25 New Plays Coming to NCAA Football 12 - Play #13: I-Form Twin TE Badger Power

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  • TDenverFan
    MVP
    • Jan 2011
    • 3457

    #16
    Re: 25 New Plays Coming to NCAA Football 12 - Play #13: I-Form Twin TE Badger Power

    I lik3e this play! A solid run that looks like it'll be good for a sure 3-4 yards, at least.
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    • PantherBeast_OS
      RKO!!
      • Apr 2009
      • 6636

      #17
      Re: 25 New Plays Coming to NCAA Football 12 - Play #13: I-Form Twin TE Badger Power

      I will use this play some if it gets put into the Tar Heels playbook. It looks like a nice running play.

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      • Kaiser Wilhelm
        MVP
        • Sep 2010
        • 2790

        #18
        Re: 25 New Plays Coming to NCAA Football 12 - Play #13: I-Form Twin TE Badger Power

        I have a feeling this s going to be one of those plays that works well as long as the defense doesn't line up to defend it perfectly.

        What I mjean by that is sure the play looks nice, but you can't make any pre-snap adjustments except to audible because of the green line motion.

        But hey maybe Tiburon will actually fix the issue of not being able to motion multiple players.
        Thanks to LBzrules: So these threads won't be forever lost.
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        • khaliib
          MVP
          • Jan 2005
          • 2883

          #19
          Re: 25 New Plays Coming to NCAA Football 12 - Play #13: I-Form Twin TE Badger Power

          Originally posted by Kaiser Wilhelm
          I have a feeling this s going to be one of those plays that works well as long as the defense doesn't line up to defend it perfectly.

          What I mjean by that is sure the play looks nice, but you can't make any pre-snap adjustments except to audible because of the green line motion.

          But hey maybe Tiburon will actually fix the issue of not being able to motion multiple players.
          Yesseree!!!

          Would be nice if every play had an opposite for it.
          Meaning every Run has a Pass that looks exactly the same and vice versa or multiple gap runs (A, B, Off tackle etc...) for the same set-up.

          Also would be nice if we could give Blocking assignments on plays instead of EA dictating with their forced/canned assignments.

          But that's a 2K Sports type of injection, not EA.

          Curious with the "New" pylon physics if outside plays are made easier to force action to this area to highlight this feature???

          Just a concern.
          Last edited by khaliib; 03-30-2011, 07:24 PM.

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          • Palo20
            MVP
            • Dec 2006
            • 3908

            #20
            Originally posted by Kaiser Wilhelm
            I have a feeling this s going to be one of those plays that works well as long as the defense doesn't line up to defend it perfectly.

            What I mjean by that is sure the play looks nice, but you can't make any pre-snap adjustments except to audible because of the green line motion.

            But hey maybe Tiburon will actually fix the issue of not being able to motion multiple players.
            I know I mentioned this in another thread, but that's how it is for QBs in real life. Motion is determined by the play call in the huddle. If the QB doesn't like what he sees at the line, he has to change the play. In real life, the QB doesn't come to the line, read the D, then determine who to motion and where to put them--that's just how we do it in video games.

            I think pre determined motion is very "sim."
            Twitter: @Palo50
            @PFF_Steve

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            • steelers1
              Pro
              • Dec 2007
              • 573

              #21
              Re: 25 New Plays Coming to NCAA Football 12 - Play #13: I-Form Twin TE Badger Power

              How could you not like badger power?

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              • Txtbook
                Rookie
                • Nov 2010
                • 21

                #22
                I can't wait to tear up the big 10 with this. On Wisconsin!

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