triggers it.

                          Comment

                          • johnriii
                            Pro
                            • Jul 2003
                            • 528

                            #14
                            Re: Com vs Com sliders

                            I will be posting stats from a game I ran with Holy grail sliders in this forum (two small differences). so far, I liked what I saw from them, but i wonder if contact is up too high. EXACTLY what does contact do? raising it makes for more hits, or just more contact?

                            Comment

                            • johnriii
                              Pro
                              • Jul 2003
                              • 528

                              #15
                              Re: Com vs Com sliders

                              well, here we go; all credit goes to bulls23 and his sliders. I copied his sliders exactly, and ran two games. first game ended with the cubs (me) winning 5-3 vs the pirates. there were only four strikeouts between the two teams, so I tweaked the pitchers sucess and strike zone tendency to 55 from 50. below is the results I got:

                              Cubs 13 18 0
                              pirates 2 7 0

                              the cubs starter garza suffered an injury in the 2nd inning, so gorzelanny finished up the game. two big innings for the cubs blew the game open, but I wonder if the contact needs to be lowered. the pirates had no homers, Cubs had three. I should probably run a few more games with these settings to see how those came out. BTW, there were 11 strikeouts and 3 walks between the two teams.

                              Comment

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