OHH ISHH!!! Interesting...
Madden Creative Director, Ian Cummings is Leaving Tiburon
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Re: Ian Cummings is out
Call of Duty didn't stop because of the staff turnover at Infinity Ward, Tiburon will continue to truck along just fine, and Madden will continue becoming iteratively better with each passing year.Comment
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Re: Ian Cummings is out
That's really not true on multiple levels (there isn't just one engine, and the multiple engines are quite obviously not the same as M01), but people continue to believe what they want on the whole engines issue.Comment
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Re: Ian Cummings is out
IMO the wrong guy is leaving, oh well. You can tell, at least it looked that way to me, Ian's heart wasn't in it last year when doing all those dopey co-op internet commercials and various other interviews. He just didn't seem comfortable (IMO of course). Glad he had the balls to split instead of towing the company line again... seems like the suits killed his passion for madden. Once again I have no proof, this is all IMO... have to say that so peeps don't get their panties all in bunch. Well if true good luck to you Ian.Comment
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Re: Ian Cummings is out
That is ALWAYS the feeling I got when I was in the Madden/NCAA Com. Leader program from 2007-2009 and got to visit with the devs. Their frustration is evident, but they have to be very careful with what they say.
I'd LOVE to hear Ian open up about how the feature sets are determined, but knowing EA, they are stringing some benefits his way that he only gets if he keeps his mouth shut for X amount of time... so he probably can't even go into it when he leaves.Comment
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Re: Ian Cummings is out
What's to wonder? Madden 11 dropped like 600K in units from the previous year and was never steady over the past few. I doubt this was a fully voluntary move, and the whole "he left for more money" angle is funny to me. If people think making Facebook games in a small startup with an uncertain future is going to make you more money any time soon than being a head dev at EA, then they'll believe anything. Remember the lack of enthusiasm (some could even consider rudeness) from him in the videos he was in for Madden 11? Something was up at that point. The writing was on the wall. Only thing that surprises me is that we're not hearing of other head guys there going too, but it may not be far off.
I can't say it bothers me one bit. Remember that this is the same guy that lashed out at the Youtube community saying that us finding and posting videos about the problems in Madden was an indication that we had no lives. Besides that being unprofessional, a good designer would realize that if we can see that many big problems at all it's an indication that your game is broken. Point blank, if every single lineman on a pass play can miss their primary assignment and allow rushers in free with out breathing on them, you have a broken game. That's not the communities fault and the communities aren't wrong for pointing it out.
I welcome change and more of it.
gl
It wasn't rudeness on the camera, either, he mentioned he didn't like the cameras.
Isn't this the same designer that was trying to arrange a podcast with the Youtube community?
Go figure.Comment
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Re: Ian Cummings is out
um...why is this a big deal?Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: Ian Cummings is out
I personally think the bulk of Madden's troubles are caused from an expensive license eating into development funds and too much of the remaining funds getting diverted to casual friendly areas like Madden Ultimate Team and gameflow/plan. It doesn't matter who is in charge if the money for the game keeps getting allocated to areas like these.
Originally posted by State of the Xbox 360: Final Oct. 2 2005We had seen the future of HD, and it wasn't all it was cracked up to be. The truth of the matter was that the vacuum of information that created one of the dullest summer sessions in countless years. It turns out this effect was partially created by design, partially because of the late delivery of Beta Kits.
Microsoft finally delivered Beta Development Kits in June, several weeks after they were promised to developers. Their delay partially caused the unimpressive E3 showing, but it also meant that developers didn't have the triple-core processors to work with until well into the summer. The kits, as reported in our feature story "Enter the Beta", were unstable and difficult for developers to adjust to at first, but in time their games started showing some breakthroughs. The Beta Kit architecture much more closely resembled the final console architecture, it showed real processing power, and it gave programmers a much clearer idea of how to address the totally new multi-core processors, which game developers had never seen before.
I'm not saying that MS's failure to deliver beta dev kits on schedule was the sole cause of all of the problems we've seen with EA's next-gen fb titles. There were some very questionable initial design choices made as well, decisions that repeatedly forced the development teams of the subsequent Madden's to spend a fair amount of their time trying to find workarounds for the mistakes made in the past. I am saying that this generation's Madden got off to a dreadful start, one from which the series has never fully recovered.Last edited by coogrfan; 04-12-2011, 03:02 PM.Comment
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