Tiger Woods PGA Tour 12: The Masters Initial Impressions - Operation Sports Forums

Tiger Woods PGA Tour 12: The Masters Initial Impressions

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4846

    #1

    Tiger Woods PGA Tour 12: The Masters Initial Impressions



    I fulfilled one of the many things on my sports gaming bucket list today by golfing a round at Augusta National, thanks to Tiger Woods PGA Tour 12: The Masters.

    It was everything that I had always hoped it would be.

    Of course, if you happen to be someone who has a personal vendetta against the prestigious club because of their membership policies or some other reason, you might find yourself ready to throw your console through the window. Nevertheless, Augusta National IS this year's game as the entire presentation is built around the lore and lure of Augusta National.

    But is Tiger Woods PGA Tour 12: The Masters a one-trick pony? Read on to read my initial thoughts on the game.

    Read More - Tiger Woods PGA Tour 12: The Masters Initial Impressions
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • MHammer113
    Rookie
    • Oct 2008
    • 410

    #2
    This game still needs some emotion I mean if you win the Masters there should be some kind of excitement dont ya think?
    http://pcfriars1213.blogspot.com/ - Coaching Career of Ed Cooley College Hoops 2k8

    Comment

    • shon
      Me?
      • Jul 2003
      • 503

      #3
      I mentioned this in another thread but in the Tiger franchise you really feel like you are just playing individual holes instead of an full golf course. You don't see or can't hit the ball into another holes fairway so I've never felt like I was on the course and that could help each course feel different as you could see how all the holes fit together instead of being separate entities.
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      Comment

      • pietasterp
        All Star
        • Feb 2004
        • 6208

        #4
        Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

        Originally posted by shon
        I mentioned this in another thread but in the Tiger franchise you really feel like you are just playing individual holes instead of an full golf course. You don't see or can't hit the ball into another holes fairway so I've never felt like I was on the course and that could help each course feel different as you could see how all the holes fit together instead of being separate entities.
        This is an excellent point, and one that (I assume) only a real-world golfer would bother to bring up. I also have thought that in this day and age, with how far basketball and hockey and soccer gaming has come, that golf games would be leaps-and-bounds ahead of where they are now. I mean, other than just sheer graphical prowess (and I would argue that the last generations of Links on the PC looked as good, if not better, than any TW game...yes, I know they were not polygon-based, but it's friggin' 2011, polys have caught up/surpassed sprites in almost every other genre), the games have really not made that much progress in terms of immersion in the sport. Anyone that's ever played golf knows that not only does each course have a very distinctive feel and look (as MMChris rightly noted in his impressions), but the layouts make a big difference in your overall play and experience. Especially the little things - the way the grass looks at a particular course (i.e. southern California courses have a semi-dried firm "turf" grass look to them, whereas midwestern courses have a more lush, green carpet look, and there's everything in between...), the way the water on some courses is muddy/full of weeds and others it's crystal clear with a rocky bottom, the color/texture of the sand in the traps....it all matters.

        But re: the rendering of a course vs individual holes, by way of example if you are playing a desert/mountain resort-type course where anything off the fairway is in the desert brush (and you're pretty much not finding that ball), because it's in the hills/mountains the holes are usually pretty spaced out and, more-or-less, individual entities (a-la Tiger Woods). On the other hand, if you're playing a more standard midwest-style parkland muni course with tightly packed-in holes (to conserve acreage), if you slice it 30-40 yards off the center cut, you know you'll be sheepishly waiting on the guys 2 holes ahead of you to hit their drives so you can scurry into their fairway and hack a safety back to your proper hole. And there's everything in between - those are just 2 examples.

        The point is that shon is dead-on w/ my experience with the TW series - there's no sense that you're a on an active course, there's just the feeling that you're playing individual holes in a vacuum. Now, I'm not saying they have to get the game like "Lee Carvallo's Putting Challenge" where you can hit it into the parking lot (although that'd be awesome), but even the pro's will pull-hook a drive into the next fairway over once in a while, and if you hit a bad enough shot, you can end up in bizarre places on most courses. But in TW, it's either center-cut, rough, or OB. I've been playing golf for a pretty long time, and I can say that the entire look and feel of a course is dictated by the whole layout, not just the individual holes...

        Also, I agree with MHammer - context is everything in sports (and by extension, sports gaming)....if you win a title or do something dramatic, the game should react appropriately.
        Last edited by pietasterp; 03-30-2011, 09:30 PM.

        Comment

        • rolltide1017
          Pro
          • Feb 2003
          • 686

          #5
          I don't think you realize how much detail is actually in each hole. These consoles may be very powerful compared but they are not powerful enough to render the entire course at the same level of detail you currently see on each hole. Sorry if you don't believe that but it is the truth. If these consoles were powerful enough, I think they would do this for all the reason you mention. You can't compare these courses to basketball, hockey and soccer arenas and stadiums; these courses are much bigger in file size per course compared to each stadium or arena. I bet there is far more detail per hole then in even the biggest stadium from any of EAs other games. If you want an example of the sacrifices that would have to be made for this to work, take a look at the graphics for that John Daly golf game.

          The celebration for wins thing has been a big problem in all EA Sports games IMO, they haven't gotten the feel right in any game. NCAA may have come close this year but something still feels off.
          Last edited by rolltide1017; 03-30-2011, 09:48 PM.

          Comment

          • Triggerfish
            Pro
            • Apr 2003
            • 878

            #6
            Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

            Nice writeup! This game is not meant for people who play golf..it's meant for people who play video game golf...its not a sim.The glaring issues with the caddy is proof enough where they are and have always been heading. If there was a golfer among the developers he would have probably said something while they were going in this direction...at least to save the higher levels... or the EA suits put out the word on where to take this.

            Comment

            • pietasterp
              All Star
              • Feb 2004
              • 6208

              #7
              Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

              Originally posted by rolltide1017
              I don't think you realize how much detail is actually in each hole. These consoles may be very powerful compared but they are not powerful enough to render the entire course at the same level of detail you currently see on each hole. Sorry if you don't believe that but it is the truth. If these consoles were powerful enough, I think they would do this for all the reason you mention. You can't compare these courses to basketball, hockey and soccer arenas and stadiums; these courses are much bigger in file size per course compared to each stadium or arena. I bet there is far more detail per hole then in even the biggest stadium from any of EAs other games. If you want an example of the sacrifices that would have to be made for this to work, take a look at the graphics for that John Daly golf game.

              The celebration for wins thing has been a big problem in all EA Sports games IMO, they haven't gotten the feel right in any game. NCAA may have come close this year but something still feels off.
              I get that it takes a lot more to render a golf course, what with all the myriad objects, textures, etc. involved with a single hole, but you don't have to render the entire 18-holes and environs in the same detail at all times. For example, you could have the rest of the course be low-res on the fly-overs or zoomed-out views, but maybe have higher textures on the immediate neighboring holes if the ball actually travels in that direction. Palatte-swap for zoom-ins, hell, pop-in if need be, but just something to show there is an actual environment rather than a hole in a vacuum.

              I have no idea what is and isn't possible with enough effort, since I'm not a programmer, but I just thought it'd be nice (if it's possible) to at least make an attempt to give you the impression that you're on an actual course.

              Comment

              • rangerrick012
                All Star
                • Jan 2010
                • 6205

                #8
                Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

                Originally posted by rolltide1017
                I don't think you realize how much detail is actually in each hole. These consoles may be very powerful compared but they are not powerful enough to render the entire course at the same level of detail you currently see on each hole. Sorry if you don't believe that but it is the truth. If these consoles were powerful enough, I think they would do this for all the reason you mention. You can't compare these courses to basketball, hockey and soccer arenas and stadiums; these courses are much bigger in file size per course compared to each stadium or arena. I bet there is far more detail per hole then in even the biggest stadium from any of EAs other games. If you want an example of the sacrifices that would have to be made for this to work, take a look at the graphics for that John Daly golf game.

                The celebration for wins thing has been a big problem in all EA Sports games IMO, they haven't gotten the feel right in any game. NCAA may have come close this year but something still feels off.
                Fifa World Cup 10 nailed the celebration aspects, among other things. That was such a great game, why did I sell it....

                I haven't won the Masters yet so I don't know if there's anything as far as the jacket ceremony, etc, but would hope that it is in here.

                On Topic - RE: Load time between holes - it's not a big deal to me. It's funny that golf is a game of patience, yet people apparently can't wait 15 seconds between holes if it means better graphics in the end.
                Last edited by rangerrick012; 03-31-2011, 02:55 AM.
                Twitter: @rangerrick012

                PSN: dsavbeast

                Comment

                • ExtremeGamer
                  Extra Life 11/3/18
                  • Jul 2002
                  • 35320

                  #9
                  Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

                  Read a rumor on Twitter that in your career mode that no matter what difficulty you're using, to qualify for the Masters, you have to use the hardest difficulty. Can anyone confirm that?

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                  • DivotMaker
                    MVP
                    • Jul 2002
                    • 2704

                    #10
                    Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

                    Originally posted by ExtremeGamer
                    Read a rumor on Twitter that in your career mode that no matter what difficulty you're using, to qualify for the Masters, you have to use the hardest difficulty. Can anyone confirm that?
                    Not true. My understanding is every difficulty level from Amateur through Tournament qualifies for the Masters.
                    PC / Xbox One X

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                    • ExtremeGamer
                      Extra Life 11/3/18
                      • Jul 2002
                      • 35320

                      #11
                      Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

                      Originally posted by DivotMaker
                      Not true. My understanding is every difficulty level from Amateur through Tournament qualifies for the Masters.
                      Whew, thanks man.

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                      • Dazraz
                        Pro
                        • Mar 2009
                        • 795

                        #12
                        Just received my copy of TW12 & spent some time with the game. My initial impression is one of disappointment. After being so pleased with the demo I really thought this years game would be a big upgrade. Sadly not.
                        Outside of the well presented Masters mode the game is poorly presented. You don't even get the Hole Fly by's prior to each hole anymore & player cut scenes have all but been eliminated by the caddy popping up prior to each shot. The option not to switch the caddy off permanently is an odd one. Like EA are forcing us to use an option they have decided to include.
                        Commentary is, as always, bad. Unless of course you are playing at Augusta.
                        Graphically the game is very inconsistent with some poor frame rates at times. Hard to compare player models because you only ever see their back end due to the aforementioned removal of player cut scenes.
                        EA have taken out the broadcast presentation elements in an effort to give the player the feeling of actually playing the round from the players perspective. It doesn't really succeed & you now appear to get less of a feel for the hole/course that you are playing.

                        Comment

                        • peigone
                          Banned
                          • Jun 2010
                          • 1050

                          #13
                          Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

                          Originally posted by pietasterp
                          I also have thought that in this day and age, with how far basketball and hockey and soccer gaming has come, that golf games would be leaps-and-bounds ahead of where they are now.

                          The point is that shon is dead-on w/ my experience with the TW series - there's no sense that you're a on an active course, there's just the feeling that you're playing individual holes in a vacuum.

                          Also, I agree with MHammer - context is everything in sports (and by extension, sports gaming)....if you win a title or do something dramatic, the game should react appropriately.
                          Fabulous post pietasterp. I've been PC golfing since the early 1990's, and your post strikes a real chord with me. Years ago -- sometime around the demise of the golf sim era (Links and FPS Golf) I recall going into an electronics store and watching one of the store's salespeople playing a golf game that was being shown on their wall of televisions. At first I thought it was a TV broadcast of a live PGA tournament. It was photo-realistic, and the commentary and applause sounded like a live broadcast crew and gallery. (Never did find out what that game was BTW.)

                          Anyway, THAT'S where I expected golf sims to be several years down the road. But something happened in between then and now -- the game console took over. Funny, this morning I was just reading a "Developer's Diary" article about MLB 2K9. In it, the fellow was waxing philosophical about the need to remove (dumb down) certain features that were in MLB 2K8 because "pickup and play users struggled with figuring it out."

                          That's the gaming era we're in now. Basically, if young people aren't interested, then developers have little or no motivation to add it to the game. And young people would not think twice about the fact that when they hit a ball 40 yards left of the fairway, that the ball is magically respawned back on the fairway with a stroke penalty. If anything, that's what they want in a game because it speeds things up and keeps it simple.

                          It's also why past features like course creation tools were removed, why the ability to edit and add PGA pros was removed, why the ability to create your own custom season was removed, etc. and so forth. I also be believe it's why photo-realism has never been introduced into this series. The look of the game, and the bright color palettes they use, have been kept cartoon-like for the same reasons -- it all appeals to young people.
                          Last edited by peigone; 03-31-2011, 09:52 AM.

                          Comment

                          • DivotMaker
                            MVP
                            • Jul 2002
                            • 2704

                            #14
                            Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

                            Originally posted by peigone
                            Fabulous post pietasterp. I've been PC golfing since the early 1990's, and your post strikes a real chord with me. Years ago -- sometime around the demise of the golf sim era (Links and FPS Golf) I recall going into an electronics store and watching one of the store's salespeople playing a golf game that was being shown on their wall of televisions. At first I thought it was a TV broadcast of a live PGA tournament. It was photo-realistic, and the commentary and applause sounded like a live broadcast crew and gallery. (Never did find out what that game was BTW.)

                            Anyway, THAT'S where I expected golf sims to be several years down the road. But something happened in between then and now -- the game console took over. Funny, this morning I was just reading a "Developer's Diary" article about MLB 2K9. In it, the fellow was waxing philosophical about the need to remove (dumb down) certain features that were in MLB 2K8 because "pickup and play users struggled with figuring it out."

                            That's the gaming era we're in now. Basically, if young people aren't interested, then developers have little or no motivation to add it to the game. And young people would not think twice about the fact that when they hit a ball 40 yards left of the fairway, that the ball is magically respawned back on the fairway with a stroke penalty. If anything, that's what they want in a game because it speeds things up and keeps it simple.

                            It's also why past features like course creation tools were removed, why the ability to edit and add PGA pros was removed, why the ability to create your own custom season was removed, etc. and so forth. I also be believe it's why photo-realism has never been introduced into this series. The look of the game, and the bright color palettes they use, have been kept cartoon-like for the same reasons -- it all appeals to young people.
                            While one PC Golf game could be considered "photo-realistic", it was hampered by a 2D non-dynamic nor 3D environment which is certainly easier to render than what is rendered in TW12...by a LARGE MARGIN. Playing Links 2003 was like playing in a vacuum postcard environment, IMO. Zero animation of anything on the course other than the golfer, ball, and flag. EVERYTHING in TW12 is animated and the environments are dynamic with changing weather and lighting that changes as the day progresses. Huge difference from Links 2003....

                            Consoles have NEVER had a true course architect for various reasons, but the biggest reasons are:

                            1) Lack of harddrive for ALL consoles (360 is not standard, Wii has none)

                            2) No real way for most users to use a mouse and keyboard to design courses. No way could you design a course with a gamepad with any sort of quality.

                            3) The software tools to create courses (3D programs and tools) are extremely expensive and cumbersome for most users to use effectively.

                            There are various other reasons, but those are the biggest.
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                            • peigone
                              Banned
                              • Jun 2010
                              • 1050

                              #15
                              Re: Tiger Woods PGA Tour 12: The Masters Initial Impressions

                              Originally posted by DivotMaker
                              While one PC Golf game could be considered "photo-realistic", it was hampered by a 2D non-dynamic nor 3D environment which is certainly easier to render than what is rendered in TW12...by a LARGE MARGIN. Playing Links 2003 was like playing in a vacuum postcard environment, IMO. Zero animation of anything on the course other than the golfer, ball, and flag. EVERYTHING in TW12 is animated and the environments are dynamic with changing weather and lighting that changes as the day progresses. Huge difference from Links 2003....

                              Consoles have NEVER had a true course architect for various reasons, but the biggest reasons are:

                              1) Lack of harddrive for ALL consoles (360 is not standard, Wii has none)

                              2) No real way for most users to use a mouse and keyboard to design courses. No way could you design a course with a gamepad with any sort of quality.

                              3) The software tools to create courses (3D programs and tools) are extremely expensive and cumbersome for most users to use effectively.

                              There are various other reasons, but those are the biggest.
                              You bring up some valid points, especially about designing courses using a controller. But is it a coincidence that even their Tiger-proofing course editing option was removed, just as downloaded courses and other game content started becoming a big money-maker? Why couldn't they have built on that, and at least offered a basic course design program that included various pre-designed templates to construct your course with? The motivation and interest to develop such a game tool isn't there, and that no doubt has much to do with the fact that selling courses as DLC is a big money-maker for them.

                              Also, player editing and roster creation in console games is standard with every other sports game. Where is the option to edit the PGA pros in the game, and to create other PGA custom golfers and add them to your own custom Tour roster? Or how about another option that's pretty much standard in other sports games: allow the user to create their own custom season, including which courses to play, along with setting the weather conditions, pin placement, etc. Why isn't that in the game?

                              As I said, it's all about console gaming now. Meaning the game is designed and geared towards online players who simply want to compete in online tourneys, and who have little interest in the sort of options I'm speaking of. That's fine and all, and I accept it. But it is what it is, and until they decide to throw us offline/customization fans a bone or two, I won't be purchasing this game. (Having too much fun with my custom season in TW 06 anyway, ha!)
                              Last edited by peigone; 03-31-2011, 01:28 PM.

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