Why Line Play Will Never Be Realistic in Football Games

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  • PGaither84
    MVP
    • Mar 2009
    • 4393

    #61
    Re: Why Line Play Will Never Be Realistic in Football Games

    Originally posted by Dashdagreat
    Its "realistic" in 2k8... im just saying...
    Agreed. It isn't perfect in 2k8, but it is FAR better than it is in Madden.

    Not only are the animations nice, but if you load up the D-Line with 2 or 3 star linemen [like the 09 Vikings, 07 Giants, 05 or 06 Colts, etc] you will see similar success those real life teams had.

    As a result I totally disagree with the title of this thread. besides, that is also why there are difficulty levels. Football games should come out of the box set to Pro by default for all the casual gamers. If that is too much for them, they can drop to rookie. If you are not a casual, unlike the average Madden player, then you can take a few seconds to change the settings, like we already do.
    My Madden Blog

    Comment

    • michapop9
      Pro
      • Feb 2008
      • 773

      #62
      Madden 11 actually did a good job mimicing the time you had to get rid of the ball if you had passblk at 0 and comp pass rush at 100, it was realistic, the problem was the it was either win or lose as in either my guy gets knocked down and loses or basically knocks the other guy down and wins, if anchoring was involved like adembrowski mentioned, the line play would be excellent, but madden 11 had accurate "nfl pocket time" and u dont need to be an nfl quarterback because you play from the "god" cam.

      Comment

      • da ThRONe
        Fire LesS Miles ASAP!
        • Mar 2009
        • 8528

        #63
        Re: Why Line Play Will Never Be Realistic in Football Games

        Clearly I'm in the 5% that would love a realistic pass rush. Some of the numbers thrown out are from the best pass rusher in the game. You should feel pressured by the best press rushers. Playing videogame QB much like real QBing you should have a strong idea where you want to go with the ball before the ball is snapped. Now playing as the QB not only can you see the whole field, also you have all day in the pocket.

        IMO video games are way too easy, it's suppose to simulate the sport. Ofcourse until we have VR games it will never be that close, but games like ****** and NCAA should be a lot closer this many iterations in.

        I think the reason why it would be fustrating is because it's been done wrong for so long having it done right will feel foreign to most.
        Last edited by da ThRONe; 04-01-2011, 12:21 AM.
        You looking at the Chair MAN!

        Number may not tell the whole story ,but they never lie either.

        Comment

        • poopoop
          MVP
          • Sep 2003
          • 1081

          #64
          Re: Why Line Play Will Never Be Realistic in Football Games

          It's also pretty easy to see where this theory fails by looking at other aspects of the game.

          Line play is just interaction between olineman and the dline / blitzers.
          Compare it to tackling which is the interaction between ball carrier and defender(s).

          Both are unrealistic and flawed.

          So if line play won't ever be realistic because it'd make the game too difficult, what is the excuse for not having a realistic tackling engine? Making the tackling engine more realistic would have very little impact on how difficult the game would be in either direction.

          I guess we could make excuses and say the devs don't implement realistic tackling because it'd frustrate too many people.
          Last edited by poopoop; 04-01-2011, 12:14 AM.

          Comment

          • oneamongthefence
            Nothing to see here folks
            • Apr 2009
            • 5683

            #65
            Re: Why Line Play Will Never Be Realistic in Football Games

            Here's to eventually getting **** line play in ******. Just wanted to use **** and ****** in the same sentence. Just add more outcomes and remake their win loss formulas seems like the easiest ***.
            Because I live in van down by the river...

            Comment

            • nighttrain32
              Rookie
              • May 2009
              • 240

              #66
              It may never be "realistic" but EA could at least try to make the line play better. If ends rushed the edge more and d tackles collapsed the middle, we would all care less about how much time it takes to release the ball. APF 2k8 does it better than ****** and NCAA because of the rarity of suction blocking. ****** and NCAA give the illusion of a speed rush by making linemen not attempt to reach or anything and just let the defender run by.

              Good article by the way.

              Comment

              • PSRusse83
                Rookie
                • Mar 2011
                • 138

                #67
                ******? The only problem i see with the Line play is User Defensive vs Computer O Line.

                Comment

                • PSRusse83
                  Rookie
                  • Mar 2011
                  • 138

                  #68
                  Seriously OS ****** is an unacceptable word? When did this become a communist web site?

                  Comment

                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #69
                    Re: Why Line Play Will Never Be Realistic in Football Games

                    Originally posted by PSRusse83
                    Seriously OS ****** is an unacceptable word? When did this become a communist web site?
                    I would advise you to check the calendar before going off on a rant that may get you in trouble...

                    Comment

                    • DavidOrtizFootball
                      Banned
                      • Apr 2011
                      • 7

                      #70
                      Re: Why Line Play Will Never Be Realistic in Football Games

                      The ProTak tech that M10 implemented was a half -finished product of something that we had been building toward for 3 years. You gotta realize that we were so rushed in the early years, we HAD to go arcade. They didn't give us any time for authenticity.</TR>

                      Comment

                      • ryan36
                        7 dirty words...
                        • Feb 2003
                        • 10139

                        #71
                        Re: Why Line Play Will Never Be Realistic in Football Games

                        Wow man I keep deleting posts, but if you're gonna come on here...you're gonna have to prove it

                        Comment

                        • swaldo
                          MVP
                          • Jul 2002
                          • 1268

                          #72
                          The way Backbreaker was set up it took something like 4 seconds to read the field. People weren't really complaining about the speed, instead it was more about the imbalance. An NFL QB can read the field in 2.5 seconds but you can't do that in BB. You really need the pass rush to average 4.5 seconds in that game to have a chance. Hopefully the next version will have a better system to scan the defense so they can make the DL rush more realistic.

                          Comment

                          • unfriendlyghst
                            Thread Killer
                            • Aug 2007
                            • 151

                            #73
                            Reads article. S***ches head. Goes back to playing 2k5. I miss you david ortiz!
                            "Life is not hard, it is you who is soft" - TUF Brazil

                            Comment

                            • spankdatazz22
                              All Star
                              • May 2003
                              • 6219

                              #74
                              Re: Why Line Play Will Never Be Realistic in Football Games

                              Originally posted by DavidOrtizFootball
                              The ProTak tech that M10 implemented was a half -finished product of something that we had been building toward for 3 years. You gotta realize that we were so rushed in the early years, we HAD to go arcade. They didn't give us any time for authenticity.</TR>
                              That is a seriously funny post - HI-larious
                              HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

                              XBL gamertag: d0meBreaker22 (that's a zero)

                              congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

                              Comment

                              • turftickler
                                Rookie
                                • Feb 2008
                                • 398

                                #75
                                Re: Why Line Play Will Never Be Realistic in Football Games

                                Originally posted by DavidOrtizFootball
                                The ProTak tech that M10 implemented was a half -finished product of something that we had been building toward for 3 years. You gotta realize that we were so rushed in the early years, we HAD to go arcade. They didn't give us any time for authenticity.</TR>
                                I knew it. It's too bad you couldn't have stuck around. I saw good things happening when you were there, but the games felt like they were being restricted and taken out of the simulation room with the rest of the big kids.
                                http://truesimgamers.informe.com/forum/

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