04-09-2011, 06:08 PM
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#155
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Hall Of Fame
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Join Date: Dec 2010
Location: San Antonio TX
Posts: 10,569
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Re: Why Line Play Will Never Be Realistic in Football Games
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Originally Posted by Senator Palmer |
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Just to add my .02, I believe they designed the play clock like that on purpose in Madden 11.
In Madden 10 the runoff would leave you with about 10 seconds left in the play clock before you could make any checks. 25 seconds would come off the play clock itself with a base minimum of 14-15 seconds by the time you broke the huddle. Meaning, if you used a huge chunk of the play clock and didn't select your play until there were 18 seconds left, then 25 seconds wouldn't roll off. It would leave you with around 14-15 seconds.
I would take second to look at the field position, down, then find my formation, play, and package. That would leave me with around 30 seconds, 32 if I rushed. 25 seconds rolls off with the base being 15 ticking down to 14 by the time I broke the huddle, with another 3 seconds before my guys got to the line and got set, which meant to soonest I could look over the defense was around 11 in the play clock. That only left me with time for one move to audible, motion or change the protection. So, if I saw something and wanted to change a protection, then a route, it was pretty perilous.
In '11 the base with roll you down to about 18-19 seconds in the play clock while 25 ticks off the actual game clock. And I'd much rather have it that way. The extra 3 seconds I have at the line to look over the defense is gold.
And it's an added benefit that the actual time it takes to get through a game is steady, while being able to keep a patient approach to selecting my plays.
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That makes sense. Thats how it should be..
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