RTTS: Goals

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  • k3mist
    Rookie
    • Mar 2011
    • 18

    #1

    RTTS: Goals

    Anyone else have a problem with the organization obsessing over drag bunting/bunting ability? Seems that's the only thing they ever want improvements on.
  • titan23
    Rookie
    • Sep 2010
    • 94

    #2
    Re: RTTS: Goals

    What position are you? And what's your drag bunting and bunting ratings?

    Comment

    • k3mist
      Rookie
      • Mar 2011
      • 18

      #3
      Re: RTTS: Goals

      Shortstop with some power like upper 70s lower 80's power. I hit 3rd/4th on the pirates. I think my drag and bunt are upper 30's mid 40's. Seems sufficient for the rare occasion that bunting would be beneficial. I took a look at Troy Tulowitzki because I'm a similar player with similar/better skills at this point and his is lower than mine at this point yet they're riding me about improving bunt/drag ability every evaluation and sometimes even both at the same time.
      Last edited by k3mist; 04-11-2011, 01:44 PM.

      Comment

      • Mabster
        Crunchy
        • Mar 2009
        • 7659

        #4
        Re: RTTS: Goals

        The CPU probably has a template it follows and is looking at the position you play and your speed ratings are probably a factor too. It thinks a SS with some speed should be able to lay some bunts down and then has a set number on what a minimum viable MLB bunt rating (50's at least? just a guess) should be. It then wants you to raise your bunting ratings to at least that level. I do find it generally always has fixated on bunting ability a little more then it should though.

        What I do is make sure I'm meeting at least the majority of my goals, 3/5 or 4/6. If I achieve the bottom goals, the stats based ones, then I won't put points into the attribute goals that I don't agree with.
        Last edited by Mabster; 04-11-2011, 01:49 PM.
        Oakland Athletics San Jose Sharks

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        • k3mist
          Rookie
          • Mar 2011
          • 18

          #5
          Re: RTTS: Goals

          Originally posted by Mabster
          The CPU probably has a template it follows and is looking at the position you play and your speed ratings are probably a factor too. It thinks a SS with some speed should be able to lay some bunts down and then has a set number on what a minimum viable MLB bunt rating (50's at least? just a guess) should be. It then wants you to raise your bunting ratings to at least that level. I do find it generally always has fixated on bunting ability a little more then it should though.

          Yeah I have decent speed high 70's. That's kind of what I was thinking (the template).

          Comment

          • PDuncanOSU
            Rookie
            • Oct 2010
            • 308

            #6
            Re: RTTS: Goals

            Originally posted by k3mist
            Shortstop with some power like upper 70s lower 80's power. I hit 3rd/4th on the pirates. I think my drag and bunt are upper 30's mid 40's. Seems sufficient for the rare occasion that bunting would be beneficial. I took a look at Troy Tulowitzki because I'm a similar player with similar/better skills at this point and his is lower than mine at this point yet they're riding me about improving bunt/drag ability every evaluation and sometimes even both at the same time.
            I'm at the all-star break of my first season, still in AA. I'm a SS w/ speed in the low 70's, power and contact in the low 30's. My goal is to make him a Tulo-type player. I'm about to finish my 3rd set of goals, and I've been asked to improve my bunt or drag bunt 2 of the 3 goal sets (they are in the 20s now).

            Comment

            • k3mist
              Rookie
              • Mar 2011
              • 18

              #7
              Re: RTTS: Goals

              Originally posted by PDuncanOSU
              I'm at the all-star break of my first season, still in AA. I'm a SS w/ speed in the low 70's, power and contact in the low 30's. My goal is to make him a Tulo-type player. I'm about to finish my 3rd set of goals, and I've been asked to improve my bunt or drag bunt 2 of the 3 goal sets (they are in the 20s now).
              Yeah it takes awhile to build up to that type of player. If you play enough you'll get there. Yeah it has been throughout the whole process that they've done it. For whatever reason it seems to be more prevalent now though that I'm in the majors? Maybe because its my lowest statistic by far? I'm not sure. I think like the other poster said it has something to do with the position of your player and a template that it follows.

              Comment

              • jd369
                Banned
                • Sep 2008
                • 1341

                #8
                Re: RTTS: Goals

                I am finding myself not really getting into RTTS again this year. It feels too much like last year. We need more freedom with our player. Not one single player has ever developed from a 65 arm strength to a 99 arm strenght. I posted this at show nation as well. we need full range on natural athelitc abilities. I should be able to create a guy with a great arm and great speed but have to train him in accuracy and baserunning. or a guy with great power, but train him in discipline. athletic people players dont develop their natural athleticism and I really hate having to do that in RTTS.

                Comment

                • Buckeyes_Doc
                  In Dalton I Trust
                  • Jan 2009
                  • 11918

                  #9
                  Re: RTTS: Goals

                  Originally posted by jd369
                  I am finding myself not really getting into RTTS again this year. It feels too much like last year. We need more freedom with our player. Not one single player has ever developed from a 65 arm strength to a 99 arm strenght. I posted this at show nation as well. we need full range on natural athelitc abilities. I should be able to create a guy with a great arm and great speed but have to train him in accuracy and baserunning. or a guy with great power, but train him in discipline. athletic people players dont develop their natural athleticism and I really hate having to do that in RTTS.
                  Excactly. A guy in AA isn't going to have a D or F rating in every category. This year was a little better in choosing to make a power hitter vs contact hitter, etc, initially but we still need more freedom. Yes we can continue to improve our players but not as drastically as in RTTS.

                  As for the OP it is annoying having to add points to drag bunting but I don't see it come as a goal enough to really be a problem. And most of the time I try to complete other goals so I do not have to waste points on bunting but still pass my set of goals.
                  Ohio State - Reds - Bengals - Blackhawks - Bulls

                  Comment

                  • PDuncanOSU
                    Rookie
                    • Oct 2010
                    • 308

                    #10
                    Re: RTTS: Goals

                    Originally posted by jd369
                    I am finding myself not really getting into RTTS again this year. It feels too much like last year. We need more freedom with our player. Not one single player has ever developed from a 65 arm strength to a 99 arm strenght. I posted this at show nation as well. we need full range on natural athelitc abilities. I should be able to create a guy with a great arm and great speed but have to train him in accuracy and baserunning. or a guy with great power, but train him in discipline. athletic people players dont develop their natural athleticism and I really hate having to do that in RTTS.
                    I enjoy RTTS, and have been playing it almost exclusively because I never make it far enough in a franchise to feel like it's worth it. I do agree, though, that we need more freedom w/ our players attributes. It's almost impossible to create a Jose Reyes-type SS because your player won't start with high enough speed and it takes so many training points to increase it.
                    Billy Hamilton (MIF prospect in Reds system) is an example of a prospect w/ great speed that needs to improve most other areas of his game. You can't make a player like him for your RTTS.

                    Comment

                    • polamalu82
                      Rookie
                      • Mar 2009
                      • 269

                      #11
                      Re: RTTS: Goals

                      Originally posted by PDuncanOSU
                      I enjoy RTTS, and have been playing it almost exclusively because I never make it far enough in a franchise to feel like it's worth it. I do agree, though, that we need more freedom w/ our players attributes. It's almost impossible to create a Jose Reyes-type SS because your player won't start with high enough speed and it takes so many training points to increase it.
                      Billy Hamilton (MIF prospect in Reds system) is an example of a prospect w/ great speed that needs to improve most other areas of his game. You can't make a player like him for your RTTS.
                      Man, I couldn't agree more. Players shouldn't develop much speed if any from when you start. If you're fast you're fast, if you're not you're not. Speed should be chosen and only developed + so many stat points. Say you're lightning fast, but your base run ability and aggressiveness is low. These are the stats you would have to develop to be able to adapt your speed to a baseball standpoint.

                      I've also thought players should have a threshold on all stats. You'll still be an A prospect, but if you choose a "power" guy he shouldn't be able to develop his contact and vision as well/fast as someone who chose "contact" as their stat choice and vice-versa.

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