EA needs to hire a "ghost team" for Madden development

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  • Zombiecakes
    Banned
    • Mar 2011
    • 30

    #1

    EA needs to hire a "ghost team" for Madden development

    I don't think EA-Tiburon has a good long-term strategy when it comes to console development on a yearly release cycle.

    In fact, their track record of moving Madden from older consoles to new consoles is almost hideous considering they currently approach it by stripping down the game to bare-bones basics and shipping it so that it merely "functions". It happened with the shift from Last-Gen to Next Gen (Madden 06) and even more recently with the new Madden 3DS launch.

    I think what EA needs is to put together a "ghost team" to work beside the current Tiburon team. What I mean is a group of developers that works behind the scenes on new stuff that takes several years to develop while the current team just tweaks the current stuff.

    Right now, they have 1 team (I assume - just Tiburon?) and all they do is tweak the previous years' game engine with minor adjustments year-to-year. We only get incremental updates for Madden and it's obvious that the yearly release cycle is simply not enough time for Tiburon to give us sustained, high-quality improvements for the game.

    What they need to do is the get a group of people to build a new engine, from scratch, while regular team just keeps tweaking whatever is already out there. This way they can meet their NFL license contractual agreement AND have stuff in the pipeline being worked on in the dark that can be added once it's finished.

    That's the only way you'll see Madden progress on a quality level. Over the past 3 or 4 years, EA should have had a ghost team working along side EA-Tiburon working on stuff like a true physics gameplay engine and a true broadcast presentation for the Madden series. A better audio broadcasting engine. Things like that. Also, at the first HINT of a new console from Sony/Microsoft/Nintendo/whoever, they should have the ghost team working on building Madden for those specs and getting all the current features prepared for those platforms. That would give them a couple YEARS to work on it, rather than just several months to throw something watered down together. And in the meantime, Tiburon can focus on just keeping the current engine updated and adding minor features on their own. Let the ghost team develop the core engine and then let Tiburon tweak it year to year.

    Unfortunately, this will not happen until EA feels the NEED to. I mean, why should they alter their current system? That would cost extra money - lots of new salaries to pay to start a ghost team... but Madden sells like hotcakes every year without that level of development. So why should they change anything? As long as people keep buying Madden every single year, EA has absolutely no reason to change their incremental formula.

    I really think a ghost team is needed based on the current setup.

    Just my 2 cents. Maybe they already have a ghost team? And maybe that team just isn't that good? Who knows. Just speculating.
    Last edited by Zombiecakes; 04-04-2011, 09:45 AM.
  • Exonerated
    MVP
    • Dec 2007
    • 4899

    #2
    Re: EA needs to hire a "ghost team" for Madden development

    In terms of a simple cost benefit analysis. It simply wouldn't be viable.

    This isn't like COD where differences in games in ok.

    The risk of creating a completely new game whilst also making the same game, to sell at the same price is not worth it.

    And then it might not even be better.

    It is what it is.

    Comment

    • Zombiecakes
      Banned
      • Mar 2011
      • 30

      #3
      Re: EA needs to hire a "ghost team" for Madden development

      Originally posted by Exonerated
      In terms of a simple cost benefit analysis. It simply wouldn't be viable.

      This isn't like COD where differences in games in ok.

      The risk of creating a completely new game whilst also making the same game, to sell at the same price is not worth it.

      And then it might not even be better.

      It is what it is.

      I think they could juggle it though.

      Like, have the ghost team that spends 2 or 3 years on projects for the game - new engines and new features. Then they toss it to Tiburon, who fleshes it out and prepares it for shipping every year.

      It's basically a pipeline issue, from how I look at it. They have nothing in the pipeline - they simple work on Madden as if it was a MMORPG - every year, they add a new update to it and ship it out. It's the same game, same engine, same gameplay - they just make some minor adjustments here and there. But at the end of the day, it's just the same game.

      They don't seem to have time or enough staff to run a "research and development" team that works on protoype code for Madden. Forgive me if I'm taking it for granted or trivializing this, but it seems like the "pipeline" stuff right now is just little side projects that guys like Ian and Phil work on during their lunch breaks. (Sounds harsh, but that's how it looks)

      When Backbreaker was first demo'd back in...2007?... the Madden ghost team should have immediately went into physics mode and started fiddling around with and building their own engine. Even if Backbreaker was no real threat, EA had an opportunity to watch, learn and adapt their game to make it more interesting. And from a SALES point of view, they could grab back the people who left Madden for Backbreaker, however relatively few it may have been - money is money afterall. If you can pull back in a hundred thousand former, disgruntled Madden customers looking for something new, why not?

      If anything, a new physics engine would have been something new to sell to Madden fans. Think how crazy and excited this place would have been if EA announced they were working on something that huge for Madden?

      But it doesn't seem like they ever had any intention of putting that in their pipeline. They kinda just blocked it out and pointed to their sales history to justify NOT doing anything that drastic.

      As if they were afraid of scaring people off by tuning up the game to that level.

      I mean they gotta take a chance at SOME point, right?
      Last edited by Zombiecakes; 04-04-2011, 10:40 AM.

      Comment

      • silence1206
        Rookie
        • Aug 2010
        • 38

        #4
        Re: EA needs to hire a "ghost team" for Madden development

        Originally posted by Exonerated
        In terms of a simple cost benefit analysis. It simply wouldn't be viable.

        This isn't like COD where differences in games in ok.

        The risk of creating a completely new game whilst also making the same game, to sell at the same price is not worth it.

        And then it might not even be better.

        It is what it is.
        Not sure what your point is. AFAIK, all COD games have used a highly modified Quake 3 engine. So they essentially just keep heaping new features on top of an engine that's over 10 years old.

        Anyways, I like the OP's idea. There's a real life example from the PC hardware world, when Intel released the "Netburst" (P4) CPU's. They though it was going to be the bees knees until AMD came out with the Athlon 64 CPU and mopped the floor with Intel. But, Intel didn't just say "well, we're dropping AMD's x86 license so that they can't compete with us anymore". Essentially, they already had, to use the OP's term, a "ghost team" that was working on the "Core" architecture CPU's. And it was the innovation brought through the development of the "Core" architecture, which was a complete departure from anything involved in "Netburst" that helped Intel reestablish complete dominance in the consumer CPU market.

        I'm a fan of anything that signals the return of real innovation in football gaming.

        Comment

        • J-SKI
          Banned
          • Mar 2011
          • 107

          #5
          Re: EA needs to hire a "ghost team" for Madden development

          madden sells because its NFL, not because its a good game.

          Comment

          • Zombiecakes
            Banned
            • Mar 2011
            • 30

            #6
            Re: EA needs to hire a "ghost team" for Madden development

            Originally posted by J-SKI
            madden sells because its NFL, not because its a good game.
            I could argue it would sell MORE if it was a better NFL game!

            Comment

            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #7
              Re: EA needs to hire a "ghost team" for Madden development

              I like the idea too, but it would be a tough sell for the suits who laid off a ton of people a year ago.

              As far as the RTP, Ian mentioned in a podcast that is something they are looking into the future.

              Comment

              • Hooe
                Hall Of Fame
                • Aug 2002
                • 21555

                #8
                Re: EA needs to hire a "ghost team" for Madden development

                Originally posted by J-SKI
                madden sells because its a good NFL game.
                Fixed. Bad NFL games such as PS2 NFL Gameday didn't sell in the past and there's no reason to believe they'd sell well now. Granted a bad Madden wouldn't completely tank like Gameday did since now Madden is the only thing on the market NFL-wise, but Madden doesn't get a free pass.

                Further, to say that Madden isn't "a good game" is being wholly unfair. It doesn't match the greatness of some of its peers in the sports genre, but it's functional, has a fairly robust feature set (predominantly in the online area), and by virtue of being a sports game has great replay value.

                Comparing it in relative quality to other games on the market, I don't think anyone here would argue that Madden NFL 11 is worse than recognized "bad games" from 2010 such as Naughty Bear, Star Wars: The Force Unleashed 2, Prison Break, Power Gig: Rise of the Six String, or Tony Hawk: Shred. Those are "bad games". If you'd rather play any of those aforementioned, more power to you, but the vast majority preferred Madden 11 over them.

                Comment

                • Hooe
                  Hall Of Fame
                  • Aug 2002
                  • 21555

                  #9
                  Re: EA needs to hire a "ghost team" for Madden development

                  To the topic, who is to say that EA doesn't have a "ghost team" working on prototyping new ideas that, while not to be included in the current release cycle of Madden, will be included in the future? Isn't that more-or-less the approach they appear to have taken with Franchise Mode during the Madden 11 development cycle (assuming that that mode does indeed get the major facelift we've all been clamoring for)? Who is to say EA doesn't do that same sort of thing with other areas of the game?

                  Comment

                  • lofeazy
                    Banned
                    • Jan 2010
                    • 586

                    #10
                    Re: EA needs to hire a "ghost team" for Madden development

                    Originally posted by CHooe
                    To the topic, who is to say that EA doesn't have a "ghost team" working on prototyping new ideas that, while not to be included in the current release cycle of Madden, will be included in the future? Isn't that more-or-less the approach they appear to have taken with Franchise Mode during the Madden 11 development cycle (assuming that that mode does indeed get the major facelift we've all been clamoring for)? Who is to say EA doesn't do that same sort of thing with other areas of the game?

                    EA is to cheap to have a ghost team for Madden.There no need for it WHEN YOUR THE ONLY NFL GAME IN TOWN AND YOU SELL 4million+ copys.(Why have a ghost team when your making money?)

                    Comment

                    • Hooe
                      Hall Of Fame
                      • Aug 2002
                      • 21555

                      #11
                      Re: EA needs to hire a "ghost team" for Madden development

                      Originally posted by lofeazy
                      EA is to cheap to have a ghost team for Madden.There no need for it WHEN YOUR THE ONLY NFL GAME IN TOWN AND YOU SELL 4million+ copys.(Why have a ghost team when your making money?)
                      Disagree wholeheartedly. Again, Madden is competing for market share with any other video game on the market. EA can't afford to sit on their hands and they know it, lest they be toppled by the Halos, Dead Spaces, Gods of War, and Forzas of the video game world.

                      Particularly with the annual release schedule, EA must continue to push their product with new features and significant advancements every year to justify consumers buying the new version.

                      Comment

                      • BezO
                        MVP
                        • Jul 2004
                        • 4414

                        #12
                        Re: EA needs to hire a "ghost team" for Madden development

                        Madden sells because it's Madden. It's a brand that can succeed with little to no change... cash cow.

                        Originally posted by CHooe
                        Bad NFL games such as PS2 NFL Gameday didn't sell in the past and there's no reason to believe they'd sell well now. Granted a bad Madden wouldn't completely tank like Gameday did since now Madden is the only thing on the market NFL-wise, but Madden doesn't get a free pass.
                        Gameday didn't have the brand recognition Madden has.

                        Many would argue that 2K made better football games than Madden, but it never sold as well. Madden has been building its fan base for over 20 years. And I'd guess they have more money to market their product than any football game has ever had.

                        Originally posted by CHooe
                        Further, to say that Madden isn't "a good game" is being wholly unfair. It doesn't match the greatness of some of its peers in the sports genre, but it's functional, has a fairly robust feature set (predominantly in the online area), and by virtue of being a sports game has great replay value.
                        We're dealing with different preferences, expectations, ect. One man's trash is another's good game.

                        For me, compared to other sim sports titles I enjoy, Madden falls short. I wouldn't call it a bad game, but it's not yet my cup of tea. IMO, its rigid programming, wasted Ortiz years & fear of alienating its arcade/casual fan base keep it from meeting my expectations.

                        Originally posted by CHooe
                        Comparing it in relative quality to other games on the market, I don't think anyone here would argue that Madden NFL 11 is worse than recognized "bad games" from 2010 such as Naughty Bear, Star Wars: The Force Unleashed 2, Prison Break, Power Gig: Rise of the Six String, or Tony Hawk: Shred. Those are "bad games". If you'd rather play any of those aforementioned, more power to you, but the vast majority preferred Madden 11 over them.
                        Not familar with any of those games, but how do you feel Madden compares to other good sports titles?

                        ------------

                        As for a ghost team, I'm all for it, especially in preparation for the next gen consoles, whenever that is.

                        IMO, Madden is in desparate need of an overhaul. Defensive play calling, defensive assignments, special teams, animations / player interaction & overall AI need to be made more like football, less like the Maddenball we've come to know. Because I feel these elements are looooong overdue, a 2nd team could help get these implemented sooner than later. At the current rate of improvement, Madden will always be behind the sports titles I enjoy.
                        Shout out to The Watcher! Where you at bruh?

                        Comment

                        • Hova57
                          MVP
                          • Mar 2008
                          • 3754

                          #13
                          Re: EA needs to hire a "ghost team" for Madden development

                          i believe they have a ghost team , but not like to op had stated. My idea is that once they get to debugging . they make a list of what they can use now and what can be fixed later. once the make a final list the stuff they put on for later gets worked on by two or three people then when the game ships and all that fun stuff the team regroups and they work from what the two man team team fixed and add to current build.

                          Comment

                          • Hooe
                            Hall Of Fame
                            • Aug 2002
                            • 21555

                            #14
                            Re: EA needs to hire a "ghost team" for Madden development

                            Originally posted by BezO
                            Gameday didn't have the brand recognition Madden has.
                            Debatable, Gameday did have a well-established fan base on the PSX. They were late arriving on the PS2, however, and the PS2 games were never quality in the first place. Madden PS2 didn't become what it grew to overnight.

                            We're dealing with different preferences, expectations, ect. One man's trash is another's good game.

                            For me, compared to other sim sports titles I enjoy, Madden falls short. I wouldn't call it a bad game, but it's not yet my cup of tea. IMO, its rigid programming, wasted Ortiz years & fear of alienating its arcade/casual fan base keep it from meeting my expectations.
                            If it doesn't meet your expectations, I do hope you bought something else that did as that's the primary way EA will realize that they aren't meeting consumer expectations.

                            Not familar with any of those games, but how do you feel Madden compares to other good sports titles?
                            I'll preface this by saying that my most-enjoyed football game was Madden NFL 10, so I came into this year of sports games with high expectations.

                            On the whole, I liked Madden 11. I played it over many other games that were out there, because I thought was a fun football game. It wasn't perfect, but I thought it was easily better than Backbreaker. NCAA Football 11 I think I'd put a smidge ahead of Madden due to the better immersion quality of that game; though Madden's gameplay mechanics are fun, it has consistently not done enough to really draw me in like other sports games do. I thought that NBA 2K11 really did well in this area (immersion) and on a whole was a superior game to any of the football titles, or any other sports game released in the past calendar year. I think that MLB 2K11 also outdoes Madden in the immersion category, but it has its own technical problems which hold it back in my eyes.

                            Again, I think Madden is good. There is certainly room for improvement, however.

                            Comment

                            • Garrett67
                              MVP
                              • Sep 2004
                              • 1429

                              #15
                              Re: EA needs to hire a "ghost team" for Madden development

                              I guess you first have to ask the question "What would make Madden a great football game?" , then provide an answer , a specific answer and that really isn't easy.

                              I will say this, MLB The Show , but in a football game.
                              In The Show, you really never find yourself saying "What?" or "WTF?"

                              In Madden, its all over the place. I know its more complex than baseball, or one would think but it still is possible to make things right.

                              Perhaps Madden 11 was better than its predecessors , I can't say cuz it pissed me off in the first 2 weeks and I haven't touched it since.


                              What they need is competition because that alone will bring them not only motivation, but inspiration. Until that happens, every year will be just an upgrade.
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