NCAA Football 12 Preview
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Re: NCAA Football 12 Preview
Lastly, a new tackling mechanic is being introduced this year. This year gamers will be able to use the "X" button on the Xbox 360 to wrap tackle. It's the safe way to try and grab a ball carrier and take him down. When you press the "X" button, your player will "bow up" so to speak, and then he will try to engage the player. It's hard to get a feel for how this will affect things, but it certainly seems like a logical middle-ground maneuver if you don't want to just run into the ball carrier or Hit Stick him.
Grass, weather and lighting also received love. The grass is now 3-D, and it looks great. However, while it looks awesome to have your feet digging into this surface, it does not mean it will necessarily help foot planting and so forth. I still felt a little floaty when using players, so it's more a cosmetic change than a gameplay change right now.Last edited by BezO; 04-21-2011, 11:48 AM.Shout out to The Watcher! Where you at bruh? -
Re: NCAA Football 12 Preview
so far the only thing ncaa12 is mising is a gameday feature and a broadcast camera ,but they do have after quater and halftime highlights and breakdown of big plays and bettter stat overlays, sounds very promising ea.........Comment
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Re: NCAA Football 12 Preview
Hey Chase, In post game Celebrations, do the player's helmets glued to their heads or are they off?Comment
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Re: NCAA Football 12 Preview
Yeh I'm not looking for a rant, I just am shocked anyone thinks the zone defense is not broken because I think 99.9% of people on here want a better zone defense.
EDIT: Ah crap, back to the main topic.. I'm very excited to see the improvements to the zone defense and hopefully the tackling.Comment
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Chase I am very excited to hear about the improvements in pass defense. Any improvements for defense in regards to the run game? Counters and stretch plays were virtually money last year even if you ran them multiple times in a row or continually throughout the game.Comment
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Re: NCAA Football 12 Preview
So Chase, did you notice about how much longer the pre-game presentations were? Last year it showed pretty much showed the team entrance, and then a quick spotlight on 1 player. Also it seems like they may have added the away entrance, did you notice?Comment
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Re: NCAA Football 12 Preview
zone coverage was not really a big issue in NCAA 11 IMO
just some people wanted perfect zone defense which isn't going to happen even in NCAA 12 no matter how much they hype it up as a big game improvement.
This preview basically confirmed my initial thoughts on NCAA 12 it's mostly a graphical facelift....
Most of the improvements came strictly on eye candy on the field which isn't a bad thing because i thought NCAA 11 was very good but NCAA 12 is not a huge upgrade of NCAA 11 based on what i've seen and read
Not only do we have improved zone-coverage, but we have consecutive hit tackling which is what 90% of us here at OS have been chiming for. I'll take that ANY day, and this is only the first day of announced improvements. They still have at least a month until the game go gold, which is a lot of time to tweek and major gameplay issues (suction blocking). All of this on top of some new and improved presentation. I know last year I would use your suggestions for crown noise and such, and the game still sounded a little bland. I'd have to think you of all people would be ecstatic that they improved crowd noise.Writer for Operation Sports
Gamertag (Xbox One): Bengerman 1031
PSN Name: BadNewsBen
Twitter: @BadNewsBenV
Twitch: www.Twitch.TV/Bengerman10Comment
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Re: NCAA Football 12 Preview
you mentioned the floating feel of the players while running and moving around. In the video, i also noticed the sliding around and the running animations are HORRIBLE. did they mention anything about those fields or did you point this stuff out to them? because everything looks good except the running animations and the floating around!!!Comment
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Re: NCAA Football 12 Preview
Excellent video, some concerns I haven't seen answered yet though.
1. CPU QB scramble AI logic.
2. CPU running the option offense correctly.
3. Screen plays actually working.
4. Punt blocks and FG blocks. Out of all the NCAA games I have played over the decades, I have never had my punt blocked nor even came close having it blocked. Same thing with blocking the cpu punts.
5. Punt returns. Last year punt returns was awful because the gunners all had 4.2 speed and were always in your grill as soon as you caught the ball. Didn't matter if it was a high arching punt or direct low punt.
6. Bad snaps due to center or QB being rattled or low awareness. Last year it didn't matter at all, they were never bad snaps.
7. Proper clock management by the cpu. Last year at times it was though the cpu didn't pay attention to the score and were running the ball even though they were down by 21 points with 2 minute left in the game.
8. Whether or not we will be able to game plan for the cpu schools via how were able to do with Madden 11. That way we could clearly determine and make sure the cpu teams played like they do in real life. I always hated playing against schools with mobile QBs who threw the ball 30 times but yet only ran twice if that a game.
9. Are dual threat QBs truly dual threat. Meaning they should at least have 15 running attempts per a game.
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