Was that a Babbages or Electronics Boutique, by any chance? I seem to remember walking into one of the old gamestores (before evil empire Gamestop took them all over...) and having a similar experience, but I also never figured out what game it was they were showing...maybe something for the 3DO.
It all goes back to the hegemony of EA being the dominant sports game publisher...there used to be an option between Links, PGA Championship Golf, Jack Nickaluas golf, PGA Tour Golf (Tiger Woods' predecessor, that was actually a decent sim golf game), and others - but when EA became the sole player, the writing was on the wall. I said back in '99 when the first PGA-exclusive license newly-branded EA Tiger Woods game came out (I may be off by a year or so on the date) and it had lightning strikes on drives and all this other nonsense, that it was going to spell the beginning of the end for golf games. Not sure I was wrong about that one...
No doubt it's harder with polys...but is it really not possible to approach that level of detail, now almost a decade out from the last generation of PC golf games? I'm not disagreeing with you per se, but I'm wondering if it really is the case that it's not possible or that it just hasn't been attempted.
All good points...particularly the interface issues. But course creators used to be a traditional part of a good number of PC golf games...didn't Sierra's PGA Championship game from early 2000's have a course-creator that used polys (3d) and was actually really robust? I thought a late-edition Jack Nicklaus had a similar tool as well (also 3d). And honestly, I'm not sure Tiger looks that much better than some of those later PC poly-based games. So I'm not totally convinced the lack of a course creator (at least for PC-versions) is based on the lack of tech or ease of use (people can do amazing things with any semi-intelligently designed creation system...just surf the 'net for user-created PGA Championship or Jack Nicklaus courses).

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