So the average OD lasts less than a month. I've been in several that have died less than a month after starting. If you assume a two day advance schedule it takes about a month to get through a year. So the majority of online dynasties don't even make it out of the first year. I'm guessing offline dynasties fair a little better, but not by much.
Basically dynasty just becomes season mode because people quit them so quickly. What happens in year 4 or year 5 doesn't really matter because almost no one makes it that far anyway. I think EA realizes this and it influences the way they approach this mode.
Things like:
-Recruits not matching up the original rosters. Recruits having weird rankings like speed/acceleration that don't match up. Who cares, people rarely get to the point where the game is all CPU-generated recruits. Same thing goes for CPU teams recruiting like 7 QBs and weaker teams becoming worse than FCS schools.
-Being able to turn bad teams around almost instantly. Why make a mode where it takes 10 years to turn Eastern Michigan into a good program. It makes much more sense to make a mode where you can have success with them right off the bat.
Every year it's apparent to me that the dynasty deteriorates the deeper you get into it because EA has no reason to care about anything past the first few years. It's not an attack on EA or NCAA devs either because I see the same thing in other games too. I even see it in NBA 2k and Choops 2k8.
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