OS Collaboration Roster Project with major editions
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Re: OS Collaboration Roster Project with major editions
This is just pure nonsense you're making up right now.all i know is that when i time the shot stick correct, which is just about at 90 plus %, i get a scripted boost for getting the timing right. making my shots drop at an unrealistic %. i shoot 50 to 60% with the sliders at 0. thats not fun or realistic to me.
but hey, to each their own as you have said.'Only The Strong Survive'Comment
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Re: OS Collaboration Roster Project with major editions
Man, can you guys just quit arguing over this?!? Some people like shot stick timing, and some people like real player shooting %. There are two options for a reason. Nobody is going to convince somebody else that their way is better.Comment
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Re: OS Collaboration Roster Project with major editions
lol im not trying to convince anybody, dont need to. i know what i shoot with it, i hit it perfect without an issue.
thanks for all the good laughs with your posts.. crying about thegame and him not getting rosters out on time. thats a good laugh!!
sorry duder, no nonsense at all..Twitch
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Re: OS Collaboration Roster Project with major editions
lol im not trying to convince anybody, dont need to. i know what i shoot with it, i hit it perfect without an issue.
thanks for all the good laughs with your posts.. crying about thegame and him not getting rosters out on time. thats a good laugh!!
sorry duder, no nonsense at all..
Ok if you say so super star. We are not as great as you that sliders or difficulty level can't stop you from shooting 60% with sliders at 0
Enjoy the game playing for you.
PeaceComment
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Re: OS Collaboration Roster Project with major editions
IDK who he is trying to fool but I do know he is only fooling himself. No disrespect but that is almost impossible unless u messed up other sliders, and even then I doubt shooting a high percentage is possible.'Only The Strong Survive'Comment
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Re: OS Collaboration Roster Project with major editions
I have been testing both rosters from KG and the one we did here and the biggest difference and most rewarding is the spacing due to the free lance tendencies which are excellent
KG roster does not have the same free lance tendencies and with the one we entered the spacing is incredibleComment
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Re: OS Collaboration Roster Project with major editions
Giants...just an idea...could we create a new file...? A file which is injury free, for the single game Mode? maybe based on what I have done so far? as I said...just an idea...I have been testing both rosters from KG and the one we did here and the biggest difference and most rewarding is the spacing due to the free lance tendencies which are excellent
KG roster does not have the same free lance tendencies and with the one we entered the spacing is incredibleComment
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Re: OS Collaboration Roster Project with major editions
Here is what you can do and I will help
Take rashidi's post trade deadline roster and enter your hex edits.
From there we will need to do the Sean Barkeley accessories for shoes and gear and rotations.
I have no clue how to read the template from Sean Barkeley, but I can help with the restComment
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Re: OS Collaboration Roster Project with major editions
Hey Giant and Hulyan, did you guys ever finish the edits you were working on? Where do we stand with the roster?
Just a heads up, I will be out of town until Sat night, so I won't be available to do any work until then. I can respond to posts but not pm's (for some reason they don't work on my phone).Comment
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Re: OS Collaboration Roster Project with major editions
I am waiting for Hulyan to do what he said he would and then you can do what you do. Once that is done I can finish them with the rotations and minutesHey Giant and Hulyan, did you guys ever finish the edits you were working on? Where do we stand with the roster?
Just a heads up, I will be out of town until Sat night, so I won't be available to do any work until then. I can respond to posts but not pm's (for some reason they don't work on my phone).Comment

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